Nathan, a reader of this site, has graciously agreed to provide his port(s) of the Game From Scratch C++ tutorial from 1.6 to 2.0. He started with chapter 6, as prior chapters mostly involved simple changes in property/method names, as SFML has moved to CamelCase. Chapter 6 is the first chapter where more intensive changes needed to be made.
So if you are following along my C++ tutorial, but would prefer to work with SFML 2.0, download these projects instead. Nathan has promised to make each following chapters code available as well, and once I am up to current, I will edit in the original tutorial posts so you have an option of downloading either 1.6 or 2.0 project versions.
Sometime in the future, I will put together a post on what is required to port from 1.6 to 2.0, I promise… sometime.
This project is exactly like the 1.6 ones. It is preconfigured ( with SFML 2 release candidate ), so all you have to do is download, unzip and open the solution in Visual Studio.
Download Pang6 here. Will update as further chapters become available.
EDIT: Link fixed.