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17. October 2019


For the first time since moving to a subscription based pricing model, Unity Technologies have announced an increase in price for their Plus and Pro subscriptions.

Here are the current subscription costs:


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Effective January 1, 2020 prices will rise to $40 a month for Plus and $150 a month for Pro subscriptions.

Some details from the Unity blog:

What’s changing and when?

Effective January 1, 2020 at 12:00 am UTC, the price for Unity Pro subscriptions will be USD $150/month and Unity Plus subscriptions will be USD $40/month. This pricing applies to new subscriptions, additional seats, and renewals of expiring custom agreements. Current seat subscriptions and current custom agreements are unaffected. If you wish to confirm this, please check your email or contact the Customer Service team.

Why are you raising the price of subscriptions?

The price has remained the same for over three years and we are making these increases in order to continue investing in new technology, features and services that will benefit all Unity creators.

Will there still be a free Unity version?

Yes. Unity Personal remains free to creators with revenue or funding (raised or self-funded) below USD $100K in the past year.


Subscriptions purchased before January 1st will remain at the current pricing, so if you are looking to subscribe, now is the time!

GameDev News


16. October 2019


RobocraftX by FreeJam is a game about creating games that is currently in early access on Steam.  In the upcoming release it is going to be rebranded to Gamecraft at which point it will become commercial software.  However if you add RobocraftX to your library before October 24th, it will remain yours forever for free.

Details from the Steam announcement:

On October 24th 2019 Our plan is to shift the game over to $5 Premium (i.e. pay up front) along with the brand name change.


ANYONE WHO ALREADY HAS A COPY OF THE GAME WILL KEEP THEIR COPY, FOR FREE, FOREVER.


ANYONE WHO HAS THE GAME IN THEIR STEAM LIBRARY BETWEEN NOW AND THE 24th WILL ALSO KEEP THEIR COPY, FOR FREE, FOREVER.
SO - TELL YOUR FRIENDS OR ANYONE YOU THINK MAY BE INTERESTED TO OWN THE GAME IN FUTURE, THAT RIGHT NOW IS THE LOWEST PRICE THE GAME WILL EVER BE (i.e. FREE!) AND TO GET IT NOW.


The Gamecraft Team

The upcoming release will also contain several new features, including the ability to share your creations, a move to Unity’s DOTS physics engine and additional logic controllers and bricks to play with. 

In the meanwhile you can check out some of the new features in the preview release on Steam.  You need to follow the following instructions (more details here or shown in the video below):

  • Open the Library tab on Steam
  • Right-Click on RobocraftX
  • Click on “Properties”
  • Click on the “Betas” tab
  • Enter the code “FreedomIsKey” and click on the “Check Code” button
  • Click on the dropdown and select the “Preview” branch
  • Give this a minute to download
  • Make sure the game appears as “RobocraftX [preview]” in the Library
  • Click Play and enjoy!
  • You can learn more about Robocraft/Gamecraft in the video below.  Another very similar experience is GameBuilder that we covered in this video earlier in the year.

    GameDev News


    15. October 2019


    Material Maker is a free and open source MIT licensed procedural texture generation tool built using (and that can run within) the Godot game engine.  Material Maker 0.6 was just released.

    Details of the 0.6 release from the Itch.io news page:

    • Material Maker is now a lot more generic and nearly all generators are based on GLSL shaders that can be edited. To test this feature, just drag one from the library to the graph editor, selected the newly created node and hit Ctrl+F. The node becomes editable, and hitting the pencil button will show the shader editor that can be used to define the node's parameters, inputs, outputs, and GLSL functions that will be used to generate textures. For now it lacks diagnostic tools, so you'd better start with  code you already tested (in shadertoy for example). Since images described in GLSL are math functions, all those generators are resolution independent.
    • It is now possible to create a group of interconnected generators using Ctrl+G. This will create a new node that contains the previously selected ones, while keeping all connectivity with other nodes of the graph. To edit the new subgraph, click on the pencil button of the newly created node ; and to get back to the parent graph, use the Up button in the top left corner of the view. If a Remote node was selected, it will be used to define the new node's parameters.
    • All nodes now have embedded previews. Just click on the closed eye left of each node output to open it.
    • The 3d preview can now be moved manually, and the "O" button in its top right corner will show the preview as background of the graph view.
    • the library pane now has icons for many generators and a filter.
    • There are quite a few new generators: truchet, weave, runes, mirror and kaleidoscope.

    The source code for Material Maker is hosted on GitHub, although the 0.6 code doesn’t seem to have been made an official release yet.  Material Maker can also be downloaded from within the Godot Engine, in which case it will directly create a Spatial Material ready for use in your Godot game.  The standalone release instead exports a series of PNG textures for use in whatever engine or application you wish to use.

    You can learn more about Material Maker in the video below.

    GameDev News


    14. October 2019


    Humble are running another Bundle of interest to game developers, this one is the Developing Your Own Games by Springer bundle.  A massive collection of e-books by APress covering a huge number of game engines and technologies.  As always it is broken into tiers, if you buy a higher value tier you get all of the lower value tiers below it as well.

    The tiers of this bundle consist of:

    1$

    • Java Game Development with LibGDX
    • Beginning Swift Games Development for iOS
    • Learn Unity for Android Game Development
    • Practical Video Game Bots
    • Developing Games on The Raspberry Pi
    • Developing Turn-Based Multiplayer Games
    • Python, PyGame and Raspberry Pi Game Development

    8$

    • Mostly Codeless Game Development
    • Learn Unity for Windows 10 Game Development
    • The Advanced Game Developer’s Toolkit
    • Pro Java 9 Games Development
    • Building Games with Ethereum Smart Contracts
    • Essential TypeScript
    • Practical GameMaker Studio
    • Physically Based Shader Development for Unity 2017

    15$

    • Developing 2D Games with Unity
    • Program Arcade Games
    • Beginning Android Games
    • Let’s Build a Multiplayer Phaser Game
    • Beginning iOS AR Game Development
    • Game Development with Construct 2
    • Understanding Game Application Development
    • Pro HTML5 Games
    • Introducing JavaScript Game Development
    • GameMaker Studio 100 Programming Challenges


    As always with Humble you can decide how your money is allocated, between the publisher, Humble, charity or if you so choose (and thanks if you do!) to support GameFromScratch by using this link.  Learn more about the bundle in the video below.

    GameDev News


    14. October 2019


    The Diligent Engine just released version 2.4.  The Diligent Engine is an open source cross platform rendering library that abstracts away the details of working with underlying technologies such as Direct3D, OpenGL and Vulkan.  The Diligent Engine is open source under the Apache 2.0 license and is available on GitHub.

    Details of the release:

    You can get more details of the release in the release notes available here.  We recently did a hands-on video of the Diligent Engine in action available below.

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