Cerberus X is a custom programming language and IDE designed for 2D game development. It is an open source rebranded version of the Monkey X programming language, which in turn was inspired by the Blitz series of BASIC-esque programming language. Cerberus X is now open source, available on Github and released under the zlib open source license.
Details of the current release:
FIX: [GLFW.ANGLE] Added z coordinate to mouse button events.
NEW: [GLFW.ANGLE] Added mousewheel event.
NEW: [AGK] Added support for AppGameKit OSX 64bit Desktop and the iOS platform.
FIX: [IOS] When you build and run, the iOS Simulator opens up again and the app will be installed and run.
MOD: [ANDROID] Updated to latest Gradle build tools and SDK
NEW: [mojo] Added SetColor:Int(rgb:Int) command so you can use hex color rgb values.
MOD: [mojo/mojo2] Added debugging log if loading an image failed.
FIX: [AGK/AGK_IOS] Fixed media folder being deleted evey other compile run.
FIX: [AGK/AGK_IOS] Fixed AGKBuildTarget creating an unusable native function.
FIX: [example] Changed server to httpbin.org in the mak/httprequest example.
For more information and to see Cerberus in action check out the video below. You can download Cerberus X on itch.io.