Godot Engine 2.0.3 Released

 

Version 2.0.3 of Godot Engine was just released.  Godot is an open source 2D/3D cross platform game engine I have extensively covered in tutorials available here.  Two of the biggest new features are from the way Godot is built.  Starting with this release OSX 64bit binaries are available.  Meanwhile on Windows, Visual Studio is now being used to compile Godot, replacing MingW, would should result in a pretty solid increase in performance.  If you run into incompatibilities, please be sure to let the team know.  In addition to these changes, OpenSSL was re-enabled in this release, after some prior security concerns.  There are of course several bug fixes and enhancements in this release.

 

The following features and changes were added in this release:

Enhancements:

  • Many new classes documented! Thanks to all those that got involved after our call for contributors! Feel free to join us as there’s still a lot to do, but the progress is heart-warming!
  • Ability to shrink all images x2 on load
  • Add preview of the Camera2D’s screen boundaries
  • Allow dragging on only one (global) axis when holding down shift
  • More precise InputMap Axis descriptions in project settings
  • Move export GUI debug toggle to export settings window
  • New Dictionary.has_all(Array)
  • Script editor usability improvements:
    • Autocomplete no longer shows duplicates
    • Fixed code completion after opening bracket
    • Options to change the caret color and toggle blinking
    • Option to trim trailing white space on save
  • Subclasses can extend from other subclasses via relative paths
  • Update to Godot’s regex library
  • Update OpenSSL to version 1.0.2h

Bug fixes:

  • AnimationPlayer: Prevent resetting timeline when pinned
  • Fix behavior of OS.set_window_resizable
  • Fix Camera2D ignoring zoom when checking limits
  • Fix checking unsaved changes only in current scene
  • Fix launching from .app on OSX
  • Fix ‘Quit to Project Manager’ not stopping the running application
  • Fix shader editor syntax coloring
  • Fix to avoid video texture scaling
  • GridMap: Fix backwards rotate hotkeys
  • Keep editable instances data when replacing tree root node
  • Made trackpad behaviour optional in 3D mode
  • Reimplement key input events in Emscripten export
  • Rotation APIs: Better exposure for degrees methods
  • Tabs: various usability fixes

You can read the full release notes in the change log here.

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