Today out of the blue, Epic games just released that they are changing the revenue share structure for sellers on the Unreal Engine marketplace from 70/30 to 88/12. Even more impressive, they are making this change retroactively for all sellers all the way back to when the store opened in 2014.
Details from the Unreal Engine blog:
This new 88% (developer) / 12% (store) revenue split applies to all Unreal Engine Marketplace transactions past, present and future. In addition to implementing the policy for future sales, Epic is paying out all Marketplace sellers retroactively, applying the more creator-friendly 88% rate to previous transactions dating back to the store’s 2014 launch.
“Thanks to both the Marketplace’s growth and the success of Fortnite, Epic now conducts a huge volume of digital commerce,” said Tim Sweeney, founder and CEO of Epic. “The resulting economies of scale enable us to pass the savings along to the Unreal Engine Marketplace community, while also making a healthy profit for Epic.”
So, thanks to all the Fortnite money Epic Games is swimming in, developing for the Unreal Marketplace just became a lot more appealling. I wonder if other online asset stores will follow this move away from the now well established 70/30 split.