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16. May 2012

 

 

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If you are going to make your game require an always on internet connection, especially for the single player game, you damned well better have stable servers!

 

Diablo 3 have blown it pretty big time, and things don’t seem to be getting that much better.  On the bright side, in the face of all of these Error 37’s, D3 hasn’t really affected my productivity.

 

If anyone but Blizzard pulled this stunt, their game would be getting 0 star reviews and shamed into oblivion.  I am curious to see how Diablo ends up being reviewed.  The worst part is, Diablo 3 is a damned good game making suffering these annoyances worthwhile… just.

 

What *REALLY* pisses me off though… cache my damned password!  It’s annoying enough having to deal with these errors, but having to re-enter my password every time I hit an error 37, that’s just salt in the wound!  Blizzard, if you are listening to your fans, if you can’t fix your servers, at least cache the password field!

 

So, if you are here killing time between Diablo error messages, could I suggest a game programming tutorial or two… Winking smile

 

 

 

EDIT:  20 seconds later…

 

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Why oh why did I complain… I angered the gods, who invoked their wrath in the form a hithero unheard of Error 33.  Battle.net is down for maintenance.  Please try again later (Error 33).

 

 

Blizzard, seriously, you screwed up big time.

 

 

I’m pretty tolerant of DRM, I understand the motivation behind it, but this DRM that supposedly isn’t DRM, well it’s about the worst I’ve dealt with since HoMM6.  Actually it’s worse, as I could still at least play HoMM offline during the outages.

 

I hope every other game developer out there is taking note of the Error 37’s and 33’s and realizing what a mistake always on internet connections for single player games is!  I won’t buy another one with this feature, that’s for sure.

 

 

Oh, and if you are here from Google looking for a way to fix Error 38’s, sadly you can’t.  That ball is completely in Blizzards court.  Until they fix their servers, increase capacity or implement an offline mode ( very very unlikely ) I am afraid to say these errors are going to be a fact of Diablo life.

Totally Off Topic


16. May 2012

 

I asked a few days back about how many people would be interested in an HTML5/RPG series.  Between comments and emails I’ve received, there appears to be a fair bit of interest and I’ve decided to go ahead with it.  As HTML gaming is somewhat new to me, I am not sure yet exactly the format the series will take.  I think it will be a hybrid between a blog and a tutorial series; combining musings with instruction, with the ever present caveat that “I might be doing something really stupid!”.

 

 

Anyways, one of those things I always hated about browser development was cross browser support.  As I do more and more research, it seems that Internet Explorer is still very unpleasant to support.  What I got to wondering was, just how many people actually use IE anymore, I surely don’t 99.9% of the time.  So I took a look at this sites statistics since the start of 2012:

 

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I was rather shocked to  see a few things.  First, I’ve known Chromes popularity has been growing, but I had no idea it was to that degree.  I suppose I shouldn’t be shocked, I use Chrome almost exclusively.  What I found perhaps the next most shocking is that Safari is beating out Internet Explorer!  I know both benefit from being bundled with the OS, but given the 10 to 1 sales gap between Windows and Mac, you would figure IE would be much higher.

 

That said, all of these statistics are fairly meaningless, as the audience to a site like GameFromScratch are going to be much more technically savvy than most sites.

 

I mostly just found them interesting and to use it as an excuse to not officially support IE when developing my tutorials, at least until Windows 8 ships with the next version.

Totally Off Topic


15. May 2012

 

I promise not to let it occupy all of my life… I say as I write this at 4AM in the morning!

 

 

Actually, so far the launch has been a gigantic epic failure, not that I am shocked.  As for right now the American forums are down completely.

 

I signed up for a Battle.NET account ( was one of 8 people alive that didn’t play WoW ), purchased my copy from Blizzard.com, went to activate it and:

 

This Battle.net account does not have a Diablo 3 License attached to it.

Hmmmm… go check my email, no keys sent.  What the heck is going on?  Battle.Net says my account is active.  Turns out this is a pretty easy fix, for some reason Diablo 3 set my region to Europe, and your account appears to be region locked.  Simply go to Options->Account and change your region.

 

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For such a massive launch, that’s a pretty stupid error message.  Well, once I set the region I at least stopped getting the “This Battle.net account does not have a Diablo 3 License attached to it.” message.

 

Instead I get:

 

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The servers are busy at this time.  Please try again later (Error 37).

 

 

Lovely.

 

 

Always on DRM for a single player game… what could possibly go wrong?

 

/Sigh

 

 

On the bright side, it looks like Diablo 3 isn’t going to be too distracting for now!

 

EDIT: A fair number of people seem to be having login problems.  Unfortunately beyond the fix mentioned above, there is very little that can be done.

 

Error 37 and 3005 apparently just mean the servers are overloaded.  All you can do in this case is keep trying.

 

As per the Diablo 3 support blog:

 

Error 37, 3005

Our servers will send an Error 37 or Error 3005 message when they are under heavy load. If you are not able to log into Diablo III and receive an Error 37 message, try logging in again. It may take several login attempts before you successfully connect.

 

In addition, Blizzard’s Twitter stream is directing people to this post, but it’s pretty typical connection stuff.

 

Sadly, most of the problems seem to be the simple fact their servers got crushed and Blizzard dropped the ball.  Hopefully they pick it up and fix things quickly.

Totally Off Topic


9. May 2012

 

This post is waaayyyyyy off the topic of game development but it’s one of those things I have been fighting with for months so I figured I’d share the solution in case any of you are having the same issue.

 

Basically with one of my laptops I would often see my computer crawl to a screeching halt, to the point of nearly uselessness.  Generally the culprit would be MsMpEng.exe chewing away at my CPU, generally maxing out a core completely.  On occasion it would be Thunderbird ( my email client ) maxing out a core, but frankly this was pretty typical Thunderbird behavior( when indexing or downloading mail it used a lot of CPU ), so I would generally ignore it an expect it to go away.  Normally I would simply kill off the MsMpEng task as well as the msseces.exe ( which would simply restart MsMpEng if not killed ) and the problem would go away.  Not ideal killing off my anti-virus, but it’s one of those “I’ll look into it later” things.

 

Of course, later always became later until this morning when I simply got too fed up with it.  I was about half an inch away from just uninstalling Microsoft Security Essentials and going with a different anti-virus app.  This morning, both Thunderbird AND MsMpEng were taking turns maxing out my cores, so I finally put one and one together…  The fix is remarkably easy, in Microsoft Security Essentials, go to the Settings tab, select Exclude processes and add the Thunderbird.exe process like such:

 

 

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Problem… finally… solved.

 

Alright, now that my computer is no longer acting like a 386 with the turbo button disabled, back to making games!

Totally Off Topic


19. April 2012

 

 

There is some question if the EULA even allows it, but I am wondering how many of you are interested in Playstation Suite specific content?  I am totally not looking for a reason to justify a Playstation Vita purchase, honest! Winking smile

 

 

Actually, it’s shiny and new and I am easily distracted.  I am quite impressed by what I have seen of the SDK so far, I like working with C# in general so I think I would enjoy writing about Playstation Suite SDK development… if only Sony will actually let me.

 

 

The question is, are the rest of you interested in the subject?

Totally Off Topic


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