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25. January 2019


With the recent announcement that Allegorithmic is being purchased by Adobe suddenly one of the most asked questions is “what is the best alternative to Substance Painter”?  Sadly, no direct replacement exists, Substance Painter was a pretty one of a kind program.  Fortunately there are a number of other PBR texture painting packages available.  We also look at a few PBR texture generation alternatives for Substance Designer.


Substance Painter Alternatives


Substance Designer Alternatives


For more details on each of these packages, be sure to what the video below.  Did I miss a program?  Let me know and I will add it to the list!  Also let me know if you want me to take a closer look at any of the above packages.

Art General Design


1. January 2019


2018 was an interesting year in game development.  In this post/video, we take a quick stroll down memory lane and look at some of the key stories as they occurred throughoutGameDev2018 the year. 

GameDev News General News Programming Design Art Totally Off Topic


5. October 2018


During my recent MagicaVoxel video I mentioned that this application deserves a place on my “Top 10 free game development tools” list.  Then I realized I’d never created such a list, so now I have!  This is a collection of 10 free (as in money, not freedom, although many are open source as well) tools that all game developers should download, especially if money is tight!  This list is applications only, so does not include game engines, frameworks or libraries.  Beyond the top 10, there are a few honourable mentions that just missed the list.  Let me know in the comments below if you have an additional suggestion or disagree with my choices!

10. Inkscape

9. git

8. DragonBones

7. Krita

6. Tiled

5. Paint.NET

4. MagicaVoxel

3. Audacity

2. Visual Studio Code

1. Blender


Honourable Mentions

GIMP

TexturePacker

Sculptris

Aseprite

Gravit Designer


The Video

Art General Design Programming


28. June 2018


Lately we’ve featured a couple RPG Maker style game engines targeted at creating JRPG style games, including RPG In a Box and Smile Game Builder.  Today we are looking at RPG Playground, the work of a single developer.  RPG Playground is built using the Haxe programming language and the Kha framework, another topic we’ve covered recently.


Right now RPG Playground isn’t incredibly full featured, it’s got world building tools, a nice collection of tiles and animated sprites to work with and a basic game scripting system.  In time the developer intends to add the ability for artists to add their own content while giving programmers the ability to extend the engine and create a game with no need for an artist.  Here is the developers ultimate master plan for the project from the Road Map:

  1. Build a tool that allows anyone to make their own Role Playing Games, and easily let others play their game.
  2. Make sure artists can make an RPG using their own graphics, without the need of a programmer.
  3. Make sure programmers can make a game without the need of an artist.
  4. Programmers will extend the engine, so any game type can be build at this time: platformers, 3D, … .


If such a project sounds interesting, be sure to check out our hands-on video with RPG Playground.

General Design


26. June 2018


We’ve been running a series called Five Great Game Development Websites for some time now, currently up to Volume 6.  This post is intended to bring those 30+ site recommendations together in one place!  The top most link is a link to the video itself, followed by the 5 recommended sites in that video.


Volume 1:

Volume 2:

Volume 3:

Volume 4:

Volume 5:

Volume 6:


Series YouTube playlist available here.

Art Design General Programming


AppGameKit Studio

See More Tutorials on DevGa.me!

Month List