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9. June 2016

 

Mere days after the release of Unreal Engine 4.12.1 hotfix, we receive hotfix 4.12.2.  As always the fix can be located in the Epic Game Launcher.  This release consists of the following fixes:

 

Fixed in 4.12.2
Fixed! UE-31740 Crash While Compiling Blueprint in FBlueprintEditorUtils::RefreshExternalBlueprintDependencyNodes()
Fixed! UE-31655 BP EQS generators crash on adding vectors.
Fixed! UE-31723 Attempting to build MinidumpDiagnostics with Visual Studio 2015 Update 2 results in failure
Fixed! UE-31612 Physics enabled Child Actor components that spawn with with a delay, always spawns at world origin
Fixed! UE-31680 [CrashReport] DestroyChildActor->Rename->StaticFindObject()
Fixed! UE-31682 [CrashReport] UE4Editor_CoreUObject!UObjectBaseUtility::GetOutermost() [uobjectbaseutility.cpp:118]
Fixed! UE-31736 SteamController BackRight is not setup correctly
Fixed! UE-29543 Adjusting Light Source Radius/Length creates undesirable effect
Fixed! UE-31589 Capture reflections on translucent materials are broken
Fixed! UE-31715 Static Meshes Disappear with Media Player Asset Applied as Material in Standalone or Packaged Game
Fixed! UE-31687 Vive: Positional Latency with a Possessed Pawn's Camera Component

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