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10. July 2019


There is a new Humble Bundle of interest to game developers, specifically Unity game developers.  This is the Humble Unity Game Development Bundle, and it consists of a collection of Udemy courses by GameDev.tv, mostly on the subject of Unity, although a few other topics such as Git and Blender are also covered.  As always the bundle is organized into tiers, where if you buy a more expensive tier, you get all of the content at the lower tiers. 

The tiers in this bundle consist of:

1$ Tier

  • How to Get A Job in the GameDev Industry
  • Finish It! Motivation and Processes for Game & App Development


20$ Tier

  • Locked content Blender Environment Artist
  • Git Smart: Learn Git The Fun Way With Unity Games


25$ Tier

  • Complete C# Unity Developer 3D
  • RPG Core Combat Creator
  • Complete C# Unity Developer 2D
  • Locked content Unity 3D Game Kit - Make Games Without Coding


All contents in the bundle consist of Udemy product keys, so you need to have a Udemy account and you have to redeem the keys within a year of purchasing.  As always you can decide how your money is allocated, between Humble, the publisher, charity and if you so choose (and thanks if you do!) to support GFS.  The bundle is available here, you can learn more by watching the video below.

GameDev News


9. July 2019


Today we are taking a look at a free, cross-platform (Mac, Windows & Linux) texturing tool from Agisoft called De-Lighter.  The purpose is all in the name, it’s for removing the effects of lighting from a texture.  This is useful in removing specular highlights or shadows from a texture captured via photography or 3D scans via photogrammetry such as using Meshroom.

The workflow is simple enough, you enter a 3D object in a variety of 3D formats with the original texture applied.  You then mark the areas that are influenced by light and the areas that are shadowed and De-Lighter takes care of the rest.  This leaves you with a texture that is then light neutral for use in your own lighting set up, be it a 3D renderer or a real-time game engine.  Thanks to 80.lv for the heads up on this release.

De-Lighter is available for download, completely free and no registration required, right here.  Watch the video below to see De-Lighter in action.

GameDev News Art


7. July 2019


Quadplay, a fantasy console by CasualEffects, was just released for free, open sourced under the LGPL3 license.  Fantasy consoles are virtual consoles, often with specifications similar to classic hardware such as NES or Gameboy, often with a easy to use programming language, and Quadplay is no exception.

The specifications of the virtual hardware is as follows:

  • 60 fps @ 384 x 224 pixels = 12:7 aspect ≈ 16:9.3
  • 4096 sRGB (4:4:4) colors
  • Hundreds of built-in sprites, sounds, and fonts
  • Program in PyxlScript, a friendly Python-like language
  • Order-independent 4-bit (16-level) alpha transparency
  • Native 2.5D graphics via z-order
  • 9.4 MB of total sprite memory
  • Up to 64 sprite and font sheets of up to 1024x1024
  • Four 10-button gamepads (D-pad + ⓐⓑⓒⓓ + ⓟⓠ)
  • Optional 192 x 112, 128 x 128, and 64 x 64 screen modes
  • Free and open source

The console and programming environment is remarkably well documented.  The source code for quadplay is available on GitHub.  The name CasualEffects may seem familiar, they are also responsible for the G3D Innovation Engine we covered earlier, as well as the simpler Nano Jammer virtual console, among other projects.

Check out quadplay in action in the video below.

GameDev News


5. July 2019


YoyoGames have just released GameMaker 2.2.3.  If you have the Mobile version of GMS, you can now target the tvOS platform.  The release also contains a number of new features including DND (drag and drop) programming support for comments, several fixes and more.

Summary of the 2.2.3 release:

2.2.3 introduces tvOS as a new export target if you have the Mobile licence, the ability to add comments to your DnD projects (and lots of other DnD fixes), the option to turn off the file system sandboxing on Desktop platform, support for exporting asset packages locally so you can share with your team more easily, and better communication of when your licences are to expire. Plus, this release has a whole bunch of major stability fixes to stop startup crashes and various other issues whilst using the Windows IDE, and issues with keychain certificate trust settings and building for Ubuntu on the Mac IDE.

We have also changed the way we handle startup crash messages on Windows, so that now (should you even see issues after all the fixes in this release...) it's a one-click report submission tool which automatically gets all the info we require for us to fix your issue and sends it directly to us without you having to file a Helpdesk ticket.

Be sure to check the full release notes available here for in-depth details of this release.  If you want to learn more about GameMaker Studio 2, be sure to check out our Closer Look available here or watch the video available here and embedded below.

GameDev News


4. July 2019


Yesterday we reported the news that Unity was removing Enlighten from future version of the Unity game engine.  I mentioned multiple times in that story that the following statement made very little sense:

Due to Geomerics shutting down Enlighten as a product, Unity is required to remove Enlighten.

Geomerics hasn’t operated Enlighten since 2017 when it was sold to Silicon Studio.  Since posting that story, we received the following comment from a representative at Silicon Studio:

image

There was additionally the following conversation on the Unity blog post:

image

To clarify then, Enlighten as a product isn’t going away.  From my interpretation of events, it seems Unity’s license for Enlighten was expiring so they decided to develop an in-house replacement instead of renewing a license with Silicon Studio.  Simply stating that would have been a great deal less misleading than the approach they took,  an approach that could arguably harm the perceptions of Enlighten going forward.

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