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16. February 2019


So many of the best games ever created use the Isometric graphic style.  Games such as Baldur’s Gate 1 and 2, Planescape Torment, Ultima 7, XCom and Diablo 1 and 2 are shining examples of games made in this style.  In this tutorial we show how you can easily create Isometric style maps using the excellent open source Tiled map editor.  We show how to import multiple tilesets, create an isometric tile map composed of multiple layers and how to define triggers and properties for use in your game.

Resources Used/Mentioned in this Tutorial:

Programming Design Art


14. February 2019


If you’ve found yourself looking for a dedicated and free 3D modelling application, look no further than Rocket 3F.  Available for Windows powered computers, Rcoket3F has all of the functionality you would expect from a modern 3D application, in a streamlined but well documented interface.  Rocket is based on nvil which was previously known as VoidWorld.  Rocket 3F is full functioning in it’s free form, with a premium version available with advanced customization abilities.


Learn more about Rocket 3F in the video below:

Art


11. February 2019


Last year we took our first look at VRoid Studio, a 3D anime style character creator that had recently been translated to English.  It works very similarly to Daz3D, Poser and MakeHuman, but is entirely dedicated to creating characters in the anime style.  Using a simple set of sliders, you can quickly customize a character to your liking, much like defining your character in a video game.  However you can also go much deeper, with integrated texture editing tools, hair creation tools, multiple animations and much more. 

Previously however, VRoid had one major limitation… it could only produce female characters.  This has now changed and male characters can be created as well, with their own set of gender specific animations defined.  In the video below we go hands-on with the updated and more capable VRoid Studio.

You can download VRoid Studio here.  The page is Japanese, so look for the following buttons and pick the appropriate operating system:

image

The download is a 0.5GB zip file, simply extract and run the executable within.

Art


8. February 2019


Today Unity released the Unity Measured Materials library, a collection of over 300 materials themed around automotive and transportation projects.  It contains hundreds of textures used to create Shader Graph materials.  You need to use Unity 2018.3 or later.

The library includes:

  • Fabrics with various weaves including herringbone, twill, brushed and plain weave
  • Leather including different grain patterns and multiple perforation styles
  • Suede
  • Multiple wood species
  • Multiple chrome finishes
  • Multiple metal finishes
  • Glass
  • Opaque plastic with multiple grain patterns
  • Transparent plastic
  • Car paint

The collection is free on the Unity Asset Store available here.  Currently the materials only work with the HDRP with the lightweight pipeline being supported in the future.  As you may notice from the video below… your mileage may vary!

Art GameDev News


5. February 2019


With the recent Adobe acquisition of Allegorithmic, I researched alternatives to Substance Painter and Designer.  One of the most prominent entries was Mixer by Quixel, which is currently available completely free while in beta form.   Quixel Mixer is a PBR texture creation tool where you create textures using an easy to use layer based system.  It integrates with their Megascans texture collection, although it also supports importing your own PBR textures, plenty of which are available here for free.


Quixel Mixer Features:


Mix & match.


Mix textures to quickly come up with brand new materials, and match colors and reflectance values with a single click. The non-destructive layer system keeps things simple and tidy, and happy accidents have never been easier. Texturing is more fun than ever!

Seamless painting experience.


Unleash your creative potential with buttery-smooth painting. Accurately perform straight brush strokes with canvas or camera aligned painting in orthographic mode. With multi-channel painting and 32 bit sculpting, designing tileable PBR materials has never been easier.

Zero learning curve.


Mixer is designed from the ground up to be artist-friendly, intuitive, and extremely fast to pick up. Whip up stunning mixes in minutes, or design deeply advanced materials with incredible control—whether you are in a hurry or want to indulge, Mixer has got you covered.

Complete Megascans integration.


Instantly access the entire Megascans library directly within Mixer. Leverage Megascans to guarantee photorealistic base textures, or transform them into fantastic stylized assets effortlessly. Mixer and Megascans together give you virtually limitless creative possibilities.

Design any material imaginable.


With its advanced painting, sculpting, masking and blending features, Mixer transforms the creation of realistic and hand-painted textures into a rich, creative and boundless experience. Organic or hard-surface, modern or medieval, man-made or alien—anything is possible.

Channel pack & export.


Create custom channel-packed export presets with your own naming conventions, and export in 8, 16 or 32 bit in any file format. Or save your materials directly to Quixel Bridge, to leverage powerful integrations with all major 3D software.


Quixel is currently completely free while in beta, with downloads available for Windows and Mac OS… sorry Linux users.  Watch Quixel in action in the video below.


Art


AppGameKit Studio

See More Tutorials on DevGa.me!

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