Unreal Engine 4.12 Preview 4 Released

 

Another week another Unreal Engine release, this time 4.12 Preview 4.  Once again this is a preview release, so don’t expect to use it in production work and expect bugs.  The biggest feature of this release is a preview of VR Mode announced back during GDC.  This enables you to place and move actors in the editor while using a VR headset, currently Vive and Oculus Rift are supported.

Of course there are a host of fixes in this release as well:

Fixed in Preview 4 – CL 2978217
Fixed! UE-30690 Behavior tree serialization is creating duplicates of task services on every save
Fixed! UE-30693 Server logging regressed
Fixed! UE-30763 Make details panel favorites experimental
Fixed! UE-30417 SetWorldOrigin in console command crashes editor
Fixed! UE-30515 Debris particles constantly firing in ending sequence of Infiltrator Demo
Fixed! UE-30606 Crash adding Begin Play to Character blueprint after breaking links
Fixed! UE-30663 Crash transforming cloth bone unweighted at current LOD in persona
Fixed! UE-30157 If variables are connected to pins of Layered blend per bone, the all variables’ value are recognized as the last pin’s value.
Fixed! UE-30588 Curves loaded from DDC do not always work on additive animations
Fixed! UE-30563 Memory leak in active sound on world teardown due to async traces
Fixed! UE-30539 Preferred audio device settings not overriding default audio device settings
Fixed! UE-30142 Landscape3 in ContentExamples Landscape crashes when using erosion tool
Fixed! UE-30429 Odd collision in VehicleGame track results in Buggy driving above the landscape
Fixed! UE-30462 Landscape grass placement changed
Fixed! UE-30372 Unusual Rendering on SunTemple with iPhone6+ Metal
Fixed! UE-30739 [CrashReport] UE4Editor-OpenGLDrv.dylib!FPlatformOpenGLContext::VerifyCurrentContext()
Fixed! UE-30775 Fix checkin error for InputDevice version checking
Fixed! UE-30767 Add protection against calling unsupported InputDevice methods on devices with Android version before KitKat
Fixed! UE-30579 StrategyGame fails to launch on Firefox
Fixed! UE-30553 Multiple Launches required to get Project running on Firefox
Fixed! UE-30699 Correct SupportsVulkan check for Vulkan shader format
Fixed! UE-30034 Xbox One: Level assets are not rendering for several samples
Fixed! UE-29328 Linux SCW crash Assertion `!”Illegal formal parameter mode”‘ failed.
Fixed! UE-30069 On one Retina MacBook Pro using re-opening UE4Editor after previously quitting it will cause a GPU hang on Nvidia requiring a force-reboot of the Mac
Fixed! UE-28411 Linux crash report folders are not placed in the Saved directory
Fixed! UE-30509 Crash running project examples in Standalone game on Mac
Fixed! UE-30498 Bad shadow flickering in Flying template
Fixed! UE-30469 tvOS Code fails to package if a space exists in directory name
Fixed! UE-30536 Large values of “Reflection Capture Resolution” cause extreme Graphical artifacting and degredation with no Warning to the User
Fixed! UE-30620 ContentExamples: Material_Properties level: Example 1.10 not enabled
Fixed! UE-30732 Crash opening QA-Sequencer – UE4Editor_Engine!FStaticMeshVertexBuffer::Init()
Fixed! UE-29556 Normal maps do not render on BSPs
Fixed! UE-30389 GPU Driver crash when setting reflection capture resolution to unreasonably high values
Fixed! UE-30341 [CrashReport] UE4Editor_Engine!FReflectionTextureCubeResource::InitRHI() [reflectioncapturecomponent.cpp:703]
Fixed! UE-30286 Player loses all input when unplugging the controller while in ShooterGame
Fixed! UE-30671 Opening Level Blueprint Produces Error (Third Person Blueprint Project)
Fixed! UE-30567 Misspelling in Parallax Occlusion Mapping level of Content Examples
Fixed! UE-30446 Paper2D map is missing from Windows Content Examples in 4.12 Binary
Fixed! UE-30287 Launch on iOS from windows fails for Match3 project obtained through launcher
Fixed! UE-30740 [CrashReport] UE4Editor_Sequencer!FSequencerTrackNode::GetDisplayName() [sequencertracknode.cpp:264]
Fixed! UE-30688 Crash adding a second animation to UMG on Mac
Fixed! UE-30656 Camera is not set to the characters camera when sequence is over
Fixed! UE-30680 Master tracks (camera cuts, fade, play rate, etc) should appear before folder nodes
Fixed! UE-30654 Packaged sequence does not autoplay
Fixed! UE-30666 Crash undoing UMG widget added to an animation
Fixed! UE-30529 Scroll bar does not have fixed width in Sequencer
Fixed! UE-30577 Multiple Transform track on Camera created from Add Master Sequence
Fixed! UE-30676 Crash using assign actor in sequencer on Mac
Fixed! UE-30490 [CrashReport] UE4Editor_SteamVR!FSteamVRHMD::D3D11Bridge::UpdateViewport()

 

To get the newest preview, simply download it using the Epic Game Launcher.

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