Blender 2.83 was released last week and one of the new features is tentative support for Virtual Reality headsets in the form of Scene Inspection:
Scene inspection refers to the ability to inspect the scene in VR, without interacting with content. Essentially this means head-mounted display (HMD) support as well as some simple settings (controllable from outside the VR view) to control the experience.
Examples of supported use cases:
- VR as a way for directors or clients to inspect scenes and give feedback to artists.
- Pre-visualization for artists working on VR games.
- Samsung GearVR/Google Cardboard movie making and app development.
Blender VR support is via OpenXR, which unfortunately isn’t currently supported by HTC or Steam VR headsets. Details about supported headsets are available here. Check out the new Blender VR functionality in action in the video below.
Art GameDev News