Subscribe to GameFromScratch on YouTube Support GameFromScratch on Patreon
10. September 2015

Just got this email from Unreal and damn is it cool!

 

Unreal Engine

Download the Infinity Blade Collection for free today!

Infinity Blade Collection

As our gift to developers, you can now download thousands of assets from the Infinity Blade universe for free in the Unreal Engine Marketplace!
Three impressive dungeon environments, two massive character packs, many sound and visual effects, and a host of melee weapons are available, no strings attached.
This content has been produced at the quality level players have come to expect from our successful mobile franchise, and represents a $3 million investment in art and sound design. We're excited to see what you make with it.

Infinity Blade: Grass Land

Infinity Blade: Grass Lands

Explore Grass Lands, the earthy citadel adorned with stone set pieces and beautiful props. It's lovingly crafted and yours to keep!

Infinity Blade: Ice Lands

Infinity Blade: Ice Lands

Delve into this beautiful wintery fort set within a glacial enclave. Build your own perilous quest using this free environment.

Infinity Blade: Fire Lands

Infinity Blade: Fire Lands

Check out Fire Lands, the castle interior laced with unforgiving paths and dramatic props. Make this rare locale all your own! 

Infinity Blade: Warriors

Infinity Blade: Warriors

Customize heroes with exotic battle gear and detailed armor. All characters are compatible with the standard Unreal Engine 4 skeleton.

Infinity Blade: Adversaries

Infinity Blade: Adversaries

Craft a range of fierce characters with this pack, which includes all the pieces for making robots, monsters, trolls and master warriors. 

Infinity Blade: Effects

Infinity Blade: Effects

Can you use attractive fire, smoke, lightning, fog, laser beams, magical reactions and other visual FX? Treat yourself to this pack!

Infinity Blade: Sound FX

Infinity Blade: Sounds

Use thousands of raw audio files and sound cues to take your audio to the next level. There are over 3,600 assets in this pack alone!

Inifinity Blade: Weapons

Infinity Blade: Weapons

Enjoy this awesome selection of melee weaponry. Access never-before-seen swords and axes along with a few Infinity Blade fan favorites.

 

 

Professional quality place holder assets don’t grow on trees, so this is an extremely cool move!  There is now a blog post about this topic available here.  Simply download from the asset store.  I am not entirely certain what the license is, but this seems to indicate a very liberal one:

Most of the content comes from Infinity Blade: Dungeons, which we made here at Epic and chose not to release. While it was a tough decision to make back then, the content is beautifully crafted, and we are happy for you to have it for free. Use it in any Unreal Engine 4 project, no strings attached. We succeed when you succeed.

There are special cameos from released games in the Infinity Blade series, including humorous weapons such as the finger, the lollipop, and the rubber chicken. My personal favorite is the popular Cardboard Hero armor from Infinity Blade II: Vault of Tears.

 

I look forward to jumping in to these assets a bit later, when I am not using my mobile for data!

 

EDIT:  Confirmed on Twitter that the only license limitation is use of the Unreal Engine:

twitterUnreal

 

Seems reasonable to me.

News Art


18. July 2015

 

So I just ran into a recent problem with Blender that ended up having a very very simple answer.

 

Normally I do my animations in place with no movements along a certain axis.  However an animation I downloaded from Mixamo wasn’t in place and I had to get around it.  In fact, the animation looked like this:

Blender

 

My first thought was to simply delete all of the transform keys along Y axis.  It didn’t work, so then my thought was I could reset each key to the same position, but this quickly became a complete pain in the arse.  In the end, as I said, the answer was incredibly simple… track the translation of the model using the camera, leaving:

Blender2

 

And…

Blender3

 

To do this, simply select and position the camera, then add a Copy Location constraint:

image

 

Pick the axis you are moving along, set the target to the Armature and pick a bone to aim at.  Done.

Art


10. July 2015

 

A new Blender tutorial series was just released here on GameFromScratch.com.  It has actually been under development for a couple months, I have just finally put together a table of contents page for it.

 

The series is called Learning Blender, One Hour at a Time and the entire premise is to break learning Blender into one hour chunks and cover as much as possible in each hour.  Currently there are video tutorials for introduction, modelling, texturing and animating.  There will be one last video on rendering released shortly.  Combined, the five hours of instruction should give you all the details you need to get started learning Blender.  Additionally there are a few simple tips and trick videos we have published, they have been gathered together into one place for the first time.

 

Below is just a screenshot of the actual series table of contents.  Click here or the image below to go to the actual tutorial.

image

 

Enjoy!

Art


2. July 2015

 

Sometimes when you are working with Blender you want to render a beauty shot, but want to also show the wireframe of the model you are working on.  This video shows that process.  (As an added bonus, it also shows how to enable wireframe display while in Object mode in case you were wondering how ).

 

 

The Process

 

Select the Object you wish to render with a wireframe overlay:

image

 

Hit Shift + D to duplicate it.

image

 

Select the material on the wireframe and make it unique.

image

 

Select a diffuse color for your wireframe.  Optionally enable emit if you want the wireframe to glow slightly.

image

 

Add a Wireframe modifier to the copy

image

 

Now render:

image

Art


26. June 2015

 

The lattice object/modifier pairing is a under appreciated modeling tool in Blender, which makes it fast and simple to make sweeping changes to high density polygon meshes, in a way much faster than even sculpting.

 

This quick Blender Tip tutorial video ( available in HD here ), illustrates the process.

 

 

Basically, you envelop your existing mesh in a Lattice Object:

image

 

Like so:

image

 

Zoomed to illustrate better:

image

 

Then in object mode with your mesh selected, go to the modifiers tab and add a Lattice Modifier, click Object and select your Lattice:

image

 

Now select the Lattice object, and set the number of divisions you wish ( how many control points in each direction ):

image

 

Switch to Edit mode and make whatever alterations you wish, changes to the lattice will be applied to the underlying shape:

image

When done, with the Mesh selected, go to modifiers and click Apply:

image

 

You can now delete the Lattice, and tada, updated polygon mesh:

image

 

The video also shows how to set a shape key for animation if you are curious. 

Art


AppGameKit Studio

See More Tutorials on DevGa.me!

Month List