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9. December 2019


Unreal Engine 4.24 was just released by Epic Games, although the biggest new feature is actually outside of the engine.  Last month Epic Games announced they acquired Quixel and in this release you can now use your Epic credentials to download over 11K high quality textures completely free, as long as you use them in Unreal Engine.  You can either access the textures in Unreal Marketplace as packs, or using Quixel Bridge.  Another major feature of this release is that Unreal Studio has been folded into Unreal Engine, with that functionality, including Datasmith, available for free.

Details of the release from the Unreal blog:

There’s a host of new features and improvements across the board, with something for everyone. You can now create even more convincing interior and exterior scenes for games and visualization with new tools for nondestructively creating and editing open-world landscapes that adapt to other scene elements; gorgeous atmospheric skies; and Screen Space Global Illumination that scales across console and desktop platforms.

For those looking to create more believable characters, creatures, and virtual beings, we’re proud to offer a first look at our new strand-based hair and fur system that enables you to simulate and render hundreds of thousands of photoreal hairs at up to real time speeds.
Formerly part of Unreal Studio, Datasmith—the toolkit for converting entire scenes at high fidelity from 3ds Max, SketchUp Pro, Cinema 4D, and a host of CAD and BIM formats—is now available for free as part of 4.24 and all future versions of Unreal Engine going forward. Add to that new Visual Dataprep for streamlined, easy-to-use, automated data preparation, and getting data from any source real-time ready is faster and easier.

That’s not to mention the first-class USD support that enables modelers and layout artists to work in parallel; enhancements to multi-display rendering that make it much easier to use out of the box, even on existing projects; and a new task-based wizard to give you a better starting point when creating new projects.

You can learn a great deal more about this release in the complete release notes or keep watching the video below.

GameDev News


6. December 2019


Adobe announced today that they have acquired Oculus Medium, a VR based content creation tool developed at Facebook’s Oculus division.

Details from the Adobe announcement:

Today, I am thrilled to welcome the amazing Medium team to the Adobe family. Born as an innovative VR authoring tool at Facebook’s Oculus division, the Medium team and technology are an exciting addition to Adobe as we aim to meaningfully accelerate our 3D and immersive efforts.

Medium has been a beacon of creativity in the VR space, pushing creative and technical boundaries of 3D modeling. The creative tool enables users to sculpt, model and paint in an immersive environment – to easily create characters, objects, environments, expressive works of art and more. The integration of Medium’s tools and technology will greatly contribute to our 3D and immersive strategy.

Medium also have a blog post about the acquisition, with details of how existing customers will be impacted:

To our passionate Medium users, nothing is changing for you today. And the app is currently still free when you activate your new Oculus Touch controllers on the Oculus Store. Stay tuned for more features, improvements, and other developments coming from Adobe in 2020 as Medium continues to evolve.

If you wish to learn more about the acquisition, be sure to check out the video below.

GameDev News


3. December 2019


Cocos2d-x, the long running cross platform framework for developer 2D games, just released version 4.0 today.  The biggest new feature is Metal support for iOS and MacOS platforms, pretty much a requirement with Apple deprecating support for OpenGL.

Details of the 4.0 release from the Cocos2d-x forums:

  • support metal on iOS/macOS
  • use CMake for all platforms
  • update GLFW to 3.3
  • update minizip to 1.2
  • remove deprecated functions
  • remove h5 engine and JSB
  • remove tiff
  • remove SimpleAudioEngine
  • remove experimental namespace
  • fix bug that system font can not work correctly on macOS 15
  • fix lua crash on 64-bit devices
  • fix bugs for iOS 13
    • UIWebView uses WKWebView instead
    • VideoPlayer uses AVPlayerController instead

Cocos2d-x 4.0 is currently only available for download using the link above, as the main site has not yet been updated.  The above link also contains some documentation on migrating your project to 4.0.

If you are interested in learning more about Cocos2d-x be sure to check out our tutorial series available here.  Cocos2d-x is a completely open source project hosted on GitHub.  To learn more about the 4.0 release and Cocos2d-x in general, be sure to check out the video below.

GameDev News


3. December 2019


Every month Epic Games give away several assets for their Unreal Engine Marketplace and this month is no exception.  The only catch is you have to “buy” the assets before the next giveaway starts, although the purchase price is zero.  Once you have purchased an asset it is yours forever.

This months content consists of;

Normally they also release a few assets permanently free at the same time, however this month… at least at the time of writing, there are no such free assets.

You can learn more about the assets in the video below.

GameDev News


27. November 2019


Humble are running a new bundle of interest to game developers, specifically 2D animators.  The Humble Software Bundle: 2D Animation is based around two key pieces of software, Crazytalk 8 Standard and Crazytalk Animator 3 Pro, both from RealIllusion.  As always the bundle is broken into tiers, the tiers of this bundle are:

1$

  • Face Filter 3
  • Makeup PRO

18$

  • CrazyTalk 8
  • Dress Up Show Time
  • Dress Up Work Wear
  • Stylized Classic Avatars
  • Garry Pye’s Comic Faces

25$

  • CrazyTalk Animator 3 PRO
  • G3 Animals Dogs
  • G3 Human Motions – Smooth Moves
  • G3 Animated Props – Fun Stuff
  • G3 Elastic Motions – Come and Go


With Humble Bundles you can decide how your funds are distributed, choosing between the developer, Humble, charity and if you so choose (and thanks if you do!) to support GameFromScratch if you purchase using this link.  Check out the video below for more details on the bundle.  Stay tuned for more hands-on content with CrazyTalk and CrazyTalk Animator in the near future!

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