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7. January 2020


The open source 2D game engine GDevelop just released beta 84 of their 5.0.0 branch.  Major features of b84 are BBCode formatting support, dozens of new layer effects, improvements to the integrated pixel graphics editor and more.

New features in beta 84 from the release notes:

  • Add dozens of new effects for layers, and allow developers to easily create extensions bringing new effects.

    • See an (incomplete!) list of effects available on the wiki.
    • Thanks @Bouh and @blurymind for porting, trying and setting up these new effects for GDevelop: Black and White, Noise, CRT, Godray, Tilt shift, Advanced bloom, Kawase blur, Zoom blur, Displacement, Color Map, Pixelate, Reflection.
    • Want to add a new shader effect to GDevelop? Take a look at the explanations about effects here.
    • Support for effects on objects will be added in a next version
  • New object BBText (thanks @blurymind!)

  • Improvements in Piskel sprite editor (thanks @blurymind!)

    • Color index shift brush (useful for cell shading sprites)
    • Ability to source all layers when using the bucket tool
    • Palette transfer tool (apply the currently selected palette colors to the frame you are on)
  • Add an option to automatically resize game resolution to window or screen size. It's recommended to activate it especially for games on mobile phones.

Be sure to check the complete release notes for more details of the release.  You can learn more about GDevelop in our hands-on video embedded below.

GameDev News


6. January 2020


The free NeoAxis game engine, previously covered in-depth in this hands-on video, have just released NeoAxis 2019.4.  The 2019.4 release brings an impressive number of new features to the engine including the beginnings of a new 2D game engine, a game framework for handling common game development tasks, improvements to the 3D Builder tools and more.

Details from the 2019.4 change log:

  • Game framework. Managing characters, various types of cameras, a set of more specialized game objects. The ability to configure game mode, camera type in the editor. First person camera, third person camera, free camera are supported.
  • 2D game engine. 2D physics, sprites, tools, demo scenes. 2D game engine is implemented as extension for NeoAxis.
  • Character component. The set of classes and tools for creation characters.
  • Particles.
  • Terrain paint layers.
  • Primitives have been added: Arch, Door, Pipe, Prism, Stairs, Torus.
  • Builder 3D has been improved.
  • Optimization: GPU instancing for transparent objects.
  • NeoAxis Baking: The ability to disable compression of archive. That makes loading baked resources faster.
  • The ability to set color multiplier for decals in the scene.
  • Add Collision: Convex mode has been added.
  • Surface Area has been added. The object represents an area that filled by surface. An object is used to automatically fill with a large number of objects in a given area.
  • Bug fix: Invalid management of Color property of meshes and billboards with enabled GPU instancing.


You can learn more about the future of the NeoAxis engine by checking the roadmap available here, and learn more about the 2019.4 release in their more in-depth blog post or by watching the video below.


GameDev News


24. December 2019


The year 2019 is coming to a close and there were several interesting events in the world of game development.  What follows is a highlight of some of the most interesting stories from the world of game development.  We skip over some details like regular releases to Unreal, Unity, Lumberyard, Max and Maya as they occur multiple times throughout the year.

Top game development stories of 2019:

For more details check out the video below.

GameDev News


19. December 2019


Lumberyard 1.22 game engine was just released by Amazon.

Highlights of this release from the release notes:

The primary change in this release is the new asset dependency system defined in depth in this blog post.

Enter asset dependency tracking. Lumberyard’s new Asset Dependency Graph provides the means to determine the set of assets a given asset depends on. By recursively walking the entire dependency graph, the engine can easily determine the exact set of assets your game needs to run. So when it comes time to release your game, packaging your assets becomes a simple set of steps as opposed to a several days-to-weeks development effort.

Now that the engine can determine which assets your game needs, our next task was to build a tool that packages a game’s assets into one or more asset bundles (single files that contain many assets packed together). Further, we added the ability to create new asset bundles that contain only those assets that have been added, changed, or deleted since the last asset deployment. This allows a game developer to do incremental content releases with only those assets that have actually changed since the last time they were shipped. Your players won’t have to waste time and bandwidth downloading new content or re-downloading old content.

Finally, because Lumberyard provides source code and encourages developers to modify Lumberyard to fit their needs, we added multiple validation systems that will alert the developer if they have done something that interferes with Lumberyard’s ability to generate a correct asset dependency graph.

Lumberyard is free for developers so long as they self host or use Amazon services for their networking.  You can download Lumberyard here.

GameDev News


18. December 2019


The BuildBox game engine is now available in a free version.  Previously a rather expensive proposition, BuildBox Free enables a much larger portion of the developer community to access this no-code required game engine. 

Details of the BuildBox Free release from the BuildBox website:

What is Buildbox Free?

For the first time ever, we’re releasing a completely free version of our no-code software on December 18th. We’re calling it, Buildbox Free and with it, you can create professional 2D and 3D games without writing a single line of code. Our software features unique creation layers, which makes developing games extremely easy and lightning-fast. As shown in the video above, there are many different creation layers you can choose from when you’re making games with Buildbox.

Smart Assets

The first creation layer option is smart assets. They’re predefined asset templates with pre-canned animations and logic built-in to make building out your games super fast and straightforward. Just browse the Buildbox Asset Library, which is located right inside of the software, and choose a smart asset to start creating. Smart assets let you add popular gameplay mechanics instantly to your game with one-click.

Brainboxes

One of our newest features and the second creation layer in Buildbox is brainboxes. Brainboxes help take your 3D game development to a whole new level. They work much like components did in Buildbox 2, but provide more control over a 3D model. With brainboxes, you can add ‘brains’ to any character or object in your game to give them a specific action or behavior. Choose a brainbox to make a car drive or make your character walk.

Nodes

For even more control, you can also use the third creation layer, nodes. Buildbox has an advanced node system with ‘smart nodes’ that are easy to use. They add a deeper level of complexity to your game by allowing you to easily create logic for any character or object in your game. However, you’re not limited to the nodes available in Buildbox. We went even further and added another layer of creation for our advanced developers.

Low-Code

This fourth creation layer is the low-code option. All nodes are based in JavaScript, making it easy in Buildbox to build your own nodes to use for your games from scratch. They can also be easily shared with the community or even sold in our upcoming asset store.

2D & 3D World Creation

We’ve also vastly improved the software making the user interface more user-friendly with mini-tutorials and easy navigation options. There’s also been over 100 fixes and tweaks to make your game development experience better. We’ve added many new creation layers and features including designated 2D worlds, and a fly mode for moving around 3D worlds effortlessly.

An obvious question at this point is, what are the limitations of the BuildBox Free vs the Pro edition.  This was answered in an earlier blog post:

Buildbox Free is a lighter version of the Pro plan. This means there are some limitations. With Buildbox Free, you’ll be able to integrate only two popular Ad Networks: AdMob and IronSource, with a 10% or less cut taken from each. There is a one-world limitation. Plus, your game’s splash screens will feature the BB logo, which cannot be removed. Also, export is limited to only iOS and Android.

image

BuildBox free should be available for download now right here.  Learn more about BuildBox Free in the video below and stay tuned for a more in-depth hands-on feature on BuildBox in the near future.

EDIT – They have released the following blog post now that the countdown is over.  The form to get a download link and product key is available here.  A warning, they seem to be suffering heavily under demand (not to mention a janky signup process).


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