Godot 3.1 just got one step closer to a 3.1 release with the announcement of the first alpha as well as a freeze on Github pull requests. This means no new functionality should be added to the Godot engine 3.1 release unless critical, with a focus instead on stability and performance improvements and refinement of existing features.
Details of the release from /r/gamedev:
You can read more about the development freeze right here. Currently you need to build Godot 3.1 from source, although you can download nightly builds right here. If you are interested in learning Godot 3, be sure to check out our ongoing tutorial series.
I have covered several of the new features already in video form: