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18. January 2018


Sketchfab has long been one of the most popular way to share and showcase 3D models on the web.  Since 2014 you have been able to download free Creative Commons licensed assets but starting yesterday they have also enabled creators to start selling their assets as well. 


From the Sketchfab blog, these are the details they believe make the Sketchfab store unique:

There are a number of things which are quite unique about it:

  • What you see is what you get: with our state-of-the art 3D viewer and model inspector, not only do you get to see the 3D models but also explore their anatomy. You know for sure how a model is made, and what you are paying for. Reduced hassle for buyers.
  • We process every file: which means that all the technical information about the file itself (polygon count, number of textures, material types…) is automatically generated. And if you already have models on Sketchfab, setting up a store is super fast. Reduced hassle for sellers.
  • An interoperable format: we added glTF support a few weeks ago, which means the file you’ll get from us will render consistently in engines like Unity or Unreal just as you see it on Sketchfab. We even made a Unity importer (download the alpha version here), to ease the process, and an Unreal version is on the way.
  • A huge and diverse library: While not all of the 2 million models hosted on Sketchfab are available for sale at launch, we are in a strong position to help you find anything you are looking for. The content is particularly diverse, from low poly assets to animated rigs and 3D scans.

If you are interested in selling on Sketchfab, be sure to read more about it here.  Currently Sketchfab takes a 30% commission on each sale.


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