Subscribe to GameFromScratch on YouTube Support GameFromScratch on Patreon Join the GFS Discord Server!
4. June 2020

ShaderMap 4 is a Windows based commercial application for rapidly creating texture maps. You can start from a single diffuse map and rapidly generate normal, height, ambient occlusion and other maps. You can also generate maps from a 3D object, using a very quick and easy workflow.

Key Shadermap 4 features include:

  • Fast Map Generation

Select a mode and source type then load the source file – ShaderMap will create a project generating maps from the source. It’s that easy.

  • Bake Maps from 3D

Load a 3d model into the project grid and render normal maps, AO, curve, color ID, and depth from the model geometry.

  • Speed and Memory

Maps are rendered using 32 bit floating point pixels and stored in 16 bit memory to ensure both speed and efficient memory usage.

  • Editor Exchange

Export any map to your favorite image editor at any time. Once done, save the map and the it will be brought back into ShaderMap.

  • Scripting with LUA

Export LUA scripts for any project. Control batch scripting of multiple source files, map rendering, setup lighting and more with the LUA API.

  • Map Filters

Use the Filter Tab to add additional filters to any Map. Auto Edge, Brightness, Contrast, Blur, High Pass, Shadow, Highlight and more.

  • Normal Map Editor

Paint normal and displacement to the SM4 layer system. Transform, scale, paint, and use tools to modify normal vectors.

  • PBR Materials

Generate Roughness and Metalness maps. The Start screen PBR Mode automatically packs maps into RMA and RMAD formats.

ShaderMap has a free version available with a Pro version available to buy for $49 USD. You can check Shadermap out in action in the video below.

GameDev News

3. June 2020

Blender 2.83 is now available now in LTS or Long Term Support version.  Described a few months back, the long term support version of Blender is meant to remain stable but well supported for two years:

The first proposal is to do one Long Term Support (LTS) release every year. This release would be supported for two years with important bug fixes and updates for new hardware, while strictly maintaining compatibility.

A good reason to do an LTS now is the focus on fixes and patches of the past months. The next release (2.83) although big, will be relatively less experimental, thus a good candidate to keep supporting for a while.

LTS versions also will help to ensure that a project that started with an LTS version can be completed with the same version in a reasonable amount of time. Nice for studios with large projects, but also for add-on maintenance.

So if you are on the verge of starting a long term game or movie project, Blender 2.83 LTS may be the ideal version for you.

Of course long term support isn’t the only new feature in Blender 2.83, with highlight features including:

  • New Cloth simulation sculpting brush, as well as other sculpting improvements
  • NVIDIA Optix denoiser now works in the viewport as well as renders
  • A completely rewritten faster and more powerful Grease Pencil
  • Import and render OpenVDB files
  • Initial VR Support, specifically the ability to navigate around your scene in VR
  • New face set system enabling new visibility options
  • EEVEE improvements
  • Updated shader nodes
  • Performance improvements across the entire application
  • Updates to several modifiers
  • Video sequencer improvements
  • Much, much more

You can learn more about Blender 2.83 in the release notes here or by watching the video below.

Art GameDev News

3. June 2020

AudioMass is an open source browser based audio editor in the same vein as Audacity, designed to run in the browser but to not behave like a typical web applications.

Features of AudioMass include:

  • Loading Audio, navigating the waveform, zoom and pan
  • Visualization of frequency levels
  • Peak and distortion signaling
  • Cutting/Pasting/Trimming parts of the audio
  • Inverting and Reversing Audio
  • Exporting to mp3
  • Modifying volume levels
  • Fade In/Out
  • Compressor
  • Normalization
  • Reverb
  • Delay
  • Distortion
  • Pitch Shift
  • Keeps track of states so you can undo mistakes
  • Offline support!

The source code is available on GitHub but unfortunately does not currently have a license attached rendering it dangerous to use for now.  Hopefully a license is added in the future.  You can learn more about AudioMass and see it in action in the video below.

GameDev News

2. June 2020

EA have just released the game client source code for Command and Conquer, both Red Alert and Tiberian Dawn versions.   This code is used to generate a DLL that is then hosted in the game engine and will enable modders to create new content for the about to be released Command & Conquer Remastered.

The source code is available on GitHub under the GPLv3 license.  This is not a complete release, it does not include game assets, nor does it ship with the game engine itself.  Instead you can use this source to create game DLLs that are run in the engine.  The code however is extremely well documented and is a nice peek behind the curtain of a successful commercial game.

You can learn more about the code release in the video below.

GameDev News

2. June 2020

Epic Games have just announced the June 2020 free assets and this month is rather special.  They are giving away the same assets as the very first Marketplace giveaway for those that missed them.  For every asset creator however, there is an additional free asset in this pack, including two new permanently free assets as well!  You need to “buy” the assets before the first Tuesday in July, but once purchased they are yours forever for free.

June Free Assets:

Free Forever Assets:

You can learn more about this months free assets in the video below.

GameDev News

See More Tutorials on!

Month List