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4. 五月 2016

 

Substance Designer (and companion to Substance Painter covered in this video) is a tool that enables artists to define complex shaders for PBR (Physically Based Rendering) and is fast becoming the weapon of choice for texture artists everywhere.  They just released Substance Designer 5.4, available for download on their servers now or available next Monday on Steam.

Release 5.4 brings the following new features:

    • added a link to Substance Store
    • Support For HighDPI screens
    • Enabled re-ordering of tabs
    • export render to ArtStation
    • added default shader to shader list
    • display resource names on top of bitmap nodes
    • improved listing order of space bar search menu
    • new baker “position from mesh”
    • new normal map setting “Tangent” and “Binormal” in World Space Normal baker
    • enabled execution of scripts during the save, export and publish actions
    • added a collapse/expand option based on selection in dependencies
    • added a warning regarded shell extension conflicts
    • Bug Fix – crash on exit
    • Bug Fix – designer process still running after exit
    • Bug Fix – Iray outputs are not sent to mdl materials when switching renderers
    • Bug Fix – Tile sampler: pattern rotation random should not rotate the shape

GameDev News

4. 五月 2016

 

Mixamo is a great animation resource, that enables you to quickly (and currently freely) add animations to your 3D models.  However, if you want to incorporate the results into your Blender workflow, it can be a bit non-intuitive.  The Mixamo documentation recommend using Collada, which simply does not work well.  There instructions also skip completely the process of actually using the resulting animations...  a rather key component.  The following workflow is perhaps the easiest with the best results.

 

First off, when exporting your animations from Mixamo, use the following settings:

image

 

This will result in a zip file containing your model, as well as several animations, like so:

image

 

If you haven’t already, load Blender.  Next go to File->Import->FBX.  The next part is critical, in the Import FBX settings select Manual Orientation and Apply Transform

image

 

Your model and it’s armature should now load fine, with full proper textures showing up.  I suggest you rename your armature something meaningful, as each animation is going to come in with the same name (Armature, Armature.001, etc.).

 

Next do the import again, with the exact same settings, this time bring in one of your animations.  If you only need to wire up a single animation, you are nearly done.  Just bring up the DopeSheet, switch to Action Editor

image

 

You can now toggle between any animation available in the Blend file:

image

Keep in mind, I renamed my main character Timeline, then the walk animation armature was renamed Walk, etc...

 

If however you need to use multiple animations, or want to create a single timeline with all of the animations on it, you are now going to have to break out the NLA Editor.  It is simply a matter of Add Action Strip to your main character, for each animation in the timeline, like so:

image

 

And, the end result:

GIF

 

I glossed over part of the process, but never fear... I also did a video!

Art , ,

3. 五月 2016

 

A second preview release for Unreal Engine 4.12 has been released.  Once again this is a preview release, so expect some bugs and instability.  According to Epic:

This release comes with updates and new features for rendering, such as improved high quality reflections, an update for the Dual Coat shader model (to now specify a second normal map for the surface below the clearcoat layer) and support for realtime planar reflections.

There are of course several bug fixes in this release as well:

Fixed! UE-30024 Crash when connecting to Source Control
Fixed! UE-30110 Opening blueprint debugger crashes editor
Fixed! UE-29940 Crash during Garbage Collection in travel mode
Fixed! UE-29774 Crash scrubbing sequence after being recorded
Fixed! UE-30096 Compiling a Code project for Shipping or Test Fails
Fixed! UE-25715 Crash when changing a Play Node's "Sequence" to a Montage
Fixed! UE-29131 Particle effects can freeze before terminating
Fixed! UE-25215 Crash opening ConcurrencyBug level - FArchiveFileReaderGeneric::InternalPrecache()
Fixed! UE-29876 Character mesh is not visible in packaged third person project
Fixed! UE-30099 Translucent instanced static meshes drawing incorrectly with ISR on.
Fixed! UE-30087 Crash when dismissing multiple menus
Fixed! UE-30085 Loading Screens Play Before PreLoadMap Finishes
Fixed! UE-30084 UMG Fixed aspect ratio doesn't size right side correctly
Fixed! UE-30042 Changing the View Type folder options when importing an item Crashes the Editor
Fixed! UE-29988 Crash when converting custom curve to metadata in persona
Fixed! UE-30054 Transform text when dragging a component in a BP doesn't update until the drag finishes
Fixed! UE-29994 Materials have incorrect Default Material view
Fixed! UE-30030 ProtoStar Meteors Vanish on touch by User or Neutrino
Fixed! UE-29928 LaunchOn tvOS Fails on Windows.
Fixed! UE-30016 Color picker in cinematic viewport overlays menu does not close when deselected
Fixed! UE-29984 Pixel inspector crash when there is no GBufferE
Fixed! UE-29268 Metal is not enabled for project packaged from windows on iOS device
Fixed! UE-30008 Crash if manipulating a widget in UMG with no animation selected
Fixed! UE-30006 HQ ES3.1 DoF broken with Vulkan RHI
Fixed! UE-29319 Can not use material track with Widgets that use style
Fixed! UE-27735 Enumerators are not set correctly in packaged games if Nativize Blueprint Assets is set to true
Fixed! UE-29942 Selecting Cinematic Viewport does not enable the Cinematic Viewport
Fixed! UE-29934 Blueprint projects packaging and launch on failure for iOS and tvOS from Mac
Fixed! UE-28073 Actors animating as thumbnails redraw in sequencer
Fixed! UE-29938 Saved directories exist in SubwaySequencer sample in 4.12
Fixed! UE-30138 Add missing architectures for Android StripSymbols

 

You can download the preview release using the Epic Game Launcher.

GameDev News

3. 五月 2016

 

Cocos Creator is a new game editor built over top of the Cocos2d-x JavaScript port.  I did a hands on video with an earlier version of Cocos Creator if you are interested in learning more.

 

This release brings a number of new changes and features, including:

  1. [Animation] Allow position.x and position.y properties can be added separately in an animation
  2. Windows] Use new installer framework based on Squirrel.Windows. New version of Cocos Creator will be installed to %User/AppData/Local/CocosCreator, different version will be stored in sub folder named as app-x.x.x.
  3. Dashboard] Dashboard stays in memory now. When open a project the Dashboard window will hide, and show up again when the project is closed. Added Systray icon for dashboard. You can open multiple project from Dashboard now.
  4. JSB] Fixed newly created cc.SpriteFrame via url cannot be displayed when assigned to sprite issue.
  5. Engine] We include cocos2d-x prebuilt library in installation so no more manually building for that.
  6. Render] Add SpriteDistortion component for simulating a 3D ball rolling effect
  7. Render] Add Circle mode for Mask component
  8. Render] Fixed rotating a node with Mask will not display correctly issue.
  9. Console] Optimized duplicated message into collapsed messages.
  10. Animation] Fixed switching among multiple animation clip may cause timeline to lock up issue.
  11. Animation] Fixed play animation direction error when wrapMode is set to Reverse
  12. Animation] Fixed root node may jump to other position when updated sample issue.
  13. Component] Fixed help button link on builtin components
  14. Component] Add tooltip for Layout and EditBox components
  15. Prefab] Fixed when reference a node from scene on a component attached to Prefab may cause duplicated node instantiated together with prefab issue.
  16. Tiledmap] Fixed rotated tile in a tax file will not display correctly issue.
  17. Build] emit a editor:build-finished message after a successful build process. So plugins can catch that and do modifications to the built project.
  18. Build] Fixed iOS project templates may cause rejection when submitting to iTunes connect issue.
  19. Editor] Make error message when requiring third party javascript library more clear.
  20. Auto Update] Fixed when text is large in change log, the window will not display all content issue.

The full release announcement and download information is available here.

GameDev News ,

1. 五月 2016

 

The following is a recap of major events in the world of game development for the week ending April 17th, 2016.  I do a weekly video recapping the news available here with this week’s video embedded below.  This post is a collection of links mentioned in the recap.

 

 

The Video

GameDev News

 

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Project Anarchy is available for download!
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25. June 2013

 

A few months ago during GDC, Havok announced Project Anarchy, which was a collection of their game development tools made available FOR FREE for mobile developers.  Then we had the long wait for it to go live.  Fortunately today I received the following email:

Havok

Hey Everyone,

Our team has been hard at work and is happy to announce that the beta version of Project Anarchy is now available to download!www.projectanarchy.com/download

We've also transformed www.projectanarchy.com into a community site which is loaded with resources to arm and inspire developers including:
  • The Project Anarchy Software
  • Online Discussion Forums for Community Support
  • Lessons & Tutorials
  • Videos & Documentation
To join our online community and download Project Anarchy, go to:http://www.projectanarchy.com/user/register

NOW THAT WE'VE LAUNCHED, WHAT’S NEXT?
There's lots of stuff in store for Project Anarchy and the Project Anarchy online community! Here are a few highlights…

Tech Updates
Project Anarchy will have regular updates that will include ongoing new features and enhancements and we already have our next release in the works with Android-x86 support due in the coming weeks.

Arming the Project Anarchy Community with Resources
We'll continue to build and refine Project Anarchy related resources including lesson plans, tutorials and videos that help make game development faster and easier. New resources will be available on the Project Anarchy online community.

Education for Future Game Developers
We'll be reaching out to schools around the globe and continuing to develop courseware to help future game developers learn the ropes and exercise techniques such as math, programming, computational geometry, simulation, and character animation. Lesson plans are available via the online community at: http://www.projectanarchy.com/training

Engaging with our Developer Community
We'll be attending a range of events worldwide to maximize our face to face time with developers, share beers and talk games. You can check out a list of all of the events Project Anarchy will attend, here:http://www.projectanarchy.com/events

If you are around for any of these events and would like to get together, let us know!
 
Project Anarchy Developer Contest
We'll be hosting a developer contest in the near future and are looking forward to seeing some great innovations resulting from the combination of your talent plus the comprehensive toolset that is Project Anarchy. More to come on this soon, so stay tuned!

BIG thanks to all of our followers for your support, excitement and patience. We hope you all have fun with the tech! Be sure to sign up for our developer community!

For more information on Project Anarchy, visit:http://www.projectanarchy.com/about

-The Project Anarchy Team

 

So head on over to the download page before their servers get swamped!

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