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26. November 2015

 

Each year Black Friday has more and more game development deals.  Each year it also gets earlier and earlier… Black Thursday, Black Wednesday, you name it and of course they are trying to stretch it out with Cyber Monday.  This post is an attempt to capture the Black Friday/Cyber Monday deals most relevant to game developers.  If you know of a applicable sale I missed on this list, please let me know!

I will edit this list as new deals are located.  Have a gamedev deal to announce, email me at [email protected], leave a comment below or in this reddit conversation.

 

Steam

 

Amazon

 

Phaser.io

 

3D Coat

 

YoYo Games

 

Udemy

 

Adobe

 

Microsoft Store

 

Misc PC Manufacturers Black Friday Sales Pages (US Store links)

 

The Foundry

 

Daz3D

 

Allegorithmic

 

Smith Micro

 

XFrog

 

CG Axis

 

Marmoset

 

3DRt

 

Mobile Game Graphics

 

Game Salad

News GameDev News General


18. November 2015

 

Microsoft is a different sort of company these days.  Starting back in 2014 they released the free community edition of Visual Studio.  Then in April of this year they launched the light weight and cross platform (and completely free) Visual Studio Code.  Today they announced the launch of Visual Studio Dev Essentials.

So what exactly does Dev Essentials include?

 

Tools

  • Visual Studio Community
  • Visual Studio Code
  • Visual Studio Express
  • Team Foundation Server Express

 

Of those products only Team Foundation Server is new I believe.  So mostly it’s a rebranding of the tools we’ve already got.  However it’s the add-ons that make the package.

 

Training

  • Pluralsight 6 month subscription
  • Xamarin University Mobile Training
  • WintellectNOW 3 month subscription
  • Microsoft Virtual Academy
  • HackHands Live Programming Help $25 Credit
  • Priority Forum Support

 

Cloud

  • Azure Credits ($25/month for 12 months)
  • Visual Studio Team Services account with 5 users
  • App Service Free Tier
  • PowerBI free tier
  • HackeyApp free tier
  • Application Insights free tier

 

For Mac Developers

  • Parallels Desktop Pro 3 months subscription
  • Parallels Acceess 3 months subscription
  • Windows Platform VM 60 days
  • Office Online Apps

 

Now many of these services are either limited time or coming soon, so not everything is available today and not everything is available for ever.  So if this program sounds interesting to you, head on over here for more information.

News GameDev News


17. November 2015

 

I have noticed that there isn’t one good single source for game development news.  When a new game engine is announced or a new version of a critical tool, library or engine is released, there is no easy way to hear about it.  I hope to step in and fix this with GameFromScratch.  I am to become a single hub for indie and professional game development release news.  Basically I am going to scour the web for information so you don’t have to.

The following is the list of projects that I intend to monitor for news worthy activity. This is of course a work in progress, so if there is an engine, tool or project you want me to follow, let me know in comments or email me at [email protected]. Once finalized I will make this list permanently available so it will be easy to tell which projects are being tracked.  As news occurs it will be announced here under the category GameDev News.  Don’t worry, this isn’t GameFromScratch turning into a news only site, things will remain much as they are… just with a lot more news thrown in!

If you are the author of a tool, engine or project that is not on this list, be certain to email me. Of course, if you’ve got news to announce, sending it to me directly will result in a much higher chance of me noticing and thus reporting on it.  Ideally include a link to your RSS feed if one exists.  Otherwise I am setting up an elaborate network of RSS feeds, scripts and manual site checks to keep track of what is going on in the world of game development. 

This is of course a work in progress, so give me some time to get things all sorted and working properly.  Your feedback is as always appreciated!

 

So without further ado, the initial list of technologies I am monitoring.  The “Other” category is for the topics I am considering covering or that I feel are news worthy but don’t have a single source.


Engine Tools/Libs Other
  • LibGDX
  • Unity
  • Unreal
  • Blender Game Engine
  • Paradox3D
  • Duality
  • Urho3D
  • Gameplay3D
  • Gideros Mobile
  • Cocos2D-x
  • Marmalade
  • Monogame
  • Love2D
  • jMonkeyEngine
  • Babylon
  • Godot Engine
  • GameGuru
  • Construct2
  • GameMaker
  • RPGMaker
  • Torque2D/3D
  • Wave Engine
  • CopperLicht
  • Leadwerks
  • Atomic Game Engine
  • Polycode
  • Phaser
  • Corona
  • Shiva 
  • Neoaxis
  • Esenthel
  • Spring RTS
  • Goo Create
  • Oxygine
  • PlayN
  • ChilliSource
  • PlayCanvas
  • AGK
  • Dark Basic
  • ClickFusion
  • Isogenic
  • GDevelop
  • Citrus Engine
  • Stencyl
  • Blender
  • Tiled
  • Box2D
  • SFML
  • SDL
  • Ogre3D
  • Allegro
  • LWJGL
  • Pixi.js
  • CraftyJS
  • CreateJS
  • Bullet
  • Autodesk’s Suite (Max/Maya/Mudbox)
  • Adobe’s Suite ( Photoshop, Mixamo, Flash )
  • ZBrush
  • 3D Coat
  • Modo
  • Sketchup
  • Overlap2D
  • Texture Packer
  • Physics Editor
  • bgfx
  • Substance Painter/Designer
  • Quixel Suite
  • CopperCube
  • CocoonJS
  • GLFW
  • Flixel/HaxeFlixel
  • Flash/HaxePunk
  • Luxe/Snowkit
  • Inkscape
  • Krita
  • Xamarin
  • RoboVM
  • GIMP
  • Starling
  • Articy Draft
  • Game Jams
  • Free Art Releases
  • New GD Book Releases
  • Game Jams
  • Kickstarter GameDev

 

If you are wondering, the first column is mostly composed of complete game engines while the second contains mostly game libraries and tools.  The distinction is completely arbitrary so don’t mind which column I sorted a given technology by, it has no real meaning.  I may move libraries to a completely different column in the future.

I know that by no means this list is complete, it’s just the libraries I could come up with off the top of my head that are news worthy ( mature, have a user base and aren’t abandoned ).  So if you have additional suggests, please email them or leave them in the comments below.  As new suggestions are added I will update this list accordingly until I consider it “ready”, at which point I will move it to a permanent location.

News GameDev News


10. November 2015

 

One thing I have greatly enjoyed about running GameFromScratch.com over the years was getting emails like “Thank you for introducing me to _____ game engine”.  GFS is actually a pretty large community at this point and the indie gaming community would be nothing without the awesome tools, frameworks and game engines available today.  One of my major goals is to increase awareness of these great tools.  Up until now I have done fairly piecemeal reporting on indie game development news but now I am going to be a bit more active.

 

So what exactly does this mean?  Well it means I am going to do a great deal more smaller posts on GameFromScratch about new game development product releases to help generally raise awareness in the community.  I am also going to be implementing a new tagging system here so the people that want to filter it out can!  Don’t worry, GameFromScratch is going to continue with much the same content it has today, just with more news thrown in.

 

Of course, to report on news I need to be aware of it!  This is going to be solved in a two fold manner.  First I have set up a new account specifically for engine and tool developers to contact me with their game development related news.  If you’ve created or updated a product, library, framework, book or engine that you think is newsworthy for indie game developers, please email [email protected] and I will do my best to report it in the timeliest manner possible assuming it is relevant.  GFS gets a quarter million views or more a month composed entirely of full and prospective game developers, so it should be a great place to get the word out. There is of course a fine line between news and spam, which is why I will be keeping this a manual process.

 

Second, I am going to be setting up a list of resources to monitor and will periodically ( hourly, daily, weekly? all depends how resource intensive this becomes ) check for updates and report them accordingly.  Of course if you run such a project and want the news out, sending it directly to [email protected] is going to have a much faster turn around, especially as the list grows larger and larger!

 

In the next day or two I will make the first draft of the initial projects I am going to monitor for news.  Of course the coverage that matter is ultimately driven by you, so if there are projects ( some example, Tiled, LibGDX, SFML, Box2D, Lime, Unity, Substance, Maya, Blender, etc ) you want monitored for new releases, be sure to let me know!  Of course too, if there are subjects you absolutely don’t want covered, let me know that too.  Remember I am also going to implement a set of tags such as NEWS_POST and NOT_NEWS_POST, so you can easily filter all of this out if you have no interest at all in being updated on goings on in the gamedev world.

 

Any and all feedback is appreciated.  I’m working on the initial list as we speak so expect it in the next day or two.  If you are a game tool/engine developer and want to make sure your product is covered or you have news to report, be certain to email me.  If you think this entire idea is barmy and that I’m completely insane, also let me know!

News


23. October 2015

 

In a past life in which I sat in a cubicle and someone actually gave me a pay check every week I was a huge fan of Xamarin products.  They do very a good job of enabling .NET developers to leverage their skill across many platforms.  In fact, they are the technology that Unity is built on top off.  That said, I became increasingly less of a fan when the checks stopped and expenses came out of my own pocket!

 

There are many people out there that view making money from software as somehow evil.  I am certainly not one of those people.  In that corporate environment, where developers are paid salaries, rent is paid for office space, taxes are paid, etc…  the price of a software tool like Xamarin is trivial to justify.  In the world of indie game development though, this is often simply not the case.

 

Thing is, Xamarin has become a necessary evil for so many C# based game engines ( MonoGame, WaveEngine, Duality, Paradox, etc ) if you want to port to iOS or Android.  Many of these developers will never see a dime from their efforts, while a select few will become massively rich and a certain middle ground will eek out a living doing what they love.  It’s the later two groups that keep companies like Unity and Unreal afloat, and those two groups don’t come into being without the former group.

 

The challenge with Xamarin has always been their license structure has always been pretty awful for amateur developers.  How many people have chosenn not to work in C# simply because their is a price tag attached?  After years of awaiting a newer friendlier license structure (or Microsoft buyout), hope is on the horizon.

 

Today, in response to Xamarin’s recent acquisition of RoboVM, I ended up in this Twitter conversation with Nat Friedman, CEO of Xamarin:

 

First, in regard to the acquisition of RoboVM and how long the free for LibGDX developers offer will be extended:

image

 

Then more on the indie friendly nature of Xamarin, or lack thereof:

image

(Portion excerpted, Twitter message threading is bizarre)

image

image

 

This is news I am certain many C# game developers and tool providers are going to be delighted to hear.  Hopefully something happens fairly soon, as I’ve been waiting about 6 years and counting at this point! ;)

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