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28. March 2020


Buildbox, the recently made free no-code game engine, just released Buildbox 3.2 beta.  This beta takes a huge step forward in 3D usefulness with the abity to import and use animated FBX 3D models.  This is of course a beta release, so expect bugs and do not use in a production environment.

Details of the release from the Buildbox forums:

3D Animation Support

  • FBX files containing 3D model skeletons and animations are now supported in Buildbox.
  • New Brainboxes available for 3D animated assets:
    • Animated Platformer
    • Keyboard Controls
    • Mobile Controls
    • Keyboard Camera Controls
  • New Content Nodes available for 3D animated assets:
    • Sub Scene
    • Keyframe Animation

Worlds
  • 2D Worlds
    • To rotate an object 45 degrees, select the rotate tool, hold shift and drag an axis handle.
  • 3D Worlds
    • Ground object that covers an entire scene and provides a solid platform for dynamic assets.

Textures
  • Unused textures are removed when Buildbox opens a project.
  • Alpha channel support
    • Enabled transparency in textures
    • The texture area without the transparency can cast shadows onto other objects.

UI Changes
  • Color coded axis fields
  • Tabs and home button in the Navigation bar, along with navigation control arrows.

Nodes
  • Health node now contains Starting Health and Max Health attributes.
  • Script nodes now have a purple self reference output, and each input and output can now be color coded.
  • Move and Rotate nodes now contain a set of range attribute fields.
  • The following nodes are now available in the asset Node Map.
    • Sub Scene
    • Keyframe Animation
    • Rotate Towards
    • Speedometer
    • Self Attribute

Ad Monetization
  • Facebook Analytics in the SDK tab of the Project Settings window.

The Mac and Windows binaries are available at this link, however you need to have a registered Buildbox account and serial number to install the 3.2 beta.  You can learn more about the beta in the video below.

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