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4. November 2019


The Godot open source game engine is growing at a massive rate.  To properly manage that growth and to set expectations of community behaviour, Godot have released a code of conduct.

From the Godot blog, details of why they created a code of conduct:

During the past five years of free and open source, collaborative development, we've been blessed with one of the best-behaved online communities that I have been in contact with. The vast majority of users on all our community platforms dearly care both for the Godot project itself, but also for all their fellow participants.

Yet there are occasional outliers, and to properly moderate an ever growing community (more than doubling in size each year) we need a written statement for the de facto guidelines that our moderation teams have applied until now. This will give users a clear overview of our expectations for positive and respectful behavior. Community moderators, who are also participants donating their free time to ensure a safe environment for all users, will therefore be able to back their decisions with common guidelines.

You can read the specifics of the new code of conduct here.  You can learn more about the change in the video below.  If you are interested in learning more about the Godot Engine be sure to check out our tutorial series or our complete 2D game in Godot tutorial.

GameDev News


3. November 2019


TexGraph is a free procedural texture generation tool that runs on the Windows platform.  TexGraph is described as follows:

TexGraph is a procedural texture creation tool that let you create textures by connecting nodes in a graph. It is designed to be similar to other tools in the market but at the same time be very simple and easy to use and extent by users.

If you are a shader programmer you can create your own nodes or edit the existing ones. Check the github page https://github.com/galloscript/TexGraph-Public and the Programming Custom Nodes section of the user manual for more information.

TexGraph is available for download on Itch.io here.  While not open source, TexGraph is very easy to customize.  New nodes are simply GLSL scripts, while new models and HDR maps can easily be added to the project.

You can learn more about TexGraph and see it in action in the video below.  Another similar tool to TexGraph is the Godot based Material Maker project that you can learn more about here.

GameDev News


1. November 2019


The Khronos Group have just released the Vulkan Unified Samples Repository, a single location for the best tutorials and code samples for learning and using the Vulkan API.

Details from the Khronos blog:

Today, The Khronos® Group releases the Vulkan ® Unified Samples Repository, a new central location where anyone can access Khronos-reviewed, high-quality Vulkan code samples in order to make development easier and more streamlined for all abilities. Khronos and its members, in collaboration with external contributors, created the Vulkan Unified Samples Project in response to user demand for more accessible resources and best practices for developing with Vulkan. Within Khronos, the Vulkan Working Group discovered that there were many useful and high-quality samples available already (both from members and external contributors), but they were not all in one central location. Additionally, there was no top-level review of all the samples for interoperability or compatibility. This new repository project was created to solve this challenge by putting resources in one place, ensuring samples are reviewed and maintained by Khronos. They are then organized into a central library available for developers of all abilities to use, learn from, and gain ideas.

The first group of samples includes a generous donation of performance-based samples and best practice documents from Khronos member, Arm.

The repository is hosted entirely on GitHub under the Apache 2.0 source license.  The code samples are located here.

You can learn more in the video below.

GameDev News Programming


31. October 2019


Two great pieces of news for Unreal Engine developers today.  First off, Epic Games have announced they are continuing the monthly Unreal Engine asset giveaway that they have been running for the previous year.   This means on the first Tuesday of each month, you have the opportunity to “buy” 5+ assets from the Unreal Engine Marketplace for free.  Once “purchased” they are yours to keep forever.

The second news is that Unreal Engine are giving away $4 Million worth of assets from the game series Infinity Blade.  Details from the Unreal Engine blog:

In addition to renewing the program for another year, we’re celebrating this milestone with the release of five new asset packs from the award-winning Infinity Blade franchise, valued at $4 million in development investment. Along with seven previously released Infinity Blade packs, these free Infinity Blade assets are now available for use in Unreal Engine projects, for free, permanently.


Going forward, new featured free Marketplace content will be released on the first Tuesday of every month, and the catalog of permanently free assets will also continue to grow.


Lastly, mark your calendars for the Creator Appreciation Event, a special sale launching on Tuesday, November 5 in recognition of alumni who have contributed to the free content program in its first year.

It is not entirely clear if there will be free content on November the 5th, or if the Infinity Blade content is considered this months entry.  Regardless, stay tuned to GameFromScratch for ongoing coverage of Unreal Engine marketplace giveaways!  To learn more and see the new assets, check out the video below.


EDIT: In the official media release, it was clarified that there will in fact be a release on November 5th!

Epic Games today announced a year-long extension of featured free content via the Unreal Engine Marketplace, providing assets, tools, and plugins to accelerate the production of high-quality 3D games and experiences, at no cost to creators. New featured content will be released on the first Tuesday of every month beginning on November 5.

Stay tuned for ongoing coverage of the next year of UE4 content!

GameDev News Art


30. October 2019


Humble are running a new bundle of interest to game developers, the Humble Learn and Play VR-AR Game Dev Bundle.  This is a collection of courses by Zenva on the topics of Augmented Reality and Virtual Reality development using the Unity game engine.  Additionally it contains several VR games as well, each redeemed on Steam.

As always the bundle is broken into tiers, this bundle’s tiers are:

1$

  • Intro to Augmented Realitry
  • Intro to Game Development with Unity
  • Create Your First 3D Game with Unity
  • VR Game Development for Beginners
  • VR Game Development with Controllers
  • Insect Revolution VR

11$

  • AR Projects – Job Training App
  • AR Projects – Geology App
  • VR Pointers – Space Station App
  • VR Projects – Night with Mosquitos Game
  • VR Projects – Space Invaders
  • Intro to ARKit
  • Intro to ARCore
  • AR Projects Science App For Kids

20$

  • Project Based Oculus Avatars and Platform SDK
  • VR Projects 360 Photos Experience
  • VR Projects 360 Video Quiz App
  • VR Projects Puzzle Game
  • VR Projects Fitness Game
  • VR Projects Cabin Experience
  • VR Projects Third Person Platformer Game
  • VR Projects Underwater Shark Experience
  • VR Projects First Person Shooter
  • VR Projects Build an RPG
  • AR Game Development Space Shooter
  • VR Projects Exploration Game
  • Stunt Kite Masters VR
  • Devil and the Fairy

As with all Humble bundles, you can decide how your money is allocated, between the Publisher, Humble, Charity or if you choose (and thanks if you do!) GameFromScratch by using this link.  You can learn more about this bundle in the video below.

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