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14. December 2019


PixelORama is a free, open source (MIT licensed) pixel art application written using the Godot game engine in GDScript.  Version 0.5 was just recently released with the following features:

  • Choosing between 6 tools – pencil, eraser, fill bucket, lighten/darken, color picker and rectangle select – and mapping them to both of your left and right mouse buttons.
  • Different colors and brush sizes for each of the mouse buttons.
  • Support of two types of custom brushes: "From files" and "per project" brushes. Custom brushes from files get loaded from the "Brushes" folder that comes with Pixelorama, and per project brushes get saved with the rectangle select tool.
  • Creating a new canvas with a size of your choosing.
  • Are you an animator? Then you've come to the right place! Pixelorama has its own Animation Timeline just for you!
  • Import images and edit them inside Pixelorama. If you import multiple files, they will be added as individual animation frames.
  • Export your gorgeous art in PNG format.
  • Save snd open your projects as Pixelorama's custom file format, .pxo
  • Undo/Redo support!
  • Horizontal & vertical mirrored drawing!
  • Tile Mode for pattern creation!
  • Split screen mode to see your masterpiece twice! And a mini canvas preview area to see it thrice!
  • Create straight lines for pencil and eraser by holding down Shift while you draw.
  • The middle mouse wheel isn’t forgotten, you can use it to pan around the canvas and by scrolling up and down, you can zoom in and out!
  • Keyboard shortcuts! I’m pretty sure this is a lifesaver for most of you.
  • Just like onions, Pixelorama has a multiple layer system! You can add, remove, move up and down, clone and merge as many layers as you like! It is also possible to rename them!
  • Rulers and guides!
  • Scale, crop and flip your images!
  • Greek localization support!

You can learn more and download it here on Itch.io, while the source code is available on GitHub.  You can learn more and see Pixelorama in action in the video below.

Art GameDev News


11. December 2019


Although it has a misleading name, Godot Game Tools is a very cool Blender addon that makes working with Mixamo animations in Blender 2.8x extremely easy.  This includes the ability to easily import and merge multiple animations from Mixamo, an otherwise frustrating task.  Features of Godot Game Tools include:

- Batch Animations Bake In A Single File

- Character Armature Clean and Fixes for Better Export

- Animations Testing

- Add Automatic Root Motion For Model Export

- Automated NLA Tracks Insertion

- Animation Rename

Godot Game Tools is available as a free download on itch.io.  See GGT in action, including how to install, in the video below.

Art


10. December 2019


Autodesk have just released their annual update to Maya, Maya 2020.  Detailed release notes are currently unavailable so all we have to go off right now is the press release features:

Maya 2020 highlights include:

-- Over 60 animation features and updates to the graph editor and time slider.

-- Cached Playback: Experience faster animation playback and more predictable results with new preview modes, layered dynamics caching, and more efficient caching of image planes.

-- Animation bookmarks: Mark, organize, and navigate through specific events in time and frame playback ranges.

-- Arnold GPU: Access Arnold 6 for production rendering on the CPU and GPU.

-- Bifrost for Maya: Significant performance improvements, Cached Playback support, and new MPM cloth constraints bring even more power to the visual programming environment.

-- Viewport improvements: Interact with and select dense geometry or a large number of smaller meshes faster in the viewport and UV editors.

-- Modeling enhancements: Spend more time modeling and less time cleaning up your models, with new Remesh and Retopologize features.

-- Rigging improvements: Simplify rig and character TD work with matrix-driven workflows, nodes for precisely tracking positions on deforming geometry, and a new GPU-accelerated wrap deformer.

While not currently updated, you will eventually be able to download a 30 day trial of Maya 2020 here.  Additionally Autodesk have released a short 4min feature video for Maya 2020 available here.  You can learn more about this release in the video below.

Art GameDev News


27. November 2019


Humble are running a new bundle of interest to game developers, specifically 2D animators.  The Humble Software Bundle: 2D Animation is based around two key pieces of software, Crazytalk 8 Standard and Crazytalk Animator 3 Pro, both from RealIllusion.  As always the bundle is broken into tiers, the tiers of this bundle are:

1$

  • Face Filter 3
  • Makeup PRO

18$

  • CrazyTalk 8
  • Dress Up Show Time
  • Dress Up Work Wear
  • Stylized Classic Avatars
  • Garry Pye’s Comic Faces

25$

  • CrazyTalk Animator 3 PRO
  • G3 Animals Dogs
  • G3 Human Motions – Smooth Moves
  • G3 Animated Props – Fun Stuff
  • G3 Elastic Motions – Come and Go


With Humble Bundles you can decide how your funds are distributed, choosing between the developer, Humble, charity and if you so choose (and thanks if you do!) to support GameFromScratch if you purchase using this link.  Check out the video below for more details on the bundle.  Stay tuned for more hands-on content with CrazyTalk and CrazyTalk Animator in the near future!

GameDev News Art


21. November 2019


Only a few months after the massive Blender 2.80 release, the Blender foundation have just released Blender 2.81.  Blender is an open source 3D application that is gaining a ton of traction in both film and games media.  The 2.81 release brings several new features including several quality of life improvements such as outliner and file dialog modernization as well as excellent new features like vastly improved sculpting and grease pencil brushes.

Highlight features of interest for game developers in this release include:

  • Massively improve sculpting with new brushes, masking support, better usability and more
  • Poly Build tool for rapid polygon creation and editing, excellent for retopology
  • Quadriflow and Voxel remeshing
  • Improved and more powerful mirroring support
  • UI improvements including:
    • Outliner selection improvements, easy to select, multiselect and deselect objects
    • Modern file browser that opens in a floating dialog window
    • Powerful regex powered rename feature (F2 key)
  • Grease pencil improvements including several new brushes
  • Denoising improvements
  • NVIDIA RTX support for realtime raytracing in Cycles
  • and much, much more.

You can learn more about the release in the Blender 2.81 release notes available here.  Additionally CGCookie have put together a nice introduction to new features in this article.  Blender 2.81 is available for download here.

If you want to see Blender 2.81 in action, including the new Poly Build, sculpting tools, file dialog, outliner and more be sure to check out the video below.

Art GameDev News


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