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26. October 2019


NeoAxis 2019.3 was just released.  NeoAxis is a free C# powered 3D game engine with an editor capable of targeting Windows and UWP platforms currently with more planned in the roadmap.  The 2019.3 release brings several major new features such as a new terrain system and a built in 3D building for assembling geometry directly inside the game engine.

Details from the changelog:

  • API of the engine and the editor have been updated. Now they are considered complete.
  • Terrain.
  • Builder 3D. Fast level creation tools, 3D modeling tools, constructive solid geometry operations.
  • Three ways to create objects in the scene are now available: Drag & Drop, By Click, By Brush.
  • Tools for creation a huge amount of objects.
  • Surface component. A definition of surface type which contains material, set of meshes and other objects. Surfaces are used for painting and object creation by means brush.
  • Group Of Objects component. An object in a scene designed to store and display a large number of similar objects.
  • Decals.
  • Material: Advanced blending. The ability to configure which channels to write to the G-Buffer. Used for decals.
  • Per-object motion blur.
  • Smooth LOD transition.
  • Area component. Represents an area in space defined by the set of points.
  • Layers in the scene.
  • Package manager has been added.
  • Support for creating a build for the target platform has been improved. Now scripts and engine add-ons are supported. The process of creating a build is simplified. The page about build in manual has been added.
  • Build for Universal Windows Platform (UWP) has been improved.
  • Engine DLL assemblies management has been improved. Now unnecessary assemblies are not loaded into the simulation, thereby reducing the load on garbage collector.
  • C# Editor: Work with CS files has been improved. Now changes are synchronized between files. Now there are no invalid warning markers.
  • C# Editor: The ability to customize the visibility of markers has been added.
  • Occlusion query API has been added.
  • Lens flares now use occlusion queries to detect visibility on the screen.
  • Lens flares now appear and disappear smoothly.
  • The ability to change video mode, fullscreen mode, vertical sync in the player app.
  • Editor: Tool tips for events.
  • Editor: Many small fixes.
  • Material Editor: Access to TexCoord 2 and 3 from the shader editor.
  • Material Editor: DitherBlending function.
  • Objects Window: Search.
  • Scene Editor: Select same objects in sphere area by mouse double click.
  • Vignetting screen effect: Noise.
  • Bug fix: Physics: No collision between soft bodies and rigid mesh shapes.
  • Bug fix: Scene Editor: Unable to detach the object when it contains collision body.
  • Bug fix: Screen Space Reflection effect fixed.

You can learn more about the release and see NeoAxis in action in the video below.

GameDev News


24. October 2019


The Game Creators have just released the AppGameKit Studio: Particle Editor, which despite the name will work with both AppGameKit Classic and the newer AppGameKit Studio.  It is a combination editor and runtime making creating and controlling particle systems for AGK a breeze. 

Key features include:

  • Create effects with as little as 1,000 to 1 million particles
  • Emitter types include box, circle, disc, filled sphere, spherical shell, line
  • Burst emitters for explosions and sparks
  • Particle type settings from size, colours, lifespan and more
  • Animated image particle support
  • Particle blend modes supported, opaque, alpha, additive
  • Particle colouring controlled using gradients
  • Particle orientation control
  • Turbulence system
  • Vector field controls, paint, push, attract, repel, swirl
  • Function packed runtime code for your projects (Win, Mac & Linux)
  • Custom textures and gradients supported
  • Reflector system used to bounce particles off floors and walls

The Particle Editor is available as DLC with an MSRP of $30 USD.  If you are interested in checking out AppGameKit Studio, be sure to check out our hands-on getting started tutorial series available here or check out the video below.

GameDev News


13. October 2019


The Unigine Engine has existed for well over a decade and has been used heavily in the engineering, military and scientific markets as well as powering several popular benchmarking applications.  With the boom in indie game development and game engines, Unigine was rarely if ever used and most of that came down to it’s pricing.  Recently however, Unigine started offering cheaper monthly subscription options as well as a 30 day trial.

Unigine is available for Linux and Windows using OpenGL and Direct3D and can target those platforms as well as many VR headsets including the VIVE and RIFT.  Games are programmed using your choice of C++, C# and/or their own UnigineScript language.  Unigine also ships with a fully functioning editor and complete asset pipeline.

In the following video we go hands-on with the Unigine game engine, taking a look at the coding experience, editor and ecosystem available.

GameDev News


8. October 2019


If you’ve been looking at picking up either RPG GameMaker MV or Visual Novel Maker MV from Degica, now is the perfect time with the Humble Software Bundle: RPG Maker Returns bundle.  As always the bundle is organized into tiers, you buy the higher dollar tier, you get all the lower tiers as well.

The tiers of this bundle are:

1$

  • RPG Maker VX
  • RPG Maker 2000
  • Game Character Hub: Portfolio Edition
  • Game Character Hub: DS Generator Parts
  • Game Character Hub PE: Second Story

8$

  • RPG Maker XP
  • RPG Maker 2003

15$

  • RPG Maker VX Ace
  • VX Ace Samurai Resource Pack
  • VX Ace DS Resource Pack
  • VX Ace DS + Resource Pack
  • 8bit Fantasy RPG Tracks Vol 1
  • Modern Music Mega-pack
  • Samurai Force 8bit Tracks Vol 1

50$

  • RPG Maker MV
  • Visual Novel Maker + Live2D
  • MADO
  • SAKAN
  • GENE
  • Visual Novel Maker – Magical School Music Pack
  • Visual Novel Maker – Japanese School Girls Vol 1
  • RPG MV – Frontier Works: Futuristic Heroes and BGM
  • RPG MV – Battle Girl Characters Pack 1
  • RPG MV – Heroine Character Creator
  • RPG MV – Beast Man Generator
  • RPG MV – Ancient Dungeons: Base Pack
  • RPG MV – RMBoy Graphics Pack
  • RPG MV – Time Fantasy
  • RPG MV – Time Fantasy: Side View Animated Battlers
  • RPG MV – Symphonic RPG ME Perfect Collection
  • Retro Fantasy Music Pack
  • Horror Soundscapes
  • Classic Fantasy Music Pack
  • MV Monsters HIBIKI KATAKURUA Vol 1


As with all Humble Bundles, you can decide how your money is allocated, between the Publisher, Humble, Charity and if you so choose (and thanks if you do!) to support GameFromScratch using this link.  Learn more about this bundle in the video below.

GameDev News


28. September 2019


Riot games, makers of the popular League of Legends, just released a free game design course aimed at high school level teachers.  The course is composed of 6 modules with assignments, linked videos and various downloadable items.

Topics consist of:

  • Game Feeling & 8 Kinds of Fun
  • Goals & Pacing
  • Meaningful Decisions & Opposition
  • Rules, Thematics and Complexity
  • Interaction
  • Final Project

The course ciriculum is available here.  The URF Academy Online Game Design Curriculum is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.

Additionally Riot Games produced an interesting blog post about the future of their game engine design available here.  Learn more about both in the video below.

Design GameDev News


AppGameKit Studio

See More Tutorials on DevGa.me!

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