Subscribe to GameFromScratch on YouTube Support GameFromScratch on Patreon
7. January 2019


Over the weekend, Esoteric Software released version 3.7 of their Spine animation software.  Spine enables you to create complex 2D animations using a bone and mesh based workflow, much like working and animating in 3D.  It is a software that we have covered several times on this site including this step by step tutorial as well as in our recent round-up of bone based animation packages.  The 3.7 release brings several new features and improvements including new audio support, improved exporters, new skinning functionality and a new C++ based runtime.

Major new features of the 3.7 release include:

  • Audio support
  • Stretchy, compressed and uniform inverse kinematics
  • Mesh whitespace stripping
  • Revamped exporters(Gif, APNG, Range and Crop limiting)
  • Pixel rendering
  • Skin combining
  • Type to Search
  • Skin duplication
  • Vertex copy/paste
  • CLI improvements
  • Runtime improvements
  • New C++ based spine runtime (will power UE and Cocos)


You can learn a great deal more about this release on the Spline blog or by watching the video embedded below.  In addition to the new 3.7 release, a Spine Web Player was also released, with the announcement being lost in the holiday noise!

Art GameDev News


blog comments powered by Disqus

GFS On YouTube

See More Tutorials on DevGa.me!

Month List