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2. October 2018


MagicaVoxel 0.99.2 was just released and can be downloaded here.  MagicVoxel is a complete free Voxel painting application that just got even better with the 0.99.2 release.  In this release the UI got a lot of love, including slide out and resizable panels, a new clay render option, pixelated illumination and perhaps best of all, a completely scalable UI, making MagicaVoxel much nicer to use on high DPI models.  If you are interested in learning more about MagicaVoxel check out existing hands-on video.  To see the new functionality in 0.99.2 in action, check the video embedded below.

Details of the 0.99.2 release:

  • New Interface
    • Redesigned the interface
    • Slidable and resizable panels
    • SDF font rendering
    • CTRL+Wheel or CTRL+/- to scale UI size
    • a basic object list to show the scene graph, will be improved in future updates
  • Renderer
    • Large Sparse Volume: Sample->Geometry->SV the rendering volume increases to 2048x2048x1024. But the total number of solid voxels is still limited. SV Mode works with cubic voxel only
    • Voxel Shapes: new Clay shape with the previous supported shapes (Lego, Marching Cubes, etc.)
    • World Scale: rectangular voxels
    • Pixelated Illumination: Sample->PX
    • Can show sun disk in the sky; added Ozone attenuation
    • Fix bugs in orthogonal views
    • Voxel shapes and SV mode will be improved in future updates
  • Palette
    • CTRL+Drag: swap (move) color
    • CTRL+SHIFT+Drag: duplicate color
    • cmd pal sort [+-hsvrgb]: sort palette colors (e.g. pal sort vsh)
  • Voxel Shader
    • add xs_shader in config.txt
    • can execute subfolder shaders: xs sub/poly


Video

Art GameDev News


27. September 2018


One of the most challenging things when just starting game development is handling art in your game.  Most programmers have the artistic ability of a slightly blind tree toad, so what are they to do?  Well, you can scour the internet, tons of great free content out there, but there’s 100x more garbage as well.  Then you have the struggle of trying to get all of your content you grabbed from disparate sources to look good.  Or you can use one of the free content packs linked below.  Most of the follow assets have all you need, in a consistent art style, to create a game… and they are free!


Free game art pack resources:

Additionally the following two sites are great collections for finding resources like those mentioned above:


For more details on these resources, be sure the check the video below.  If you have an additional recommendation for complete free game art kits, please let me know in the comments!

Art


25. September 2018


Back in March of this year, Epic announced a $12 million dollar asset giveaway of their now defunct game Paragon.  This included several characters and world creation assets from the game, in Unreal Engine format, complete with rig, control blueprints, multiple animations and more.  These are free for use as long as you are using them in an Unreal Engine powered project.  Today Epic announced the final release of assets from the game, a final 19 fully rigged and textured characters.

Details from the Unreal Engine blog:

This final round follows two previous releases in March and August through which developers can download Paragon packs to use in their own UE4 projects with no strings attached. To date, Epic has released more than $17 million worth of content from its high-end multiplayer online battle arena game, including dozens of characters with their custom animation Blueprints, visual effects and audio dialogue, along with environment set pieces and sample maps.


This final selection of free releases includes 19 memorable Paragon Heroes: Aurora, Drongo, Gideon, Greystone, Iggy & Scorch, Kallari, Lt. Belica, Morigesh, Narbash, Revenant,  Sparrow, Steel, Sun-Wukong, Terra, The Fey, Wraith, Yin, Zinx and Boris - the previously unreleased character who was the final Paragon Hero to be announced. In addition, several previously unreleased bonus skins are also included.

You can view the assets in the Unreal Engine store right here.  For details on how to use the assets, be sure to watch the following video:

Art GameDev News


7. August 2018


With CopperCube 6 recently being made available in a free form, we decided to do a complete tutorial series over on devga.me that should get users up and running creating complete 3D games using CopperCube in well under an hour.

The series consist of:

Getting Started

Creating a Terrain

Creating a Camera

Programming Your Game

Collisions and Physics

Extending CopperCube

Scenes and Rooms

Importing Your Own Assets

Additionally there is a video tutorial covering all of the above topics available here and embedded below.

Programming Design Art


2. July 2018


Blender 2.8 Code Quest is now complete, the massive changes are done and now it’s time to polish things up and turn Blender 2.8 into a shipping product.  The core Blender developers have released a time line of Blender 2.8’s road to full release.

  • July 2nd – Initial Alpha Release
  • August 12th – Beta Release
  • September 19th – Final Python API released (plugin upgrades begin)
  • October 20th – Release Candidate 1

You can learn more details about each release milestone in the developer blog available here.

Blender 2.8 is perhaps the biggest release in the last several years and includes great new features like EEVEE real-time PBR viewports, vastly improved grease pencil now for 2D graphics and animation, a vastly updated UI as well as many technical plumbing details to better grow Blender into the future.  If you are interested in learning more about EEVEE be sure to check out this video.  For details on the upcoming UI changes watch this video, as well as this video for the new Quick Favorites menu.  Finally for more details on today’s news, be sure to check out this video, also embedded below.

Art GameDev News


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See More Tutorials on DevGa.me!

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