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8. June 2020


Over the weekend the hashtag #GameDevPaidMe was trending on Twitter, and it gave a seldom seen (and completely unvetted) look at the wages game developers make around the world.  Once such example tweet from @Squiddiez, currently working at Sucker Punch:

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You can check the hashtag out on Twitter here.  It is also important to note that costs of living vary MASSIVELY from region to region, so what might seem like a King’s ransom to one person, may be barely a living wage in other areas around the world.  An important part is to keep in mind the amount of competition in the market, something GameDevMap is useful for, providing an interactive map showcasing the location of game development studios.  There are also handy maps for illustrating cost of living for various places around the globe, such as this one.  Another useful resource is this anonymous spreadsheet of North American game development salaries.  You can learn more in the video below.

GameDev News General


13. May 2020


There is a new Humble Bundle of interest to game developers, this one is the Humble Learning Game Coding and Development Bundle.  As with all Humble Bundles, this one is organized into tiers:


1$ Tier

  • Godot Game Development For Beginners
  • Intro to RPG Development with Phaser
  • Intro to Game Development with Unity
  • Create Your First 3D Game with Unity
  • Unity 2D Projects – Super Plumbers

15$ Tier

  • C++ Programming for Beginners
  • Learn Python Programming by Making a Game
  • Build an RPG Adventure in Phaser
  • Build a Micro-Strategy Game
  • Intro to Multiplayer Game Development
  • Battle Royale – Multiplayer Projects
  • Humanoid Animation Tools for Beginners
  • Develop a Puzzle Platformer Game

25$ Tier 

  • Create a 2D RPG with Godot
  • Learn C++ by Making a Text-Based RPG
  • The Complete Blender Course
  • Real-Time Strategy Project – Unit Movement
  • The Complete Procedural Terrain Generation Course
  • EasyAR and Marker-Based Apps for Beginners
  • RPG – Multiplayer Projects
  • Turn-Based Game – Multiplayer Projects
  • Player Authenication with Azure PlayFab
  • Applied Computer Vision with Unity and Azure
  • Tile-Based Math Game Project
  • Unity Cinemachine for Films and Games

As with all Humble Bundles, you decide how your money is allocated, between Humble, charity, the publisher and if you so choose (and thanks if you do!) to support GFS using this link.  You can learn more about this bundle in the video below.

General


13. April 2020


We just hit a major milestone over on the GameFromScratch.com YouTube channel, 100,000 subscribers!  As part of the celebration, we have officially launched a Discord Server available here.

You all have my thanks for helping me grow the channel to this amazing level.  Check out my thank you response in the video below… sometimes words just aren’t enough!  Now, onwards to 200K!

GameDev News General News


11. April 2020


Following hot on the heels of our LMMS overview we continue our journey into the world of Digital Audio Workstations with the highly recommended Reaper.

Key Reaper features:

  • Efficient, fast to load, and tightly coded. Can be installed and run from a portable or network drive.
  • Powerful audio and MIDI routing with multichannel support throughout.
  • 64-bit internal audio processing. Import, record to, and render to many media formats, at almost any bit depth and sample rate.
  • Thorough MIDI hardware and software support.
  • Support for thousands of third-party plug-in effects and virtual instruments, including VST, VST3, AU, DX, and JS.
  • Hundreds of studio-quality effects for processing audio and MIDI, and built-in tools for creating new effects.
  • Automation, modulation, grouping, VCA, surround, macros, OSC, scripting, control surfaces, custom skins and layouts.
  • A whole lot more.

Reaper is not free software, but has a general 2 month non-expiring fully functional trial for Windows, Linux and OS/X.  Unlike LMMS, Reaper doesn’t come out of the box loaded with instruments (which explains the 20mb download size!).  In the video below, the VSTs demonstrated are from the Humble Music Producer Bundle expiring April 15th.

Design General


3. January 2020


With the 2010’s coming to a close, it’s a time to look back at the decade that was.  This is exactly what Godot founder and lead developer Juan Linietsky just did over on the Godot Engine blog.  Here on GameFromScratch.com we’ve been tracking the progress of the Godot game engine from the very beginning.

A quick recap of major events in the Godot game engine’s development history:

Godot 3.2 should release any day now, currently in late beta.  If you are interested in experiencing the history of Godot first hand, you can download all the previous versions (except 1.0) right here.

For as long as Godot has been available, we have been creating Godot tutorials here on GameFromScratch, as well as over on DevGa.me.  The original Godot 1/2 tutorial series is available here while a more up to date Godot 3.x tutorial series is available here.

Learn more about the history and development of the Godot engine in the video below.

GameDev News General


See More Tutorials on DevGa.me!

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