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11. July 2017

A new version, 1.2.108, has been released for the Defold game engine.  The Defold game engine is a cross platform, Lua powered, free (as in beer) mobile focused game engine.  If you are interested in learning more about the Defold engine, we have a complete tutorial series available here.

This new release brings a few new features including new texture formats, native extensions are finally available on Win32 and support for the newest iOS and OS/X versions.

Full details of the release:

  • DEF-2746 - Added: Add 16-bit RGB/A and Luminosity + Alpha support to engine
  • DEF-2796 - Added: WebP lossy/lossless support for 16-bit RGB/A and Luminosity + Alpha
  • DEF-2731 - Added: Added Win32 support in Native Extensions
  • DEF-2778 - Added: Added support for iPhoneOS 10.3 and MacOSX 10.12
  • DEF-2690 - Fixed: Bump max spine scene count for GUI scenes
  • DEF-2716 - Fixed: Minor fix for ColladaUtil if scene only has bones in the visual scenes entry.
  • DEF-1954 - Fixed: WebP lossy compression with HIGH compression level gave visual errors

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