TerreSculptor is a free Windows based application for creating landscapes and terrains for games and other media. Starting life in 2005 as a tool for creating maps for the Unreal Developer Kit, the tool has come a long way in the years since.
On Demenzun Media homepage, TerreSulptor is described as:
It all started back in 2005 with the HMCS HeightMap Conversion Software, as a need to convert various heightmap file formats to Epic’s proprietary Unreal Engine G16 format. As an Unreal Engine licensee, developer, and consultant, I wrote this utility for free use for Engine Licensees and Community Mappers.
2008 saw the release of HMES, an updated build of HMCS with limited editing capabilities. Both of these tools are still available for download.
In 2010, TerreSculptor was born out of the desire to create a powerful 3D application that rivaled all existing terrain heightmap software. The initial public alpha release was delivered in 2012.
Since then, TerreSculptor has continued to evolve and become more powerful and feature rich. TerreSculptor is now one of the main terrain tools available to the industry. Over it’s lifetime to-date, TerreSculptor has had more than 50,000 downloads, and like its predecessors, it remains free software for any use.
TerreSculptor is still under active development, with the recent 2.0 release happening earlier this year. In the following video we go hands-on with this powerful tool and show how quickly and easily you can create terrain for your game. As part of the video below, we showcase how you can import real world data-sets, in this case captured from the massive USGA Earth Explorer website. TerreScultpor is available as a free download here and is comprehensively documented here. If you like the software, consider supporting the developer on Patreon where you can get early release access, as well as access to sample projects and more.