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18. November 2015

 

Microsoft is a different sort of company these days.  Starting back in 2014 they released the free community edition of Visual Studio.  Then in April of this year they launched the light weight and cross platform (and completely free) Visual Studio Code.  Today they announced the launch of Visual Studio Dev Essentials.

So what exactly does Dev Essentials include?

 

Tools

  • Visual Studio Community
  • Visual Studio Code
  • Visual Studio Express
  • Team Foundation Server Express

 

Of those products only Team Foundation Server is new I believe.  So mostly it’s a rebranding of the tools we’ve already got.  However it’s the add-ons that make the package.

 

Training

  • Pluralsight 6 month subscription
  • Xamarin University Mobile Training
  • WintellectNOW 3 month subscription
  • Microsoft Virtual Academy
  • HackHands Live Programming Help $25 Credit
  • Priority Forum Support

 

Cloud

  • Azure Credits ($25/month for 12 months)
  • Visual Studio Team Services account with 5 users
  • App Service Free Tier
  • PowerBI free tier
  • HackeyApp free tier
  • Application Insights free tier

 

For Mac Developers

  • Parallels Desktop Pro 3 months subscription
  • Parallels Acceess 3 months subscription
  • Windows Platform VM 60 days
  • Office Online Apps

 

Now many of these services are either limited time or coming soon, so not everything is available today and not everything is available for ever.  So if this program sounds interesting to you, head on over here for more information.

News GameDev News


17. November 2015

 

I have noticed that there isn’t one good single source for game development news.  When a new game engine is announced or a new version of a critical tool, library or engine is released, there is no easy way to hear about it.  I hope to step in and fix this with GameFromScratch.  I am to become a single hub for indie and professional game development release news.  Basically I am going to scour the web for information so you don’t have to.

The following is the list of projects that I intend to monitor for news worthy activity. This is of course a work in progress, so if there is an engine, tool or project you want me to follow, let me know in comments or email me at [email protected]. Once finalized I will make this list permanently available so it will be easy to tell which projects are being tracked.  As news occurs it will be announced here under the category GameDev News.  Don’t worry, this isn’t GameFromScratch turning into a news only site, things will remain much as they are… just with a lot more news thrown in!

If you are the author of a tool, engine or project that is not on this list, be certain to email me. Of course, if you’ve got news to announce, sending it to me directly will result in a much higher chance of me noticing and thus reporting on it.  Ideally include a link to your RSS feed if one exists.  Otherwise I am setting up an elaborate network of RSS feeds, scripts and manual site checks to keep track of what is going on in the world of game development. 

This is of course a work in progress, so give me some time to get things all sorted and working properly.  Your feedback is as always appreciated!

 

So without further ado, the initial list of technologies I am monitoring.  The “Other” category is for the topics I am considering covering or that I feel are news worthy but don’t have a single source.


Engine Tools/Libs Other
  • LibGDX
  • Unity
  • Unreal
  • Blender Game Engine
  • Paradox3D
  • Duality
  • Urho3D
  • Gameplay3D
  • Gideros Mobile
  • Cocos2D-x
  • Marmalade
  • Monogame
  • Love2D
  • jMonkeyEngine
  • Babylon
  • Godot Engine
  • GameGuru
  • Construct2
  • GameMaker
  • RPGMaker
  • Torque2D/3D
  • Wave Engine
  • CopperLicht
  • Leadwerks
  • Atomic Game Engine
  • Polycode
  • Phaser
  • Corona
  • Shiva 
  • Neoaxis
  • Esenthel
  • Spring RTS
  • Goo Create
  • Oxygine
  • PlayN
  • ChilliSource
  • PlayCanvas
  • AGK
  • Dark Basic
  • ClickFusion
  • Isogenic
  • GDevelop
  • Citrus Engine
  • Stencyl
  • Blender
  • Tiled
  • Box2D
  • SFML
  • SDL
  • Ogre3D
  • Allegro
  • LWJGL
  • Pixi.js
  • CraftyJS
  • CreateJS
  • Bullet
  • Autodesk’s Suite (Max/Maya/Mudbox)
  • Adobe’s Suite ( Photoshop, Mixamo, Flash )
  • ZBrush
  • 3D Coat
  • Modo
  • Sketchup
  • Overlap2D
  • Texture Packer
  • Physics Editor
  • bgfx
  • Substance Painter/Designer
  • Quixel Suite
  • CopperCube
  • CocoonJS
  • GLFW
  • Flixel/HaxeFlixel
  • Flash/HaxePunk
  • Luxe/Snowkit
  • Inkscape
  • Krita
  • Xamarin
  • RoboVM
  • GIMP
  • Starling
  • Articy Draft
  • Game Jams
  • Free Art Releases
  • New GD Book Releases
  • Game Jams
  • Kickstarter GameDev

 

If you are wondering, the first column is mostly composed of complete game engines while the second contains mostly game libraries and tools.  The distinction is completely arbitrary so don’t mind which column I sorted a given technology by, it has no real meaning.  I may move libraries to a completely different column in the future.

I know that by no means this list is complete, it’s just the libraries I could come up with off the top of my head that are news worthy ( mature, have a user base and aren’t abandoned ).  So if you have additional suggests, please email them or leave them in the comments below.  As new suggestions are added I will update this list accordingly until I consider it “ready”, at which point I will move it to a permanent location.

News GameDev News


16. November 2015

 

A new patch has been released for Unity 5 with the following bug fixes and improvements:

Improvements
  • Added warning for NetworkIdentity on child game objects.
  • Better error messages when network packets larger than MTU are generated by internal multiplayer systems.
  • GI: Upgraded Enlighten to 2.22 UN20:
    • An issue has been fixed where AMD Opteron CPUs produced different atlas packing to Intel Xeon CPUs.
    • A crash affecting Linux binaries on CPUs lacking SSE3 instructions has been fixed.
    • PS4 SDK used is 3.000.
    • iOS stays on the old Enlighten build for a moment.
  • Physics: Expose the error tolerance on SpringJoint. This allows the springs to have a rest length shorter than the default 2.5 cm.
  • StackTraceLogType.None now works on iOS and Android.
  • VR: Update to Oculus OVRPlugin.
Fixes
  • (729698) - Android: Buildpipe - Fixed IndexOutOfRangeException thrown on plugin package collisions.
  • (689286) - Android: Fixed an issue where a problematic EGL configuration was picked up on some Samsung devices.
  • (733897) - Android: Fixed slow audio clip loading.
  • (none) - Android: Fixed slow level loading.
  • (715447) - Animation: Fixed animation of material properties in the animation window.
  • (723030) - AssetBundle: Fixed the issue that the sprite atlas had been stored twice in AssetBundles.
  • (739944) - Editor: Fix for GUI methods in Update crashing the editor.
  • (728260), (725794), (726660), (727065), (727287), (727802), (728012), (728240), (728350), (728369), (728446), (728518), (728795), (728822), (728836), (729405), (729406), (729643), (729775), (729790), (729828), (729857), (729925), (729992), (730045), (730059), (730069), (730328), (730403), (730993), (731464), (731500), (731586), (732069), (732101), (732425), (732546), (732842), (732853), (733280), (733416), (733440), (734148), (735199), (735227), (735296), (735804), (735991), (736048), (737077) - Editor: Fixed a crash in the editor when saving the scene.
  • (698169) - Editor: Fixed occlusion culling pre-visualisation in editor.
  • (704738) - Editor: Fixed incorrect DestroyGpuProgram being called.
  • (740977), (740988) - Graphics: Fix for shadow-casting light occlusion issues - disappearing realtime lights
  • (none) - iOS: Don't constrain iPhone 6+ to single landscape orientation on launch.
  • (742579) - iOS: Work around for iOS 9.1 bug that sometimes causes launchscreen corruption when only landscape orientations are enable.
  • (736714) - Networking: Better log warning for UNet HLAPI Script CRC check now.
  • (739432) - Networking: Fixed invalid generated IL for SyncListStruct with embedded array.
  • (738517) - Networking: Fixed slow compilation when many ClientRpc functions.
  • (736703) - Networking: Fixed wrong item index for SyncList ADD operation.
  • (none) - OpenGL: Fixed shader generation when reading back per-patch outputs in a hull shader.
  • (735644) - OpenGL: Fixed texture memory usage reporting in profiler, was twice the actual size for most textures.
  • (702967) - Physics: Setting Rigidbody.detectCollisions to false also affects queries now (e.g. Physics.RaycastAll).
  • (none) - Samsung TV: Make Cursor.lockState API work in Samsung TV.
  • (740962) - VR: Fixed Crash when exiting play mode.
  • (none) - VR: Fixed ShowDeviceView preventing drawing to the game view with any camera when false.

 

The patch is available here for all platforms.

GameDev News


16. November 2015

 

Announced over at the Cocos2D-x blog today, they just released version 3.9 of the popular cross platform open source 2D based C++ framework.  The release is primarily for maintenance and stability but some new functionality was added as detailed on the forum:

 

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  1. 3D Module:
    • Added 3D MotionStreak to support streak effect.
    • Refined Sprite3D to support material system.
  2. 2D Module:
    • Added frame callback function and animation callback function.
    • Added script component system.
    • Reconstruction of 2D physics with Component.
    • Improved EditBox implementation on iOS and Win32 platform.
    • Removed dependence of libcurl on AssetsManager, AssetsManagerEx and Downloader (iOS & Android).
    • Improved particle performance.
  3. Others:
    • Supported Action inheritance, update function overwriting in JSB.
    • Improved ScrollView performance in Web engine.
    • Improved Scale9Sprite performance in Web engine.
    • Decoupled Sprite's setTexture() and updateColor() in Web engine.
    • Added support for debugging and release on real devices with Xcode7 and iOS9.

The new release can be downloaded here. (Direct link)

 

If you are interested in learning more about Cocos2d-x, we have a full tutorial series available here.

GameDev News


11. November 2015

 

Unreal Engine 4.10 was just released today.

Welcome to Unreal Engine 4.10! This release is packed with a number of great new features, but our main focus has been to increase engine stability and fix outstanding issues. Hundreds of reported bugs have been bashed, many new quality of life improvements were added, and virtually every supported platform has received updates. Unreal Engine is designed for incredible VR experiences, and every release it gets better. Epic's "Bullet Train" VR demo is powered by new features in this version, with new rendering optimizations designed specifically for head mounted displays. Mobile gets a nice upgrade in this release too, with new scalability features and support for refraction. Last but not least, great news for programmers: You can now use Visual Studio 2015 for development on Windows. And on Mac, we've revamped our Xcode projects to allow you to work more efficiently. We've also refreshed our target platforms with support for latest SDKs.

New Major Features Include:

  • Refraction Effects for Mobile
  • Optimized VR Rendering
  • Visual Studio 2015 Support
  • Mobile Material Quality Settings
  • UE4 Platform Updates (many)
  • Landscape Mirror Tool
  • Low Latency VR Motion Controllers
  • Automatic Blueprint Node Arrangement
  • Web Browser UI on Android
  • Gamepad support on Android
  • Amazon Fire Game Controller and Fire TV Remote Support
  • NVidia Shield Controller and Portable Support
  • Samsung Gamepad Support
  • XCode Project Overhaul
  • Mobile Provisioning Selector
  • Misc bug fixes

 

Click here for full details of this release or fire up the Epic Launcher to update.

GameDev News


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