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17. February 2016

 

Unreal Engine just received a hotfix for their stable release of 4.10.3.  The hotfix contained the following fixes:

Fixed! OPP-4947 Installation Error code R-1638 / Unable to upgrade to 4.10.1 through launcher if 4.11 has been installed
Fixed! UE-13030 Crash related to loading sub-level - UEngine::LoadMap()
Fixed! UE-22075 Crash on compile when nodes use same name - FPersistentFrameCollectorArchive::operator<<()
Fixed! UE-22696 Crash on importing specific Skeletal FBX exported with FBX2016
Fixed! UE-22921 Parenting multiple actors under border crashes editor
Fixed! UE-23373 Crash occurs opening some animations - TSharedMapView<FName,FString>::Find()
Fixed! UE-23785 Crash in UE4Editor_Core!FSlowTask::GetCurrentMessage()
Fixed! UE-24169 Crash in PlayerInput.cpp - UPlayerInput::ProcessInputStack()
Fixed! UE-24443 Potential Crash When Migrating Assets - FGenericPlatformString::LogBogusChars<wchar_t,char>()
Fixed! UE-26315 Crash in UE4Editor_Engine!UActorComponent::BeginPlay()
Fixed! UE-26872 Loc gathering can crash in 4.10
Fixed! UE-23231 Can't Upload iOS build signed on PC
Fixed! UE-24972 VR headtracking locked on game start for some templates
Fixed! UE-26158 bIsActorBeingDestroyed incorrectly Commented out
Fixed! UE-26657 Regression on sprite import improvements from 4.9
Fixed! UE-26903 Loc dashboard doesn't export native translations when exporting a single culture

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