monoGame 3.0 stable released

 

This one is a big one.  If you have never heard of it, monoGame started life as a way to port XNA applications to the various Mono targets (including iOS and Android), built on top of OpenGL.  With Microsoft basically retiring XNA, monoGame has basically become the future of XNA.

The biggest and most obvious addition in this release is 3D support, but there are a number of other great new features:image

 

What’s New?
  • 3D (many thanks to Infinite Flight Studios for the code and Sickhead Games in taking the time to merge the code in)
  • New platforms: Windows 8, Windows Phone 8, OUYA, PlayStation Mobile (including Vita).
  • Custom Effects.
  • PVRTC support for iOS.
  • iOS supports compressed Songs.
  • Skinned Meshs
  • VS2012 templates.
  • New Windows Installer
  • New MonoDevelop Package/AddIn
  • A LOT of bug fixes
  • Closer XNA 4 compatibility
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    The also added a new installer that will install a binary release of Monogame on Windows for use with Visual Studio.  MonoDevelop users can update with the Add-in Manager.

    Head on over here for the release announcement.

     

    Nice work Monogame team!

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