Subscribe to GameFromScratch on YouTube Support GameFromScratch on Patreon
10. December 2019


Autodesk have just released their annual update to Maya, Maya 2020.  Detailed release notes are currently unavailable so all we have to go off right now is the press release features:

Maya 2020 highlights include:

-- Over 60 animation features and updates to the graph editor and time slider.

-- Cached Playback: Experience faster animation playback and more predictable results with new preview modes, layered dynamics caching, and more efficient caching of image planes.

-- Animation bookmarks: Mark, organize, and navigate through specific events in time and frame playback ranges.

-- Arnold GPU: Access Arnold 6 for production rendering on the CPU and GPU.

-- Bifrost for Maya: Significant performance improvements, Cached Playback support, and new MPM cloth constraints bring even more power to the visual programming environment.

-- Viewport improvements: Interact with and select dense geometry or a large number of smaller meshes faster in the viewport and UV editors.

-- Modeling enhancements: Spend more time modeling and less time cleaning up your models, with new Remesh and Retopologize features.

-- Rigging improvements: Simplify rig and character TD work with matrix-driven workflows, nodes for precisely tracking positions on deforming geometry, and a new GPU-accelerated wrap deformer.

While not currently updated, you will eventually be able to download a 30 day trial of Maya 2020 here.  Additionally Autodesk have released a short 4min feature video for Maya 2020 available here.  You can learn more about this release in the video below.

Art GameDev News


12. November 2019


Today Epic Games have announced the acquisition of Quixel, the maker of the massive MegaScans PBR texturing library as well as texture creation and management tools Quixel Bridge and Mixer.  The acquisition is a gigantic boon for Unreal Engine developers, as they will get access to the massive texture libraries for free!  Additionally, even non-UE4 users benefit from this deal, as Megascans subscriptions are being improved and Mixer and Bridge 2020 are both being released for free!

Details from the Unreal Engine blog:

Today we are thrilled to announce that Quixel, creator of the world’s largest photogrammetry asset library and bundled toolset, has joined the Epic Games family!
Founded in 2011, Quixel is based in Sweden, and over 100 employees across six countries worldwide are joining the Epic Games team. Quixel’s products include Megascans, an extensive library of 2D and 3D photogrammetry assets, supported by companion applications Bridge and Mixer.

[SNIP]

As part of making the Quixel Megascans library of more than 10,000 assets free for all use with Unreal Engine, ten high-resolution packs have been shared today for free on the Unreal Engine Marketplace, as well as assets from the popular Iceland collection used in the “Rebirth” cinematic short. Additional asset packs will be made available for free on the Marketplace at a future date within the Unreal Engine 4.24 release timeframe.

And more details from the Quixel blog:

Megascans becomes free for use with Unreal Engine

The Megascans library is now completely free for use with Unreal Engine.

That means that if you are using Megascans with UE4, you get free, unlimited, and instant access to all of Megascans through Bridge and Mixer, and a wealth of Megascans packs on the Unreal Engine Marketplace. Ten high-resolution packs have been shared today for free on the Unreal Engine Marketplace, with additional asset packs being made available for free on the Marketplace at a future date within the Unreal Engine 4.24 release timeframe. This way, you can access the content in whatever way you prefer.

If you’re using Megascans only with UE4, we’ll refund all of your subscriptions for 2019. If you have an active subscription, log in to find out how to obtain a refund. If you have made Megascans purchases in 2019, but do not have an active subscription, we’ll reach out to you regarding refunds.

Megascans subscription prices lowered for everyone

Furthermore, with the generous backing of Epic, we’re immediately slashing the pricing of Megascans, giving you nearly twice as much content to download, and removing the resolution cap—for everyone, regardless of what engine, DCC or renderer you love and rely on. We’re also giving you a refund for the remaining duration of your subscription period to allow you to hop onto one of our new plans. If you have an active subscription, log in to find out how to obtain a refund.

Bridge and Mixer 2020 will be 100% free for everyone

But that’s not all. Epic is helping us make the upcoming 2020 versions of Bridge and Mixer 100% free for everyone, with no subscription required and both fully featured. We are releasing these new free versions within a few weeks from now and I’m thrilled to finally be able to share with you the upcoming updates.

Excellent news all around!  If you want to learn more, be sure to check out our video below.  If you want to see Quixel in action, be sure to check out our earlier hands-on video.

Art GameDev News


1. November 2019


The Khronos Group have just released the Vulkan Unified Samples Repository, a single location for the best tutorials and code samples for learning and using the Vulkan API.

Details from the Khronos blog:

Today, The Khronos® Group releases the Vulkan ® Unified Samples Repository, a new central location where anyone can access Khronos-reviewed, high-quality Vulkan code samples in order to make development easier and more streamlined for all abilities. Khronos and its members, in collaboration with external contributors, created the Vulkan Unified Samples Project in response to user demand for more accessible resources and best practices for developing with Vulkan. Within Khronos, the Vulkan Working Group discovered that there were many useful and high-quality samples available already (both from members and external contributors), but they were not all in one central location. Additionally, there was no top-level review of all the samples for interoperability or compatibility. This new repository project was created to solve this challenge by putting resources in one place, ensuring samples are reviewed and maintained by Khronos. They are then organized into a central library available for developers of all abilities to use, learn from, and gain ideas.

The first group of samples includes a generous donation of performance-based samples and best practice documents from Khronos member, Arm.

The repository is hosted entirely on GitHub under the Apache 2.0 source license.  The code samples are located here.

You can learn more in the video below.

GameDev News Programming


14. October 2019


The Diligent Engine just released version 2.4.  The Diligent Engine is an open source cross platform rendering library that abstracts away the details of working with underlying technologies such as Direct3D, OpenGL and Vulkan.  The Diligent Engine is open source under the Apache 2.0 license and is available on GitHub.

Details of the release:

You can get more details of the release in the release notes available here.  We recently did a hands-on video of the Diligent Engine in action available below.

GameDev News


13. October 2019


The Unigine Engine has existed for well over a decade and has been used heavily in the engineering, military and scientific markets as well as powering several popular benchmarking applications.  With the boom in indie game development and game engines, Unigine was rarely if ever used and most of that came down to it’s pricing.  Recently however, Unigine started offering cheaper monthly subscription options as well as a 30 day trial.

Unigine is available for Linux and Windows using OpenGL and Direct3D and can target those platforms as well as many VR headsets including the VIVE and RIFT.  Games are programmed using your choice of C++, C# and/or their own UnigineScript language.  Unigine also ships with a fully functioning editor and complete asset pipeline.

In the following video we go hands-on with the Unigine game engine, taking a look at the coding experience, editor and ecosystem available.

GameDev News


AppGameKit Studio

See More Tutorials on DevGa.me!

Month List