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13. October 2018


Nevercenter, the makers of Silo and CameraBag, have just released Pixelmash, a new take on how to create pixel art.  Pixelmash includes tools to create your own pixel art from scratch using a resolution independent editor, or by importing photos which are pixelated automatically.  Additionally the package contains animation and transformation tools, special layer effects and more that all work in a non-destructive workflow.  You are able to export your work to a variety of image formats, sprite sheets and even as animated gifs.

Pixelmash is currently $25 and is available for Mac OS and Windows.  There is a fully functioning 7 day trial available if you want to give Pixelmash a try.  If you are interested in seeing Pixelmash in action, be sure to watch the video below.

Art GameDev News


12. October 2018


Teaming up with Resonai, Unity have released a new Visual Search add-on for their popular game engine.  Powered by machine learning, AI and other buzzwords, Visual Search has indexed the massive database of content in the Unity asset store.  This enables you to search the asset store from directly within Unity, and filter on price, materials and polygon counts.  You can also search by shape, using a primitive shape sketched with ProBuilder, enabling you to block in shapes, then replace them with similar models from the asset store later.  Once you have located a model you wish to sample, you can preview it directly in your scene.

Highlighted features for the plugin from the Unity Store:

Major Features
≣≣≣≣≣≣≣≣≣≣≣≣
✔   Visual search for 3D assets
✔   Search by text, objects or 3D sketch
✔   Intuitive and inspiring similarity search
✔   Rapid prototyping
✔   Easy access to a vast dataset of content
✔   Preview assets before buying
✔   Polygon count, material and price search


You can also read more about the new Visual Search over on the Unity blog.  To see the new Visual Search in action, with step by step installation and usage instructions, be sure to watch the video below.

GameDev News


11. October 2018


This weekend (Oct 11-14th, 2018), AppGameKit is available on Steam as part of their Free Weekend offer.   This enables you to download and use the AppGameKit game engine as if you owned it, at least until Sunday night.  AppGameKit is an interesting cross platform two tier game engine that does 2D,3D, AR, VR, etc.  The Tier 1 is a lower level C/C++ layer, that provides functionality similar to SFML, SDL or RayLib.  The Tier 2 engine (which is featured on Steam for free), is a higher level BASIC-like scripting language and editing environment that makes developing and testing games easy.  The Tier 1 portion of the engine is not included as part of the free weekend.

If you want to learn more about AppGameKit, check out our earlier Closer Look review.  Keep in mind, a lot has changed since that review was written, but it will still give you a pretty good idea of what to expect when working with AGK.  If you are interested in trying out Augmented Reality (AR), we also have a video tutorial showcasing how to do this using AppGameKit available here.

In addition to being available to try for free this weekend, AppGameKit is also currently 70% off on Steam.

GameDev News


10. October 2018


Today AppGameKit 2018.10.10 was released with several new commands added to the cross platform game framework.  AppGameKit is an interested game development framework that exists in two tiers, a lower level C API and a higher level easier to use framework built on top of it.  You can learn more about AppGameKit from our earlier Closer Look game engine review.


Details of the 2018.10.10 release:

I/O

  • Added GetCharBuffer and GetCharBufferLength to return any text entered on physical keyboards since then command was last called
  • Add GetRawJoystickSlider and GetRawJoystickPOV to support additional features on joysticks
  • Increased the number of joystick buttons to 64
  • Added support for more keyboard keys on Windows and Linux, including left/right shift/ctrl/alt keys and distinguishing between numpad and top row number keys
  • Updated the scan code list at https://www.appgamekit.com/documentation/guides/scancodes.htm for the new list of keys

Edit Boxes

  • Fixed edit boxes flickering if the edit box width was less than the width of two characters

Networking

  • Added CopyNetworkMessage command to copy a network message so that it can be resent
  • Changed GetInternetState on iOS to better detect the lack of network connectivity

Sound

  • Fixed audio failing to play on some iOS devices after sleeping the device with a magnetic cover
  • Fixed sounds on iOS sometimes failing to play if the app is sent to the background and then resumed

3D

  • Fixed some 3DS models failing to load on ARM devices

Push Notifications

  • Fixed GetPushNotificationToken sometimes returning an empty string on Android, you will now need to call SetPushNotificationKeys for it to work

File I/O

  • Fixed OpenToWrite on Android failing to create the necessary folders on some devices and failing to create the file

HTTP

  • Fixed GetHTTPFile on Android failing to create the necessary folders on some devices and failing to create the file
  • Fixed GetHTTPFile failing to save the file if SetFolder is used whilst it is running

Exporting

  • Fixed installing new versions of AGK over old versions on Windows causing APK export errors
  • Fixed APK export sometimes not parsing the Firebase JSON file correct

Android

  • Fixed GetDeviceID on Android sometimes returning an empty string

Deep Linking

  • Added the option to add a URL scheme during Android and iOS export, so that the exported app can be opened by a browser link
  • Added GetURLSchemeText to return the URL used to open the app on Android and iOS, if any

Sprites

  • Changed sprite and text scissors to allow one dimension to be 0 in size and still be a valid scissor

GameDev News


9. October 2018


Epic Games have recently completed the acquisition of Kamu, the makers of the anti-cheat software used in Fortnite as well as several other popular AAA games (such as FarCry 5, Paladins, Vermintide 2, DragonBall Fighters and many more).  In addition to anti-cheat software, kamu also create game community and analytics software.  While no announcements have been made yet, I assume it’s only a matter of time until this technology is integrated directly into the Unreal game engine.


Details of the acquisition from Epic Games:

Today we are pleased to welcome Kamu to the Epic family. Kamu is a Helsinki-based company supporting the live management of player satisfaction, community building, and game integrity.

Founded in 2013, Kamu offers a suite of services focusing on game security, game telemetry, and game management. Kamu’s Easy Anti-Cheat service protects more than 80 games and is installed by over 100 million PC players globally.
“Kamu’s team and tools have been key to building a vibrant Fortnite multiplayer experience that’s fair for all players,” said Tim Sweeney, founder and CEO of Epic Games.

Simon Allaeys, CEO of Kamu said, “Joining the Epic family is not only a childhood dream come true, but a huge boost for our mission to help developers create beautiful gaming experiences. Battling cheating in games was just the start; today our products also help developers stay competitive by identifying player needs as quickly as they emerge.”


Sweeney continued, “Building and launching games today is incredibly challenging, and only half the battle. Kamu’s tools for managing live games help developers grow and sustain their games successfully after launch. At Epic, we succeed when developers succeed!”


The Kamu team will continue to expand its services in support of all customers and all of the engines they’ve chosen, while Epic’s new presence in Helsinki will serve as a base for recruiting technology, engine, and online service developers in Finland.

GameDev News


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