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8. February 2019


Today Unity released the Unity Measured Materials library, a collection of over 300 materials themed around automotive and transportation projects.  It contains hundreds of textures used to create Shader Graph materials.  You need to use Unity 2018.3 or later.

The library includes:

  • Fabrics with various weaves including herringbone, twill, brushed and plain weave
  • Leather including different grain patterns and multiple perforation styles
  • Suede
  • Multiple wood species
  • Multiple chrome finishes
  • Multiple metal finishes
  • Glass
  • Opaque plastic with multiple grain patterns
  • Transparent plastic
  • Car paint

The collection is free on the Unity Asset Store available here.  Currently the materials only work with the HDRP with the lightweight pipeline being supported in the future.  As you may notice from the video below… your mileage may vary!

Art GameDev News


5. February 2019


With the recent Adobe acquisition of Allegorithmic, I researched alternatives to Substance Painter and Designer.  One of the most prominent entries was Mixer by Quixel, which is currently available completely free while in beta form.   Quixel Mixer is a PBR texture creation tool where you create textures using an easy to use layer based system.  It integrates with their Megascans texture collection, although it also supports importing your own PBR textures, plenty of which are available here for free.


Quixel Mixer Features:


Mix & match.


Mix textures to quickly come up with brand new materials, and match colors and reflectance values with a single click. The non-destructive layer system keeps things simple and tidy, and happy accidents have never been easier. Texturing is more fun than ever!

Seamless painting experience.


Unleash your creative potential with buttery-smooth painting. Accurately perform straight brush strokes with canvas or camera aligned painting in orthographic mode. With multi-channel painting and 32 bit sculpting, designing tileable PBR materials has never been easier.

Zero learning curve.


Mixer is designed from the ground up to be artist-friendly, intuitive, and extremely fast to pick up. Whip up stunning mixes in minutes, or design deeply advanced materials with incredible control—whether you are in a hurry or want to indulge, Mixer has got you covered.

Complete Megascans integration.


Instantly access the entire Megascans library directly within Mixer. Leverage Megascans to guarantee photorealistic base textures, or transform them into fantastic stylized assets effortlessly. Mixer and Megascans together give you virtually limitless creative possibilities.

Design any material imaginable.


With its advanced painting, sculpting, masking and blending features, Mixer transforms the creation of realistic and hand-painted textures into a rich, creative and boundless experience. Organic or hard-surface, modern or medieval, man-made or alien—anything is possible.

Channel pack & export.


Create custom channel-packed export presets with your own naming conventions, and export in 8, 16 or 32 bit in any file format. Or save your materials directly to Quixel Bridge, to leverage powerful integrations with all major 3D software.


Quixel is currently completely free while in beta, with downloads available for Windows and Mac OS… sorry Linux users.  Watch Quixel in action in the video below.


Art


27. January 2019


We just published a brand new 18 part text tutorial series over on DevGa.me, Getting Started with Godot Step by Step Tutorial Series.  This tutorial walks you through theEBookCoverA4Format entire game creation process using Godot 3.1, from creating your initial project, to publishing your game with details step by step instructions and screen shots.  Even better it’s got professional quality art assets from Game Developer Studios and is completely open source!

The tutorial consist of:

Getting Started with Godot

Setup and Project Creation

Creating your Title Screen

Playing Background Music

Global Data via Autorun

Creating a Simple UI

Creating the Main Game Scene

Creating Parallax Clouds

Creating the Player

Handling Input

Add a Scene Animation

Creating Bullets

Creating the Enemies

Configuring the Collisions

Populating the Game World

Adding Shooting to the Game

Making Things Explode

The Final Code

Building your Game for Windows

If you need more detailed information on any subject we cover, be sure to check our existing Godot 3 Tutorial series, that goes into much more technical detail.  There will be a step by step video version available shortly.  There is also a 70pg PDF version of this tutorial available for Patreons.

Programming Art Design


25. January 2019


With the recent announcement that Allegorithmic is being purchased by Adobe suddenly one of the most asked questions is “what is the best alternative to Substance Painter”?  Sadly, no direct replacement exists, Substance Painter was a pretty one of a kind program.  Fortunately there are a number of other PBR texture painting packages available.  We also look at a few PBR texture generation alternatives for Substance Designer.


Substance Painter Alternatives


Substance Designer Alternatives


For more details on each of these packages, be sure to what the video below.  Did I miss a program?  Let me know and I will add it to the list!  Also let me know if you want me to take a closer look at any of the above packages.

Art General Design


18. January 2019


Inkscape have hit a major milestone with their first public 1.0 release, Inkscape 1.0 alpha 1.  Inkscape 1.0 comes with several new features, not the the least of which is improved performance. 


Key features from the Inkscape WIP release notes:

  • Themeing support
  • Origin in top left corner (optional)
  • Canvas rotation and mirroring
  • Better hidpi screen support
  • Control width of PowerStroke with pressure sensitive graphics tablet
  • Fillet/chamfer LPE and (lossless) Boolean Operation LPE
  • New PNG export options
  • Path operations and deselection of a large number of paths are much faster now
  • Variable fonts (only if compiled with pango library version >= 1.41.1)

Along side the 1.0 alpha, Inkscape 0.92.4 was also released:

  • Align multiple objects as a group relative to a single object
  • Write image data to standard output and read from it
  • Experience extensions working faster within complex documents
  • See improved speed when deselecting a path with many nodes
  • Ungroup text elements won’t result in changed font size of children
  • Able to print and / or print correct paper size with printers (especially Canon, EPSON, Konica Minolta)
  • See improved performance of the measure tool when grids are visible
  • See proper opacity of partially transparent embedded bitmap images in PDF export
  • Able to Shift/Ctrl-click on control handles of shapes without crashing
  • Build Inkscape with up-to-date poppler library 0.72.0 – useful for Mac users building with Homebrew

For Windows or Mac users, you unfortunately have to build the 1.0 alpha from sources available here, with build instructions available here.

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