SDL 2.0.8 Released

Version 2.0.8 of the popular open source 2D framework SDL (Simple DirectMedia Layer) was released today.  This long running framework has been used in several cross SDL_logoplatform commercial games and provides the low level functionality required to create a game such as window creation, input handling, audio playback and more.  This release includes new functionality including Metal support on iOS/Mac,  as well as several improvements and bug fixes.

Details from the release announcement:

General:

  • Added SDL_fmod() and SDL_log10()
  • Each of the SDL math functions now has the corresponding float version
  • Added SDL_SetYUVConversionMode() and SDL_GetYUVConversionMode() to control the formula used when converting to and from YUV colorspace. The options are JPEG, BT.601, and BT.709

Windows:

  • Implemented WASAPI support on Windows UWP and removed the deprecated XAudio2 implementation
  • Added resampling support on WASAPI on Windows 7 and above

Windows UWP:

  • Added SDL_WinRTGetDeviceFamily() to find out what type of device your application is running on

Mac OS X:

Mac OS X / iOS / tvOS:

  • Added a Metal 2D render implementation
  • Added SDL_RenderGetMetalLayer() and SDL_RenderGetMetalCommandEncoder() to insert your own drawing into SDL rendering when using the Metal implementation

iOS:

  • Added the hint SDL_HINT_IOS_HIDE_HOME_INDICATOR to control whether the home indicator bar on iPhone X should be hidden. This defaults to dimming the indicator for fullscreen applications and showing the indicator for windowed applications.

iOS / Android:

  • Added the hint SDL_HINT_RETURN_KEY_HIDES_IME to control whether the return key on the software keyboard should hide the keyboard or send a key event (the default)

Android:

  • SDL now supports building with Android Studio and Gradle by default, and the old Ant project is available in android-project-ant
  • SDL now requires the API 19 SDK to build, but can still target devices down to API 14 (Android 4.0.1)
  • Added SDL_IsAndroidTV() to tell whether the application is running on Android TV

Android / tvOS:

  • Added the hint SDL_HINT_TV_REMOTE_AS_JOYSTICK to control whether TV remotes should be listed as joystick devices (the default) or send keyboard events.

Linux:

  • Added the hint SDL_HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR to control whether the X server should skip the compositor for the SDL application. This defaults to “1”
  • Added the hint SDL_HINT_VIDEO_DOUBLE_BUFFER to control whether the Raspberry Pi and KMSDRM video drivers should use double or triple buffering (the default)

In addition to the SDL release, SDL_Image 2.0.3 was also released.  SDL_Image is an image file loading library that works with SDL.  The SDL 2.0.3 release was entirely around dealing with some security related issues.

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