The Defold Game Engine just released version 1.2.133. The 1.2.133 release contains new features including the ability to live update aspects of your game, making it possible to push game updates out for published games without having to resubmit to the App Store. This release also added hot reload support of collections, enabling you to make changes on the fly while running on devices. If you are interested in learning more about the Defold Engine, be sure to check out our complete tutorial series available here.
Details from the release announcement:
DEF-3323 - Added: Collection hot reload support.
DEF-2411 - Added: Liveupdate store and verify manifest.
DEF-3375 - Fixed: Fixed crash when calculating particle instance emitter count
DEF-3330 - Fixed: sys.get_save_path now uses the platform path characters.
DEF-3359 - Fixed: Optimized engine size a bit by adding “-fno-rtti”.
DEF-3283 - Fixed: Try to resume WebAudio on mouse/touch interaction (and also handle a null DefoldSoundDevice)
DEF-3352 - Fixed: Native Extensions: Added support for Objective-C flags -f[no-]objc-arc and -f[no-]objc-arc-exceptions.
Work in progress
We’ve started with the new feature of caching the uploaded files/libraries to the extension build server.
This should improve turnaround times a lot as well as saving bandwidth for certain users.
We are also currently upgrading our Facebook SDK to the latest version.