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11. June 2019


Kestrel Moon just made a change to the licensing of the runtimes powering their Creature 2D animation software.  These runtimes enable you to fully utilize animations authored in Creature in your game engine of choice.  Runtimes exist for the follow game engines and platforms:

The terms of licensing for the runtimes are now as follows:

The Creature Runtimes operate under 2 License types depending on whether you own a Licensed copy of Creature or not.

  • People who own a licensed copy of Creature: You use the standard Creature License included with the runtime code. TLDR: You are free to publish/modify/sell your product with the Creature runtimes without needing to state you are using the runtimes/put the copyright notice in your code/app. If you already have been using the Creature runtimes as a licensed owner of Creature, nothing changes :)

  • Everyone else: The runtimes are released under the very permissive Apache License :)

Both Licenses allow for private use and do not require any disclosure of your source code.

The previous licensing required developers to have a license to work with a runtime, making integrating Creature runtimes into various game engines and technology impossible if you didn’t already own a license.  This change should make it easier for example for a game programmer to work with the runtimes using art generated by an artist, not requiring an additional license in this scenario.

If you are interested in learning more about Creature, be sure to check out our hands-on video available here and embedded below.

GameDev News Art


29. May 2019


Krita is an open source painting application available for Windows, MacOS and Linux.  It has improved massively over the last two years and continued that process today with the release of Krita 4.2.  This release fixed over a thousand new bugs, adds HDR rendering support, improved tablet support and much more.

Highlight features from the release notes:

  • Updated Tablet Support for Windows, Linux and macOS
  • HDR Painting
  • Improved brush speed performance with vectorization and lock-free programming
  • Improved Color Palette Docker
  • Animation Python API
  • Configure File backups
  • Color Gamut Masking
  • News about Krita Widget
  • Improved Artistic Color Selector
  • Undo operations with move tool
  • Move and transform selections
  • Improve display of memory usage
  • Overview Docker improvements
  • Resize layer thumbnails
  • Multibrush improvements
  • Painting mask performance improvement
  • Improvement to Select Opaque
  • Sharpness Changes
  • Flow/Opacity Changes
  • Clone Brush – Reset Origin
  • Simplex Noise Generator
  • New Blend modes
  • 1,000+ Bug fixes


Krita 4.2 is available for download right here.

GameDev News Art


6. May 2019


If you are looking for a tool to quickly create complex shaders by mixing and matching existing shaders, ShaderFrog might be the perfect tool for you!  Running entirely in your browser, ShaderFrog can be used to create WebGL shaders in two ways.  First you can create a shader by connecting together existing shaders, to create a new composite shader.  Shaders can even be imported from ShaderToy or the GLSL Sandbox.

image

In addition to the composition based approach, there is also a full blown GLSL text editor with automatic compilation/error reporting, syntax highlighting and more.  Once you are happy with your created shader, you can save it, share it, or export it to iOS, Unity or Three.js.

Check out ShaderFrog in action in the video below.

Programming Design Art


11. April 2019


One of the most requested Godot tutorials I get is to cover how to export models from Blender to Godot and retain textures, animations and more.  Therefore I have created exactly that tutorial in both video and text formats, hosted on our sister site devga.me.  This tutorial is mostly in Blender, showing how to properly configure textures, an armature and create NLA strips so when exported “it just works” in Godot.  This example uses Blender 2.79 and Godot 3.1.

Don’t forget, if you want to learn Godot we have a complete Godot 3.x tutorial series available here, a step by step creating a full 2D game tutorial available here.  We also have Blender tutorials available in our tutorial section that should get you up to speed using the popular open source 3D application.

Art Design


9. April 2019


The Blender Foundation recently released their new animated short Spring, a completely open film that is used to push development of Blender forward.  Along side the Spring release, they are also offering a free month when you sign up for the Blender Cloud service.  The Blender Cloud is a subscription service that helps support the development of Blender, while offering you several nice features including:

  • All of the assets used in their open films
  • Sample blend file to download and learn from
  • 1,500+ textures and dozens of HDR environment maps
  • Plugin to access the above resources
  • Dozens of high quality multi-part tutorials
  • Tools to share and collaborate with others on Blender Cloud

You can sign up here for €9.90 a month.  The first month will be free and you will not be billed until the 2nd month begins enabling you to try Blender Cloud for free.  To see inside the Blender Cloud service, check out the video below.

Art GameDev News


AppGameKit Studio

See More Tutorials on DevGa.me!

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