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25. November 2015

 

This one has to be about the most ironic timing of a contest ever, as just last night I started working with Kotlin and IntelliJ (expect a post later today)… anyways, on to the competition.  The nutshell version, you create a Kotlin app using IntelliJ or Android Studio, submit it on Github and you could win a Mac Mini or other prize from RoboVM and JetBrains.

 

Just a bit of quick back story here.  RoboVM are the makers of technology the allows you t run JavaVM applications on iOS devices.  JetBrains make the popular IntelliJ IDE (along with WebStorm, CLion, etc) and somewhat recently released a new JVM based programming language called Kotlin.  Kotlin I will look at in more detail shortly.

 

The complete announcement is available here, but the rules and prize bits are included below:

How to Enter

  1. Create an app using Kotlin and RoboVM for iOS and/or Android
  2. Publish your app on GitHub
  3. Tweet your entry using this link:
    “I just submitted my app <GitHub URL> for the @robovm @jetbrains Kotlin Contest:https://robovm.com/kotlin-contest

Don’t have a Mac for iOS development? No problem – we’re accepting Android-only apps as well! IntelliJ IDEA Ultimate and Community edition both have great support for building Android apps with Kotlin on Windows and Linux!

How to win

Want to give your entry the extra edge? Here are some tips:

  • Include a screenshot of your app in your tweet
  • Blog about how you built your app in Kotlin and include a link in your tweet
  • Use Kotlin everywhere – bonus points for shipping a cross-platform app or building your backend in Kotlin, too!

Prizes

All apps must be submitted by end of day PST December 14th 2015! The teams at RoboVM and JetBrains will pick the winners from all submissions. A valid entry consists of your tweet pointing to your app’s GitHub repository. Only one prize will be awarded per participant, and per GitHub repository. Bonus points for cross-platform apps, development logs in form of tweets or blog posts which we’ll happily promote, as well as code quality! Winners will be announced on the RoboVM and JetBrains blogs as well as on Twitter, and will be contacted via GitHub.

 

Also, stay tuned to GameFromScratch.com for some Kotlin specific content in the very near future.

GameDev News


24. November 2015

 

I don’t often announce Kickstarter campaigns unless they are specifically about the creation of game development tools but for this one I am making an exception as this project looks high quality, is game developer focused and Krita itself deserves a great deal more exposure.  The campaign is called Create Professional 2D Game Art: Krita Video Training and it walks the user through the process of creating 2D art using Krita, a completely free cross platform 2D painting tool.  Depending on the level of success with the campaign it will result in tutorials on side view painted style art, isometric view cel shaded art and top down pixel style art if all goals are met.  The ultimate outcome will create a course hosted on Udemy.

 

At the end of the day, there really aren’t a ton of 2D art tutorials available, I can personally only think of a handful, most of which I linked in my getting started in game art guide.  There are even less focusing around using Krita itself.  Finally, I like the guys art style, so I would like to see this go somewhere.

 

Anyways, here is the Kickstarter pitch video.  If you are looking for 2D art instruction, check it out.

Art GameDev News


24. November 2015

 

Over on the Construct2 blog there is this announcement of a new free e-book Level Zero about programming games from scratch using Construct2.

 

This recently published book "Level 0" is a resource designed for the absolute beginner. You'll learn how to set up characters and backgrounds, apply in-game mechanics and implement if – then functions and end up with five fully functional mini-games. The book will also show you how to publish your games to app stores and make them available to millions of potential customers around the world. The goal of Level 0 is to give aspiring game developers the basic building blocks to apply their creativity and bring their vision to life. For example, one of the mini-games you’ll learn to build is a simple sound board app where you click on an image and the corresponding sound will play. Through this exercise, not only do you pick up the skills to build a virtual keyboard or maybe an educational app that teaches kids the sounds farm animals make but also learn how to use sound, music and touch functions that can be used for subsequent arcade and action games. Each of the 5 mini-games covered in the book has already been used by thousands of Construct 2 users to build their first game on Construct 2.

This book uses Construct 2 in all the featured tutorials. According to the authors,"Construct 2 is as easy as it gets for making a game". Spot on!

C'mon, gimme the download link!

It's available on Amazon.com for a little over $3 USD, however we've managed to get permission to distribute it for free on Scirra for now!

Download for Free

(Right click and "Save Link As")

And good news, Ankur tells us that there's a second book in development detailing how to build 3 classic arcade games. Keep your eye out!

 

So head on over to the Scirra blog to download a free copy, or support the authors by purchasing it on Amazon.

GameDev News


24. November 2015

 

Unity have just released patch 4.6.9p3 for Unity 5.2.  From the patch http://unity3d.com/unity/qa/patch-releases:

As always, patch releases are recommended only for users affected by those bugs fixed in that patch.

Improvements
  • Android: Added support for Marshmallow runtime permissions.
Changes
  • Android: Audio - Disabled Fast Path for GearVR.
Fixes
  • (734408) - Android: Fixed OBB deployment on Android 6.0 and some older devices.
  • (738356) - iOS/IL2CPP: Now allow the [Preserve] attribute to correctly prevent stripping of a method in a nested type.
  • (735880) - iOS/IL2CPP: Enabled profiling of GC allocations.
  • (738232) - iOS/IL2CPP: Fixed race condition during cleanup of thread pool threads.
  • (737996) - iOS/IL2CPP: Prevent generated C++ code from including a header file that was not generated when the type which could have been generated in that header is used only in an attribute applied to an assembly.
  • (733799) - iOS/IL2CPP: Set default stack size to 1MB to match Mono behavior.
  • (737503) - iOS: Fixed CRC check when using WWW.LoadFromCacheOrDownload(url, fileVersion, crc).
  • (687059) - UI: Fixed issue that caused FontUpdateTracker to add an additinal RebuildForFont handler whenever a Text component was enabled using a font with no other active Text components using that font.

You can download the patch for Windows here and MacOS here.

GameDev News


24. November 2015

 

It’s hard to believe that GIMP (General Image Manipulation Program) has now been around for 20 years.  To go along with the 20th anniversary, they also released version 2.8.16.  The following from the GIMPrelease announcement:

 

New Releases and The Future

To celebrate the 20th anniversary, we released an update of the current stable version of GIMP. Newly released GIMP 2.8.16 features support for layer groups in OpenRaster files, fixes for layer groups support in PSD, various user interface improvements, OSX build system fixes, translation updates, and more changes.

Our immediate future plans are to release first public version in the unstable 2.9.x series that will feature fully functional GEGL port, 16/32bit per channel processing, basic OpenEXR support, vastly improved color management implementation, new tools, on-canvas preview for many filters, and more. This release will encompass over three years of work and become the first milestone towards 2.10.

Following v2.10 release, we shall complete the GTK+3 port that is required to bring back state of the art Wacom support for Windows users. When it’s done and GIMP 3.0 is out, we shall finally be able to get started on some very exciting and much anticipated features like non-destructive editing. Please refer to Roadmap for more details.

 

Well then, happy birthday GIMP.  Head on over here to download it now.

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