Subscribe to GameFromScratch on YouTube Support GameFromScratch on Patreon
26. April 2019


Several weeks ago, Godot 3.1 finally shipped after a year of development.  Since then, several details and hints about what are coming in the 3.2 release have become available.  This post is gathering all of those details together in a single place.

There have been a few posts on the Godot website detailing 3.2 features:

In addition to these announced features, several more have been discussed on Twitter.

image

image

image

image


Now what’s not happening in Godot 3.2:

image

Godot 4.0 is a release much further down the road and will include the Vulkan renderer and other improvements.  For details on the 4.0 release check out this previous post.

Programming General


12. April 2019


At GDC 2019, real-time raytracing was one of the marquee features.  Unreal was the first to market with DXR support added to Unreal Engine 4.22.  Unfortunately it also required you to have one of the newest generation video cards, an RTX 2060, 2070 or 2080.  Thankfully Nvidia also announced at GDC that they would be bringing DXR support to some older GeForce 10 series cards based on the Pascal architecture.   Does this mean you can now do real-time raytracing development on a older Nvidia GPU?  Let’s find out!

There are a few requirements before you can start:

  • an Nvidia 1060 6GB, 1070 or 1080 card (or of course a RTX 2060+ card)
  • Unreal Engine 4.22 or newer
  • Nvidia Drivers, 425.31 ore newer
  • Windows 10 Build 1809 or later

Be sure to launch Unreal Engine using the –dx12 flag, then enable raytracing in the project settings, the full process is documented here.  Watch the entire process and the mixed results in the video below.

So can you do raytracing in Unreal Engine using older cards?  Yes, yes you can… but the results aren’t perfect as of yet.  Once you have your raytraced project up and running, check here for documentation on how to configure raytracing in your project.

General


25. January 2019


With the recent announcement that Allegorithmic is being purchased by Adobe suddenly one of the most asked questions is “what is the best alternative to Substance Painter”?  Sadly, no direct replacement exists, Substance Painter was a pretty one of a kind program.  Fortunately there are a number of other PBR texture painting packages available.  We also look at a few PBR texture generation alternatives for Substance Designer.


Substance Painter Alternatives


Substance Designer Alternatives


For more details on each of these packages, be sure to what the video below.  Did I miss a program?  Let me know and I will add it to the list!  Also let me know if you want me to take a closer look at any of the above packages.

Art General Design


1. January 2019


2018 was an interesting year in game development.  In this post/video, we take a quick stroll down memory lane and look at some of the key stories as they occurred throughoutGameDev2018 the year. 

GameDev News General News Programming Design Art Totally Off Topic


5. October 2018


During my recent MagicaVoxel video I mentioned that this application deserves a place on my “Top 10 free game development tools” list.  Then I realized I’d never created such a list, so now I have!  This is a collection of 10 free (as in money, not freedom, although many are open source as well) tools that all game developers should download, especially if money is tight!  This list is applications only, so does not include game engines, frameworks or libraries.  Beyond the top 10, there are a few honourable mentions that just missed the list.  Let me know in the comments below if you have an additional suggestion or disagree with my choices!

10. Inkscape

9. git

8. DragonBones

7. Krita

6. Tiled

5. Paint.NET

4. MagicaVoxel

3. Audacity

2. Visual Studio Code

1. Blender


Honourable Mentions

GIMP

TexturePacker

Sculptris

Aseprite

Gravit Designer


The Video

Art General Design Programming


GFS On YouTube

See More Tutorials on DevGa.me!

Month List