Today Unity 2018.2 was released out of beta. Many of the big new features were announced in Unity 2018.1, with Unity 2018.2 being all about improving those features, although a few new surprises are in store in this release. From quality of life improvements, like finally improving HDPI support on Windows and Linux as well as a new preview debugger extension for Visual Studio Code, to new rendering features in both the light weight and high definition pipelines. Some features we’ve previously discussed like the Pixel Perfect Camera and the new Shader Graph have been improved in this release.
Details of the release from the Unity Blog:
Unity 2018.2 optimizes the performance of the Lightweight Render Pipeline (LWRP) and enhances the High Definition Render Pipeline (HDRP) to help you achieve high-end visual quality, including multiple improvements to the Shader Graph, which now supports both pipelines (please note that both the LWRP and HDRP are currently in preview.)
We also added support for managed code debugging on iOS and Android, Windows, macOS, UWP and PS4 for IL2CPP, and we started adding some mobile optimizations to the Lightweight Render Pipeline (LWRP).
For Android projects, 64-bit (ARM64) support gets its final release, and we now let you add Java code to your Unity plugins folder without needing to create libraries in advance.
Finally, several new 2D features are available as Preview packages, including the Vector Graphics importer and Pixel Perfect. The Vector Graphics importer makes it easier for you to work with SVG graphics, and Pixel Perfect makes it easier for you to achieve a perfect retro look across different resolutions on a wide range of devices.
Be sure to read the complete blog for full details on the release, or watch the video below. You can download Unity here.