Today we are looking at ShaderED, an open source MIT licensed cross platform GLSL and HLSL shader editor. We previously covered ShaderED back in July and a fair bit has changed since that release. ShaderED now includes a full debugger enabling your to step line by line through your shader code. Additionally ShaderED added a plugin API and now ships with two plugins.
One plugin makes it simple to import shaders from Shadertoy to ShaderED. The other plugin enables Godot developers to write shaders using the Godot shader language. Currently only CanvasMaterial is supported.
You can learn more about ShaderED in the video below.
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