Esoteric Software just released version 3.6 of their 2D boned based animation software Spine 3.6. Spine enables you to animate 2D sprites in a manner very similar to that used in 3D packaged, then easily use those animations in various game engines with the provided runtimes. The 3.6 release brings a number of new features, including:
- in application preview with several runtime controls
- clipping (see image to right)
- black tinting
- mesh manipulation tools
- weight painting tools
- point attachments
- improved file dialogs
- AnimationState improvements
- several runtime improvements
You can learn a lot more details about this release in the release blog post or read the change logs. If you want to learn more about Spine, we did a hands-on review available here and embedded below in video form.