Subscribe to GameFromScratch on YouTube Support GameFromScratch on Patreon Join the GFS Discord Server!
6. October 2016


Unity just released a new patch, 5.4.1p4.  Composed of the usual slate of fixes and improvements, here they are from the release notes:


  • Asset Database: Added a new API for getting asset information without loading asset into memory.
  • Graphics: Updated tooltip test for "Box Projection", "Box Offset" & "Box Size".
  • Lighting: Renamed popup menu item from "Default scene parameter" to "Scene Default Parameters".
  • Substance: Improved substance assets processing when switching platforms, upgrading a project and building.
  • tvOS: Added "Require Extended Game Controller" option to player settings.
  • (819905) - Animation: The Animation preview will correctly display a preview animation when a model is dragged to the preview area.
  • (832271) - Audio: Fixed memory leak when quickly loading and unloading lots of audio assets.
  • (834100, 833996) - Canvas: Fixed a regression introduced in 5.4.0p4 where non-native fullscreen player appeared darker when Canvas was present, in Linear color space.
  • (814282) - Graphics: Fixed the issue of projectors rendering twice if transparent objects are in the scene.
  • (827364) - Graphics: Fixed a rare deadlock that can happen when graphics jobs are enabled.
  • (815783) - IL2CPP: Allow now Monitor.TryEnter to correctly obtain a previously taken lock that has been released, which did not work in some cases.
  • (826624) - IL2CPP: Correct the stack state handling during code conversion for some box opcodes.
  • (834376) - IL2CPP: Removed an unnecessary assert when GC.Collect(1) is called. The call will still have no impact though.
  • (none) - IOS: Fixed an iOS 10 warning for improper use of runloop.
  • (830528) - IOS: Fixed the Remote notification detection code.
  • (830273) - Metal: Fixed grab pass combined with image effects appears darker.
  • (818563) - Metal: Fixed an issue whereby view was not scaling properly when using Screen.SetResolution in fullscreen mode.
  • (822217) - Substance: Fixed an asset import crash.
  • (820301) - Substance: Fixed a crash when switching build platform.
  • (820162) - UAP: Fixed an incorrect language being returned when system language was Spanish(Argentina).
  • (832104) - UAP: Fixed the issue of incorrect resolution being reported when the composition scale changed and the game window was minimized.
  • (818294) - UI: Fixed the Canvas related crash when some elements are being deleted.


As always the patch can be downloaded here.

GameDev News

blog comments powered by Disqus

AppGameKit Studio

See More Tutorials on!

Month List