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13. December 2018


In modern AAA games you often have a staggering amount of control over your character’s creation.  As a game developer you may think, “Why can’t we do this for creating game assets?”.  Simple answer, you can and that’s exactly what Character Creator 3 from Reallusion enables you to do.  Starting from a base mesh you have a staggering amount of control over just about every single visual aspect of your character.  You can flesh this out by adding a variety of clothing items, props, hair and more, all via simple drag and drop.  Best of all, your character is full rigged and ready for export and animating.

This approach to character creation is nothing new, several other packages we have covered in the past such as Fuse, MakeHuman and the recently cancelled Manuel Bastioni Labs all take a very similar approach to character creation.  Character Creator 3 however has some key advantages.  One of the biggest is it’s game engine focus, with the ability to create game friendly meshes (both in terms of polygon count and UV layouts) and export them to a number of game engines and applications including Unreal Engine, Unity, Maya, Max and Blender.  There is also functionality for tweaking your generated mesh right down to the vertex level, substance designer integration for materials, fine level PBR texturing control, templates for creating your own clothing and tools for automatically creating multiple LOD meshes.

Watch Character Creator 3 in action in the video below. 


If you are interested in checking out Character Creator 3, there is a 30 day trial available here.

Until December 31, they are also having a holiday sale with savings up to 50% available here.

Art Design


5. October 2018


During my recent MagicaVoxel video I mentioned that this application deserves a place on my “Top 10 free game development tools” list.  Then I realized I’d never created such a list, so now I have!  This is a collection of 10 free (as in money, not freedom, although many are open source as well) tools that all game developers should download, especially if money is tight!  This list is applications only, so does not include game engines, frameworks or libraries.  Beyond the top 10, there are a few honourable mentions that just missed the list.  Let me know in the comments below if you have an additional suggestion or disagree with my choices!

10. Inkscape

9. git

8. DragonBones

7. Krita

6. Tiled

5. Paint.NET

4. MagicaVoxel

3. Audacity

2. Visual Studio Code

1. Blender


Honourable Mentions

GIMP

TexturePacker

Sculptris

Aseprite

Gravit Designer


The Video

Art General Design Programming


7. August 2018


With CopperCube 6 recently being made available in a free form, we decided to do a complete tutorial series over on devga.me that should get users up and running creating complete 3D games using CopperCube in well under an hour.

The series consist of:

Getting Started

Creating a Terrain

Creating a Camera

Programming Your Game

Collisions and Physics

Extending CopperCube

Scenes and Rooms

Importing Your Own Assets

Additionally there is a video tutorial covering all of the above topics available here and embedded below.

Programming Design Art


28. June 2018


Lately we’ve featured a couple RPG Maker style game engines targeted at creating JRPG style games, including RPG In a Box and Smile Game Builder.  Today we are looking at RPG Playground, the work of a single developer.  RPG Playground is built using the Haxe programming language and the Kha framework, another topic we’ve covered recently.


Right now RPG Playground isn’t incredibly full featured, it’s got world building tools, a nice collection of tiles and animated sprites to work with and a basic game scripting system.  In time the developer intends to add the ability for artists to add their own content while giving programmers the ability to extend the engine and create a game with no need for an artist.  Here is the developers ultimate master plan for the project from the Road Map:

  1. Build a tool that allows anyone to make their own Role Playing Games, and easily let others play their game.
  2. Make sure artists can make an RPG using their own graphics, without the need of a programmer.
  3. Make sure programmers can make a game without the need of an artist.
  4. Programmers will extend the engine, so any game type can be build at this time: platformers, 3D, … .


If such a project sounds interesting, be sure to check out our hands-on video with RPG Playground.

General Design


26. June 2018


We’ve been running a series called Five Great Game Development Websites for some time now, currently up to Volume 6.  This post is intended to bring those 30+ site recommendations together in one place!  The top most link is a link to the video itself, followed by the 5 recommended sites in that video.


Volume 1:

Volume 2:

Volume 3:

Volume 4:

Volume 5:

Volume 6:


Series YouTube playlist available here.

Art Design General Programming


GFS On YouTube

See More Tutorials on DevGa.me!

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