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12. December 2018


Fresh on the heels of releasing their new online store leverage the technologies they developed creating Fortnite, Epic Games have announced plans for a cross-platform online multiplayer game service, that is game engine agnostic and completely free for developers!  Rolling out in stages, it will start life as a C SDK, with Unreal and Unity (yes, that Unity) game engine implementations starting with cloud saves and online storage and adding new features such as logins, achievements, friends lists, voice communications and more as time goes on.

Details of the roll out strategy from the Unreal blog:

The service launch will begin with a C SDK encapsulating our online services, together with Unreal Engine and Unity integrations. We’ll start with a core set of features and expand over time. Specifically:

  • Cross-Platform Login, Friends, Presence, Profile, and Entitlements (coming Q2-Q3 2019 to PC, other platforms throughout 2019): Provides the core functionality for persistently recognizing players across multiple sessions and devices; identifying friends; and managing free and paid item entitlements. This will support all 7 major platforms (PC, Mac, iOS, Android, PlayStation, Xbox, Switch) to the full extent each platform allows per-title.
  • PC/Mac Overlay API (coming Q3 2019): Provides a user interface for login, friends, and other features in a game-agnostic, engine-agnostic way.
  • Cross-Platform Voice Comms (coming Q3 2019 to all platforms): Epic is building a new in-game voice communications service supporting all platforms, all stores, and all engines, which will be available for free. (For developers needing an immediately-available voice solution, check out Discord, Vivox, TeamSpeak, Ventrilo, and Mumble.)
  • Cross-Platform Parties and Matchmaking (coming Q3-4 2019 to all platforms)
  • Cross-Platform Data Storage, Cloud-Saved Games (coming Q2 2019)
  • Cross-Platform Achievements and Trophies (coming Q3 2019)


The services described above are just our first steps. As you can see from our game and engine efforts, we’re also working on further support for user-generated content, enhanced social features, anti-cheat, and more.


Simply put, there has to be a catch here, but I cannot determine exactly what it is.  This could potentially be a massive opportunity for game developers looking to support multiplayer in their game and a huge shot across the bow for technology providers that make their living providing such services now for a fee!

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