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6. May 2019


If you are looking for a tool to quickly create complex shaders by mixing and matching existing shaders, ShaderFrog might be the perfect tool for you!  Running entirely in your browser, ShaderFrog can be used to create WebGL shaders in two ways.  First you can create a shader by connecting together existing shaders, to create a new composite shader.  Shaders can even be imported from ShaderToy or the GLSL Sandbox.

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In addition to the composition based approach, there is also a full blown GLSL text editor with automatic compilation/error reporting, syntax highlighting and more.  Once you are happy with your created shader, you can save it, share it, or export it to iOS, Unity or Three.js.

Check out ShaderFrog in action in the video below.

Programming Design Art


11. April 2019


One of the most requested Godot tutorials I get is to cover how to export models from Blender to Godot and retain textures, animations and more.  Therefore I have created exactly that tutorial in both video and text formats, hosted on our sister site devga.me.  This tutorial is mostly in Blender, showing how to properly configure textures, an armature and create NLA strips so when exported “it just works” in Godot.  This example uses Blender 2.79 and Godot 3.1.

Don’t forget, if you want to learn Godot we have a complete Godot 3.x tutorial series available here, a step by step creating a full 2D game tutorial available here.  We also have Blender tutorials available in our tutorial section that should get you up to speed using the popular open source 3D application.

Art Design


9. April 2019


The Blender Foundation recently released their new animated short Spring, a completely open film that is used to push development of Blender forward.  Along side the Spring release, they are also offering a free month when you sign up for the Blender Cloud service.  The Blender Cloud is a subscription service that helps support the development of Blender, while offering you several nice features including:

  • All of the assets used in their open films
  • Sample blend file to download and learn from
  • 1,500+ textures and dozens of HDR environment maps
  • Plugin to access the above resources
  • Dozens of high quality multi-part tutorials
  • Tools to share and collaborate with others on Blender Cloud

You can sign up here for €9.90 a month.  The first month will be free and you will not be billed until the 2nd month begins enabling you to try Blender Cloud for free.  To see inside the Blender Cloud service, check out the video below.

Art GameDev News


1. April 2019


Instead of reporting the April 1st “news”, today we are instead going to look at a pair of excellent free texturing tools that run entirely in your browser, Normal Map Online and Texture Generator Online.  Normal Map online can be sued to create normal, displacement, ambient occlusion and specular maps from a simple height map image.  Texture Generator Online is used for creating simple procedural textures like patterns, noises, terrain and more.

While both tools are easy to use, you can see both of them in action in the video below.  You can also learn more by clicking the question mark icons found within the website.  Chrome is the developers recommended browser, although I ran it without issues in the Firefox browser.   Both services are also available from this homepage.

Art


14. March 2019


SideFX Software have just released Houdini 17.5.  You can learn more about the 17.5 release here with more detailed release notes being available here.  Houdini is such a unique procedural 3D software package that the release notes will make little sense, unless you are already familiar with Houdini.  Houdini is “built from the ground up to be a procedural system that empowers artists to work freely, create multiple iterations and rapidly share workflows with colleagues.”  Traditionally known for special effects work, Houdini is becoming more and more commonly used in game development.  In fact, they ship a runtime version, Houdini Engine, that enables you to bring their procedural approach directly into game engines such as Unreal Engine or Unity.

Perhaps more importantly, Houdini is also now available in the much cheaper Houdini Indie version (also on Steam), bringing Houdini within the price range of indie developers, so long as they make less that $100,000USD per year.  They also have the non-commercial but completely free Houdini Apprentice for people looking to learn or evaluate Houdini.  To go along with Apprentice they also have tons of free learning resources to get you started.  Be forewarned though, Houdini is a very unique application with a very harsh learning curve!

For a better idea of Houdini’s game related capabilities, be certain to check out their games reel and details available here.

Art GameDev News


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