MaxPlay is an upcoming game engine that is focused on cloud based collaboration. So far they have been running mostly in stealth mode with very little information available. Today they announced several of the partnered technologies that will be integrated into the engine. Those technologies include EMotion FX (an animation engine), FMOD (advanced audio), Popcorn FX (real time particle systems) and PhysX (physics engine). We are of course still missing critical information such as platforms supported and of course, price!
More details from the announcement:
This week we are proud to announce our initial set of premium technology partners.
MysticGD has been evolving the industry-leading animation engine, EMotion FX for years. They’ve not just refactored, but completely rebuilt their system to better leverage hardware on more than one occasion. Don’t believe me, check out theirvideo of 3000 animated characters. To go with that performance, they’ve built an accessible interface and debugger that will make all aspiring Walts as happy as a mouse on a steamboat. And did I mention that every single bone and blend is addressable procedurally?
If you’re not already familiar with FMOD Studios, it’s pretty simple: imagine an intuitive audio system that lets you mix live in-game, has the best debugging tools, is performant enough to never have you wondering “should I trim the audio?,” and allows you to work at the speed of sound (get it?).
Persistant Studio’s highly performant particle system, PopcornFx lets you harness the magic like a true wizard. PopcornFx is a full solution for all of your visual effects needs with a dedicated effects editor and a multiplatform runtime built on a highly parallel stream processing architecture, which is at the core of its high performance and flexibility. Like our MaxCore™ architecture, it effortlessly threads across multiple cores with minimal data contention.
And then there’s nVidia's PhysX. For over two decades, nVidia has been the industry’s leader in graphics rendering and middleware that takes games to new heights. Their PhysX real-time physics engine is used by the majority of today’s games, which means you’ve definitely seen it’s fully multi-threaded, hardware-accelerated action. Just have a look at this reel. ‘Nuff said.
At the end of the day, we’re fans; checking out each other’s tech and figuring out how we can collaborate to make the best possible game development suite. Each of these systems is incredible by itself, and when integrated into our GDS and high performance MaxCore™ runtime, richer and more immersive worlds are now at developers’ fingertips.