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14. October 2019


The Diligent Engine just released version 2.4.  The Diligent Engine is an open source cross platform rendering library that abstracts away the details of working with underlying technologies such as Direct3D, OpenGL and Vulkan.  The Diligent Engine is open source under the Apache 2.0 license and is available on GitHub.

Details of the release:

You can get more details of the release in the release notes available here.  We recently did a hands-on video of the Diligent Engine in action available below.

GameDev News


13. October 2019


The Unigine Engine has existed for well over a decade and has been used heavily in the engineering, military and scientific markets as well as powering several popular benchmarking applications.  With the boom in indie game development and game engines, Unigine was rarely if ever used and most of that came down to it’s pricing.  Recently however, Unigine started offering cheaper monthly subscription options as well as a 30 day trial.

Unigine is available for Linux and Windows using OpenGL and Direct3D and can target those platforms as well as many VR headsets including the VIVE and RIFT.  Games are programmed using your choice of C++, C# and/or their own UnigineScript language.  Unigine also ships with a fully functioning editor and complete asset pipeline.

In the following video we go hands-on with the Unigine game engine, taking a look at the coding experience, editor and ecosystem available.

GameDev News


6. September 2019


PlayCanvas, the HTML5 based 3D game engine just released version 1.23.0.  The primary new features of the release is that PlayCanvas is now available via the NPM, the Node Package Manager.  Additionally you can now generate TypeScript definitions for the entire API.

Details of the release from the PlayCanvas GitHub:

  • [NEW] PlayCanvas now available on NPM: https://www.npmjs.com/package/playcanvas (@aidinabedi)
  • [NEW] Official TypeScript definitions for the entire PlayCanvas API ('npm run tsd')
  • [NEW] Added pc.Vec2/3#distance (distance between 2 points)
  • [IMPROVEMENT] Post effects now use MSAA render targets when WebGL 2 is available
  • [IMPROVEMENT] Grab pass can now be used in combination with post effects (@aidinabedi)
  • [IMPROVEMENT] playcanvas-latest.js renamed to playcanvas.js
  • [IMPROVEMENT] WebVR Polyfill dependency removed from the engine
  • [DOCS] Build a local copy of the API reference manual ('npm run docs')
  • [DOCS] 100s of fixes and improvements to the API reference manual (@aidinabedi)
  • [FIX] Right to Left text alignment fix
  • [FIX] Entities cloned inside postInitialize now have their own postInitialize functions called


If you are interested in checking out or learning PlayCanvas check out our PlayCanvas Step by Step Bowling Game tutorial.

GameDev News


3. September 2019


Announced a few months back at SIGRAPH, Maxon have finally released Cinema 4D Release 21.  Perhaps the biggest and most contraversial new feature of this release is the change to a single SKU, combined with a new subscription based licensing model.

Details of the announcement from Maxon:

Maxon, the leading developer of professional 3D modeling, animation and rendering solutions, today announced the availability of Cinema 4D Release 21 (R21). The next generation of the professional 3D application features a completely new Caps and Bevel system, new Field Force dynamics, interface speed enhancements, and numerous rendering, workflow and core performance improvements. With Release 21, Maxon initiates a new singular version of Cinema 4D and new low-cost subscription pricing plans to ensure easy access to creatives.


“Release 21 delivers innovations and efficiencies that extend our objective to help customers meet the shifting needs of the competitive content creation industry,” said Maxon CEO Dave McGavran. “Simplified access to Cinema 4D and low-entry pricing allow artists to focus less on budget and more on the creative process.”

You can learn more about Cinema4D r21 here with the full release notes available here.  Check out the video below to learn more about the new purchasing options and subscriptions available.

GameDev News


25. August 2019


RPG in a Box, is an all in one voxel based RPG game engine built upon the Godot game engine.  It was just released in early access on Humble Store, Itch.io and Steam.  RPG in a Box contains all the tools you need to create your own RPG including voxel editing and animation tools, dialog creation tools, world editors and more.

Current features include:

Voxel Editor

Build tiles, objects, and characters from 3D pixel blocks (i.e. voxels) and easily animate them with the editor's frame-based/stop-motion animation system. Importing from MagicaVoxel (.vox) or PNG sprites is also supported.

Map Editor

Create grid-based worlds with the tiles you've built, then bring them to life by adding interactive NPCs and objects using the editor's intuitive navigation and interaction system.

Scripting

Set up and trigger in-game events with the visual, node-based script editor. Simply drag and drop the desired actions (no programming knowledge required), or manually code "quick scripts" using the custom, Lua-like scripting language.

Dialogue

Write conversations for your NPCs using a visual, flowchart approach similar to that of the script editor. Branching dialogue is supported via player choices and condition checking.

Camera System

Choose from three available camera types for your game: standard, first-person, and isometric. Stage dynamic cutscenes using the engine’s flexible camera scripting system.

UI Customization

Design one or more dialogue box themes and customize the appearance of many other interface elements such as the inventory, main menu, and credits roll.

Basic Items

Define basic items for the player to find in containers or earn through the completion of tasks. Attach scripts to trigger effects for potions and other consumable items.

Sound FX Generator

Generate fun, retro-style sound effects using the built-in tool based on Dr. Petter’s SFXR

Check out RPG in a Box in action in the video below.

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