ShaderMap 4 is a Windows based commercial application for rapidly creating texture maps. You can start from a single diffuse map and rapidly generate normal, height, ambient occlusion and other maps. You can also generate maps from a 3D object, using a very quick and easy workflow.
Key Shadermap 4 features include:
Select a mode and source type then load the source file – ShaderMap will create a project generating maps from the source. It’s that easy.
Load a 3d model into the project grid and render normal maps, AO, curve, color ID, and depth from the model geometry.
Maps are rendered using 32 bit floating point pixels and stored in 16 bit memory to ensure both speed and efficient memory usage.
Export any map to your favorite image editor at any time. Once done, save the map and the it will be brought back into ShaderMap.
Export LUA scripts for any project. Control batch scripting of multiple source files, map rendering, setup lighting and more with the LUA API.
Use the Filter Tab to add additional filters to any Map. Auto Edge, Brightness, Contrast, Blur, High Pass, Shadow, Highlight and more.
Paint normal and displacement to the SM4 layer system. Transform, scale, paint, and use tools to modify normal vectors.
Generate Roughness and Metalness maps. The Start screen PBR Mode automatically packs maps into RMA and RMAD formats.
ShaderMap has a free version available with a Pro version available to buy for $49 USD. You can check Shadermap out in action in the video below.