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22. May 2020


ezEngine is an open source 3D game engine with a complete editor written in C++ using the Qt framework.  It is hosted on GitHub and available under the MIT source license.

Details of the ezEngine:

ezEngine is an open source C++ game engine in active development. It is currently mainly developed on Windows, and higher level functionality such as rendering and the tools are only available there, but the core libraries are also available for other platforms such as Mac and Linux.

ez is built in a modular way, enabling users to either use all available functionality, or to pick and choose individual features and build the rest yourself. Larger features are implemented through engine and editor plugins and can therefore be easily removed or replaced. For instance sound (Fmod), physics (PhysX) and particle effects are all provided through runtime plugins.

The ezEditor is a full blown editor used for editing scenes and importing and authoring assets.

ezEngine documentation is available here, while Windows binaries are available for download here.  You can learn more about ezEngine in action in the video below.

GameDev News


12. May 2020


Crocotile3D is a unique level editor that takes the traditional 2D tiled based map creation approach, but applies it in 3D.  Crocotile3D is described as:

Crocotile 3D is a tile-based 3d modeling editor. Originally released back in 2015 it is the first of its kind to use 2d tiles to construct 3d scenes. In contrast to most 3d applications that are bloated and over-complicated, Crocotile 3D is a simple to use tool targeted at creating lowpoly models and scenes with pixel-art tilesets or low-res textures. Simply select tiles directly from tilesets and place them into a scene to quickly give them a third dimension. Use various tools to edit your tiles and shape your models, let your imagination go wild!

It is available for Windows, Mac and Linux.  There is a free trial version available on Itch.io that is limited to saving less than 100 tiles and cannot export in OBJ format.  The full version is available for purchase on Steam.  Crocotile is frequently updated, with the most recent release coming just a week ago.

You can see more of this unique tool in action in the video below.

Art Design


1. May 2020


Core, the game engine we covered just yesterday, have teamed up with designer American McGee to launch a new Alice in Wonderland themed contest Through the Looking Glass.

What beauty or horrors await Alice in her adventures? This is the question you must answer as you create a game-ready environment to fit this theme. We have gathered concept art from Alice Asylum to inspire your work.

All entries must be created in Core, our new, free to use game and world creation platform, powered by Unreal, that gives you all the tools you need to turn your vision into reality. To learn more about Core, visit coregames.com or read “Art Directing the Multiverse” by Dan Fessler, Core’s art director.

The contest ends May 31st, 2020 and has several prizes available, including:

image

If you are looking for guidance on how to create art using Core, be sure to start with this tutorial for the basics.  They also launched a new learning portal available here.  You can learn more about the contest in the video below.

Art GameDev News


29. April 2020


Welcome to another NewsFromScratch game development news round-up.  Today we have 2 different game engine releases, a new asset pack from Kenney.nl, as well as an update to AssetForge.

DiligentEngine

Diligent Engine is a cross platform rendering framework that abstracts away the complexities of dealing with OpenGL, Vulkan, DirectX and Metal APIs.  This new release adds Vulkan support for Android and more.  You can learn more about Diligent Engine in our previous feature available here.


PlayCanvas Release 1.27

PlayCanvas just released a new version, 1.27.  PlayCanvas is a complete 3D game engine with tooling that runs entirely in the browser.  The 1.27 releases biggest new feature is a new procedural mesh generation API, enabling a huge swath of new functionality.  You can learn more about PlayCanvas in our multipart tutorial available here or in video form here.


Kenney.nl New Asset Pack + AssetForge Release

Kenney.nl have released another free 3d model asset pack around the concept of Nature, now with over 330 low polygon game ready assets.  Additionally a new version of AssetForge was released, with improved sprite rendering features and more.  AssetForge is a 3D modelling application that takes a kit-bashing appraoch.  You can learn more about AssetForge here.


Learn more about all of these announcements in the video below.

GameDev News


27. April 2020


The long running open source C++ framework Ogre just released Ogre 2.1 Baldur.  Performance optimizations, a new compositor and shading system and more top the list of features.

Highlight features from the release announcement:

  • Hlms (High Level Material System) to generate shaders automatically. Replaces RTSS and manual shaders
  • PBS – Physically Based Shading
  • New Compositor. More flexible, faster and powerful
  • Refactored Ogre 1.x to increase performance by several factors; using cache friendly techniques (Data Oriented Design), SIMD instructions, AZDO (Approaching Zero Driver Overhead), auto instancing, and multithreading
  • Windows Vista/7/8/10 support, macOS via Metal and OpenGL, iOS via Metal, Linux via OpenGL
  • Many new features: Area lights, Parallax Corrected Cubemaps, Forward Clustered lights, HDR, Exponential Shadowmaps and more

Ogre is open source under the MIT license and available here on GitHub.  Learn more about Ogre and the 2.1 release in the video below.

GameDev News


AppGameKit Studio

See More Tutorials on DevGa.me!

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