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26. June 2020


The NeoAxis Engine just released the source code, although it’s technically not “open source” according to OSI compliant licenses.  You can now access the source code on GitHub.

Here is the license:

  • 1. When publishing your product, you must add "Made with NeoAxis Engine (www.neoaxis.com)" with the product information and in its credits.
  • 2. You can distribute the NeoAxis editor with your product. When you do it the window title of the editor must be:

    "Your project name - NeoAxis Engine 2020.3 (www.neoaxis.com)".

    Or if you made engine modification:

    "Your project name - Modified version of NeoAxis Engine 2020.3 (www.neoaxis.com)"

    This can be done by changing the value of the ModifiedVersionOfNeoAxisEngine field in the Sources\Engine\NeoAxis.Core\Utility\EngineInfo.cs file.

  • 3. You can distribute the source code of the NeoAxis Engine. In the case of publishing any part of the modified source code, for example, by means of creating a fork or other distribution method, you automatically become the contributor of the NeoAxis Engine. This means that the NeoAxis Group Ltd reserves the right to use your modified source code at its discretion, for example, to improve the original version of the NeoAxis Engine. Copyright for modified code is saved to you.

To me that certainly sounds like something an existing OSI license should cover.  You can learn more about NeoAxis making the source available in the video below.

GameDev News


26. June 2020


The Godot open source game engine just released version 3.2.2.  While primarily a maintenance release, there are several great new features including:

  • C# support for the iOS platform
  • 2D batching for the GLES2 renderer
  • re-architected Android plugin system
  • DTLS and ENET integration
  • Updated and localized documentation
  • Hundreds of bug fixes and improvements

You can read complete details of the update here, and you can download Godot 3.2.2 here (or on Steam).  If you want to learn Godot, you can check out our tutorial series available here.  You can learn more about the Godot 3.2.2 release in the video below.

GameDev News


24. June 2020


CocosCreator, a free Cocos2d-x powered cross platform game engine, just released a version 2.4.0.  If you are interested in learning more about Cocos Creator, check out our complete Cocos Creator tutorial series available here.

Details of Cocos Creator 2.4.0:

This update brings more new features, optimizes performance and improves stability. Efficiency is everything! This version contains many new features and updates, such as resource management system refactoring, asset bundles, optimized the performance of graphic rendering.

The key new feature being the new asset manager with the following features:

  • Supports loading and pre-loading of all resources, pre-loading can run silently in a lighter way, without affecting operation efficiency.
  • Supports Asset Bundles.
  • Supports a more secure automatic release mechanism, no need to consider its reference when releasing resources, to avoid mistaken release of resources.
  • Support download failure retry, download priority, download concurrent number and other settings, which can be adjusted according to various situations.
  • Support more convenient custom loading process to achieve special effects.

More details of the Cocos 2.4.0 release is available on the blog here.  You can learn more about Cocos Creator and this release in the video below.

GameDev News


24. June 2020


The Defold Game Engine (complete tutorial available here), recently transferred to the Defold Foundation, just announced support for the Nintendo Switch platform.

Details from the Defold website:

The Defold Foundation today announced the immediate availability of Nintendo Switch support for the Defold game engine. Nintendo Switch is the first console supported by Defold. Approved Nintendo Switch developers can request access to Defold through the Nintendo Developer Portal. Access will be granted to Defold community members with Nintendo Switch included in their membership tier. Source code access is available as a separate membership tier.

“When the decision was made to work on console support for Defold it was an absolute no-brainer to start with Nintendo Switch. Not only had our community asked for Nintendo Switch support for quite some time but the capabilities of Defold also seemed perfectly suited for the Nintendo Switch. It also turned out to be very easy to port to the platform and it was a real pleasure to work with the Nintendo Switch SDK. We can’t wait to play some great Defold games on Nintendo Switch!””, said Defold Product Owner Björn Ritzl.

Nintendo Switch support is available to Defold backers, although it also requires a Nintendo developer account.  You can learn more details about Nintendo Switch support here and by watching the video below.

GameDev News


23. June 2020


Unity have just sent an email out to *some* Unity Learn Premium subscribers announcing that the online learning platform is now free in perpetuity.  A developer on the GFS discord server sent me the following screen capture:

Heading on over to the Unity Learn premium site, you will see the title bar:

image

Although interestingly enough, there are no other announcements available yet about this change.  You can learn more in the video below.

GameDev News


See More Tutorials on DevGa.me!

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