Subscribe to GameFromScratch on YouTube Support GameFromScratch on Patreon
15. March 2016

 

Nevigo have updated and changed the pricing for articy:draft, including a new subscription pricing option.  articy:draft can be thought of as a project management and design solution specifically for game development, a sort of mashup between MS Project and Viseo, but geared towards game development.ad

Details on the new subscription model called FLEX pricing:

Finally the time has come: We roll out the FLEX license subscription model for all versions of articy:draft. This new license eliminates the initial costs of using articy:draft and gives you maximum flexibility to scale your team up and down. It is an additional licensing option, the purchase option is still available as well.

  • Use articy:draft for a low monthly rate
  • Subscriptions may be cancelled monthly
  • Purchased and rented licenses can be mixed
  • All updates and upgrades included

Additionally they have made changes to the existing licensing model:

We did some spring cleaning to our pricing model to make it easier and more transparent. The different server tiers and upgrade costs are gone, and the core products all come at the same price. Effectively, this leads to a price drop in many cases, especially when scaling up your previously “indie”-sized studio.

  • One price for articy:draft, the API and articy:access
  • Floating licenses available
  • Unified shop experience for single and multi user
  • Simplified costs when adding more licenses

They also added some hosting services and training options.  Full details are available here.

GameDev News Design


15. March 2016

 

At GDC 2016, Autodesk have announced updates to the Stingray Game engine and MayaLT, a game engine and 3D application aimed at indie game developers.

Unveiled this week at Game Developers Conference (GDC) 2016, Stingray v1.2 adds support for new VR platforms and improvements that speed up common tasks within the engine. Maya LT Extension 3, coupled with Stingray v1.2, integrates several modeling, UV creation, rigging and animation improvements, and includes an updated exporter to simplify the creation of visually compelling characters.

 
Stingray v1.2 Highlights:
-- Expanded VR Support:
Compatibility with the HTC Vive VR Platform and Oculus Rift SDK v0.8.
-- Multi-core Compilation: Faster project and asset import with multi-CPU compiling.
-- Workflow Improvements: Entity support in story enables the shading environment to be animated with global illumination, fog, depth of field and more; a unit component editing tool moves, rotates or scales and animates sub-components of units; improved UI flexibility helps snap, move, or maximize/minimize Stingray tools independently of each other and use multiple monitors in development; and rendered outline highlights make it easier to find lost objects within large scenes.


Maya LT 2016 Extension 3 Highlights:
-- Rigging Advances:
New quick rig tool allows for the automated creation and placement of bipedal character rigs, while HumanIK support for up to five roll bones per limbs distributes model deformations during an animation.
-- Improved Modeling and UV Toolsets: New shape authoring toolset and shape editor as well as blendshape deformer and sculpting enhancements; a robust mesh mirroring command and expanded tool symmetry; a new brush-based Symmetrize UV Tool, multi-object support for Unfold and improved layout and auto-seam features; and poly modeling enhancements.
-- Updated Game Exporter: Users can now select objects in the viewport, create a named set with a single click and view it in the game exporter as an object to be exported; click-drag workflow facilitates scrolling through key frames in animations to choose the clip’s start and end times.

 

Stingray 1.2 is available for download today, while Maya LT extensions 3 will be available on April 18th, 2016.

Any interest in more Stringray coverage here on GameFromScratch?

GameDev News


15. March 2016

 

VR is hot right now but also insanely expensive.  Right now we can choose between the Oculus Rift, GearVR, HTC Vive, Google Cardboard and PlayStation VR is coming soon.  Except the GearVR every single one of those headsets have the same problems... they are expensive and have to be tethered to a device to work.  The AMD Sulon Q looks to change that by including all of the processing power in the unit.  We need to wait and see what happens with the price tag.

More details from wired.co.uk:

Sulon Q looks to be a powerful bit of kit, too. The device is based around an AMD FX-8800P processor, a system-on-chip boasting quad-core CPU and octo-core GPU abilities. The 12 total cores share memory to boost performce, AMDclaims. It supports "the latest graphics APIs including DirectX 12 and Vulkan", and promises console-quality visuals on a 2560x1440 OLED display.

When it comes to AR, it offers a 110° field-of-view, and operates similarly to Hololens. You'll be able to 'hang' application windows in your real-world environment, control opacity, and control them with gestures. The Sulon Q will also come with a wireless keyboard and mouse for more conventional office input.

In many ways, the Sulon Q is shaping up like a powerful laptop for your face. It will ship with Windows 10 pre-installed, have built-in WiFi and Bluetooth 4.0, two USB 3.0 Type A ports, and a Micro HDMI out port. Although it has to combat the years of build-up and excitement surrounding Oculus Rift and even Sony's PlayStation VR, it potentially has advantages in portability and power, while removing the question mark over whether your PC is powerful enough to actually run VR content.

 

Right now I still hold that the first one that comes to market at a good price point wins, like VHS vs Beta all over again.   That said building a powerful computer into the device could also be a winning combination.  Name sucks though.

GameDev News


15. March 2016

 

Nearing the end of last year, SideFX software released Houdini Engine, which brings procedurally based modeling to Unreal and Unity.  Previously the Indie version had a $99 price tag.  Now however, that price tag has been removed.

From the announcement:

SideFX is pleased to announce that Houdini Engine Indie is now available for free (previously $99). Independent game devs and CG artists can now freely load Houdini Digital Assets built using Houdini’s procedural node-based workflow into apps such as Unity, UE4, Maya and Cinema4D.

"This is exciting news for indie developers who want to enhance the procedural features in Unreal Engine 4," said Epic Games CTO Kim Libreri. "Houdini Engine Indie brings amazing power to the table which makes it possible for smaller teams to more easily achieve AAA-quality results."

Houdini Engine Indie works with all of the Houdini Engine plug-ins including Unity, UE4, Autodesk Maya, Cinema 4D and Autodesk 3DS Max. These plug-ins let game devs load Houdini Digital Assets which can be created in Houdini Indie or downloaded from the Unity Asset Store and the Orbolt 3D Smart Asset store.

 

There is one major limitation on the indie edition of Houdini Engine, namely you must make less than $100K USD a year and is limited to 3 licenses per organization.  You can see Houdini Engine in action in Unreal Engine in the video below:

Houdini Engine for UE4 from Go Procedural on Vimeo.

GameDev News


14. March 2016

 

Project Tango is an interesting computer vision project from Google attempting to figure out the world around it, emulating the way we see the world.  Google surprisingly managed to sum up Project Tango succinctly on it’s project page:

Project Tango combines 3D motion tracking with depth sensing to give your mobile device the ability to know where it is and how it moves through space.

 

As the title above suggests, a plugin adding support for Project Tango to UE4 is now available.  Developed by Opaque Media, the plugin is completely free.

From the project page:

The Project Tango plugin (currently in Beta) allows all Unreal Engine 4 developers to harness the advanced spatial awareness capabilities of Google's Project Tango, through the use of both Blueprint and C++.

Developers can access the range of Motion Tracking, Depth Sensing and Area Learning the Project Tango platform provides, allowing for the creation of a range of spatially aware, motion-enabled and augmented reality applications.

The plugin is free and open source (Apache 2.0). Developers can now access the public beta of our plugin through our website, or see our GitHub repository for the Plugin or Example Content.

For more information the documentation is available here while the source is available on Github.

GameDev News


AppGameKit Studio

See More Tutorials on DevGa.me!

Month List