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27. May 2011

 

I am struggling a bit on how to format a “book” in blog terms.  What is the best way for me to get information across.  One of the big goals of this site is to guide a beginner through the entire process of creating a game.  At the same time however, as I come across problems, interesting things or just simply something strikes my fancy, I want to post it here as well.  This leads to a serious continuity problem, especially for someone just starting out.

 

As a proposed solution, I am going to keep things as they are, but “on topic/ordered” posts are going to be organized by chapters around a common theme.  That way a person can come in and view content on a chapter by chapter basis, even though a chapter is actually just a series of posts.  So, there will be a link on the right hand side Chapter 1/ Chapter 2/ etc… as well as each post being tagged by which chapter it belongs to.  Hopefully this will provide a solid structure to follow along by.

 

In addition, for each video posting, I will attempt to merge all chapter video together into a single video for people that want to consume it all at once.

 

I am currently working on chapter 1, which shows the entire pipeline in action.  Setting up your modeler, creating a model in Wings 3D, exporting to Blender, texturing and animating, the exporting to Unity.  By the end of chapter 1, you should be able to get your content from nothing to Unity with ease.

General


14. May 2011

Here you can follow the process of creating a game from the very beginning to the very end. I will be posting to this site as I progress on my game. In a nutshell, that means you can learn as I learn, letting me make the mistakes for you!

 

What you need to know? I will aim to keep things as simple as possible and documented as thoroughly as possible. That said, some knowledge is beyond the scope of this site. Basic programming skill is a must. Most of the code will be in C#, but if you have experience in any modern language, you should be able to follow along. Finally, moderate computing skills will be assumed. If however I don’t explain something sufficiently, leave a comment or shoot me an email and I will try to clarify.

 

Another major goal is to show you how to make a commercial quality game, cheaply. Tools like 3D Studio and Maya are wonderful, but frankly they cost several thousand dollars per seat. Therefore, while I will address all of these packages, I will also present ( and favor) cheaper/free alternatives whenever possible.

 

Finally I will make all assets and source code available as it is created. The source code you are free to do with as you wish. The assets, you are free to do whatever non-commercial action you wish. In the end, I will be publishing the game we create and I don’t want to directly compete with me-too versions of my own hard work, I hope you understand.

General


9. May 2011

I have published up a list of tools used/to be used, both for creating the game and for authoring the website.  In a few cases, tools that are just bloody useful in general are listed.  This is very much a live document, so I will be adding to it as time goes on.  Each program listing includes a link to where you can get it and a list of strengths and weaknesses.

Without further ado, the list.

General


29. April 2011

I just received the following email and thought I would pass it on.  I’ve received a few of these offers, so if you are looking to purchase in the future, wait for the next promo.

 

Greetings,

At Unity, we love games and want to see your game on mobile devices. To help get your Unity-powered game live in the App Store or available on any of the 30 million-plus Android devices out there, we are offering you a 20% discount on your purchase of a Unity iOS or Unity Android license. Simply visit our online store by April 30th and enter UFRM0430 when asked for your Rebate Code.

Unity Mobile - 20% off

Enjoy,
The Unity Team

Both links edited as they contained tracking info linked to my email address.

General


25. April 2011

 

After deciding that Unity is my Engine of choice, a new contender threw their hat in the ring.  Apparently Crysis is going to be freely available in August.

“In August 2011 we will be launching a free CryEngine SDK. If you want to use it for fun, like all our previous MOD SDKs it will be completely free of charge, to anyone who wants to play with it,” he added.

“We'll be giving you access to the latest, greatest version of CryEngine 3 - the same engine we use internally, the same engine we give to our licensees, the same engine that powers Crysis 2.
“This will be a complete version of our engine, including C++ code access, our content exporters (including our LiveCreate real-time pipeline), shader code, game sample code from Crysis 2, script samples, new improved Flowgraph and a whole host of great asset examples, which will allow teams to build complete games from scratch for PC.”

Documentation, written by those who made the engine, will also be available for all, Crytek said.

To be honest, this doesn’t affect my decision in the slightest.  These mod turned engine releases normally are supported and documented so poorly as to be useless.  More importantly, iOS and Android are IMHO the golden goose of the indy game markets, while Crysis is squarely aimed at the high end PC and console market.  Of course, we still have no idea what the commercial license costs will be.

That said, pretty cool to have another entrant in the field, options are never a bad thing.  Nobody sane would ever question the capability of the CryEngine.

General


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