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12. June 2019


Gravit Designer 2019-2 has just been released.  Gravit Designer is a vector based graphics application, available both on the web as well as downloadable for Windows, Mac, Linux and Chrome.  It is available in both free and pro editions.  The 2019-2 release brings several new features, including translations for a dozen popular languages, which should be autodetected in the web based version based off your browser settings.  The release also includes improved PDF support, Unsplash photo integration and more.

Full details from the release notes:

New features
  • Hallo, Bonjour, もしもし and Merhaba: As already teased (by accident) in the last release, Gravit Designer now comes with these twelve additional languages, available from Help → Language: German, Spanish, French, Italian, Polish, Russian, Chinese simplified, Chinese traditional, Czech, Dutch, Japanese, and Turkish. This makes a total of 14 languages in your favorite design tool.
    • On top of that, the correct language is automatically detected from the browser language, so you should see the correct translation by default.
  • Unsplash photo integration: To give you even more options to work on your projects without needing to leave Gravit Designer, you can now add photos directly from the Unsplash photos category in the Libraries. Either click on a photo to insert it or drag it to the canvas.
    • When having a shape selected on the canvas while clicking on a photo, it gets added as a texture fill.
    • Additionally, when holding Alt it gets masked to the selected shape.
    • Of course you can also search for photos and for some inspiration the dropdown list lets you choose from a range of categories.
Improvements
  • To simplify adding images to your designs, JPEGs and PNGs can now be opened directly from File → Open file… without needing to use File → Import → Place.
  • Generally improved PDF import.
  • Multiple improvements to duplicating pages in Multipage Mode:
    • Duplicating with Ctrl/Cmd + D places the page after the last page, not in between other pages.
    • Duplicating with Alt-dragging or moving it places the page exactly where dragging stops.
    • A subsequent number now gets added to the name of the duplicated page (MyPage → MyPage 1). If duplicating a page that already has a number in the name, “.1” is added (MyPage 1 → MyPage 1.1).
    • The bounding box of subsequent pages is now correctly respected.
    • Hovering over pages now shows a selection box to clarify what will be selected when clicking (unrelated to duplicating).
  • The interface font of Gravit Designer no includes Cyrillic characters.
Bugfixes
  • Fixed some last bugs for printing.
  • Window functions (Minimize, Restore Down and Close) work correctly again in the Windows desktop version.
  • Pages that have a Master Page assigned show the content outside of the page’s boundaries correctly.
  • Solved a problem that JPEGs were exported with wrong header information.
  • Solved some drawing issues with the Freehand and Freehand Shaping tool.
  • Fixed that some categories in the Libraries show a large gap before the actual assets start.
  • Resending the email confirmation works correctly again. DEV-2571
  • The Preserve editing capabilities for SVG files option for SVGs in the Export dialog doesn’t hang the Export dialog anymore.
  • Fixed that certain files show an incorrect warning for missing fonts.

You can learn more about this release and see Gravit Designer in action in the video below.  You can run Gravit Designer directly in your browser right here.

Art GameDev News


11. June 2019


Kestrel Moon just made a change to the licensing of the runtimes powering their Creature 2D animation software.  These runtimes enable you to fully utilize animations authored in Creature in your game engine of choice.  Runtimes exist for the follow game engines and platforms:

The terms of licensing for the runtimes are now as follows:

The Creature Runtimes operate under 2 License types depending on whether you own a Licensed copy of Creature or not.

  • People who own a licensed copy of Creature: You use the standard Creature License included with the runtime code. TLDR: You are free to publish/modify/sell your product with the Creature runtimes without needing to state you are using the runtimes/put the copyright notice in your code/app. If you already have been using the Creature runtimes as a licensed owner of Creature, nothing changes :)

  • Everyone else: The runtimes are released under the very permissive Apache License :)

Both Licenses allow for private use and do not require any disclosure of your source code.

The previous licensing required developers to have a license to work with a runtime, making integrating Creature runtimes into various game engines and technology impossible if you didn’t already own a license.  This change should make it easier for example for a game programmer to work with the runtimes using art generated by an artist, not requiring an additional license in this scenario.

If you are interested in learning more about Creature, be sure to check out our hands-on video available here and embedded below.

GameDev News Art


29. May 2019


Krita is an open source painting application available for Windows, MacOS and Linux.  It has improved massively over the last two years and continued that process today with the release of Krita 4.2.  This release fixed over a thousand new bugs, adds HDR rendering support, improved tablet support and much more.

Highlight features from the release notes:

  • Updated Tablet Support for Windows, Linux and macOS
  • HDR Painting
  • Improved brush speed performance with vectorization and lock-free programming
  • Improved Color Palette Docker
  • Animation Python API
  • Configure File backups
  • Color Gamut Masking
  • News about Krita Widget
  • Improved Artistic Color Selector
  • Undo operations with move tool
  • Move and transform selections
  • Improve display of memory usage
  • Overview Docker improvements
  • Resize layer thumbnails
  • Multibrush improvements
  • Painting mask performance improvement
  • Improvement to Select Opaque
  • Sharpness Changes
  • Flow/Opacity Changes
  • Clone Brush – Reset Origin
  • Simplex Noise Generator
  • New Blend modes
  • 1,000+ Bug fixes


Krita 4.2 is available for download right here.

GameDev News Art


6. May 2019


If you are looking for a tool to quickly create complex shaders by mixing and matching existing shaders, ShaderFrog might be the perfect tool for you!  Running entirely in your browser, ShaderFrog can be used to create WebGL shaders in two ways.  First you can create a shader by connecting together existing shaders, to create a new composite shader.  Shaders can even be imported from ShaderToy or the GLSL Sandbox.

image

In addition to the composition based approach, there is also a full blown GLSL text editor with automatic compilation/error reporting, syntax highlighting and more.  Once you are happy with your created shader, you can save it, share it, or export it to iOS, Unity or Three.js.

Check out ShaderFrog in action in the video below.

Programming Design Art


11. April 2019


One of the most requested Godot tutorials I get is to cover how to export models from Blender to Godot and retain textures, animations and more.  Therefore I have created exactly that tutorial in both video and text formats, hosted on our sister site devga.me.  This tutorial is mostly in Blender, showing how to properly configure textures, an armature and create NLA strips so when exported “it just works” in Godot.  This example uses Blender 2.79 and Godot 3.1.

Don’t forget, if you want to learn Godot we have a complete Godot 3.x tutorial series available here, a step by step creating a full 2D game tutorial available here.  We also have Blender tutorials available in our tutorial section that should get you up to speed using the popular open source 3D application.

Art Design


AppGameKit Studio

See More Tutorials on DevGa.me!

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