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12. November 2019


Today Epic Games have announced the acquisition of Quixel, the maker of the massive MegaScans PBR texturing library as well as texture creation and management tools Quixel Bridge and Mixer.  The acquisition is a gigantic boon for Unreal Engine developers, as they will get access to the massive texture libraries for free!  Additionally, even non-UE4 users benefit from this deal, as Megascans subscriptions are being improved and Mixer and Bridge 2020 are both being released for free!

Details from the Unreal Engine blog:

Today we are thrilled to announce that Quixel, creator of the world’s largest photogrammetry asset library and bundled toolset, has joined the Epic Games family!
Founded in 2011, Quixel is based in Sweden, and over 100 employees across six countries worldwide are joining the Epic Games team. Quixel’s products include Megascans, an extensive library of 2D and 3D photogrammetry assets, supported by companion applications Bridge and Mixer.

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As part of making the Quixel Megascans library of more than 10,000 assets free for all use with Unreal Engine, ten high-resolution packs have been shared today for free on the Unreal Engine Marketplace, as well as assets from the popular Iceland collection used in the “Rebirth” cinematic short. Additional asset packs will be made available for free on the Marketplace at a future date within the Unreal Engine 4.24 release timeframe.

And more details from the Quixel blog:

Megascans becomes free for use with Unreal Engine

The Megascans library is now completely free for use with Unreal Engine.

That means that if you are using Megascans with UE4, you get free, unlimited, and instant access to all of Megascans through Bridge and Mixer, and a wealth of Megascans packs on the Unreal Engine Marketplace. Ten high-resolution packs have been shared today for free on the Unreal Engine Marketplace, with additional asset packs being made available for free on the Marketplace at a future date within the Unreal Engine 4.24 release timeframe. This way, you can access the content in whatever way you prefer.

If you’re using Megascans only with UE4, we’ll refund all of your subscriptions for 2019. If you have an active subscription, log in to find out how to obtain a refund. If you have made Megascans purchases in 2019, but do not have an active subscription, we’ll reach out to you regarding refunds.

Megascans subscription prices lowered for everyone

Furthermore, with the generous backing of Epic, we’re immediately slashing the pricing of Megascans, giving you nearly twice as much content to download, and removing the resolution cap—for everyone, regardless of what engine, DCC or renderer you love and rely on. We’re also giving you a refund for the remaining duration of your subscription period to allow you to hop onto one of our new plans. If you have an active subscription, log in to find out how to obtain a refund.

Bridge and Mixer 2020 will be 100% free for everyone

But that’s not all. Epic is helping us make the upcoming 2020 versions of Bridge and Mixer 100% free for everyone, with no subscription required and both fully featured. We are releasing these new free versions within a few weeks from now and I’m thrilled to finally be able to share with you the upcoming updates.

Excellent news all around!  If you want to learn more, be sure to check out our video below.  If you want to see Quixel in action, be sure to check out our earlier hands-on video.

Art GameDev News


31. October 2019


Two great pieces of news for Unreal Engine developers today.  First off, Epic Games have announced they are continuing the monthly Unreal Engine asset giveaway that they have been running for the previous year.   This means on the first Tuesday of each month, you have the opportunity to “buy” 5+ assets from the Unreal Engine Marketplace for free.  Once “purchased” they are yours to keep forever.

The second news is that Unreal Engine are giving away $4 Million worth of assets from the game series Infinity Blade.  Details from the Unreal Engine blog:

In addition to renewing the program for another year, we’re celebrating this milestone with the release of five new asset packs from the award-winning Infinity Blade franchise, valued at $4 million in development investment. Along with seven previously released Infinity Blade packs, these free Infinity Blade assets are now available for use in Unreal Engine projects, for free, permanently.


Going forward, new featured free Marketplace content will be released on the first Tuesday of every month, and the catalog of permanently free assets will also continue to grow.


Lastly, mark your calendars for the Creator Appreciation Event, a special sale launching on Tuesday, November 5 in recognition of alumni who have contributed to the free content program in its first year.

It is not entirely clear if there will be free content on November the 5th, or if the Infinity Blade content is considered this months entry.  Regardless, stay tuned to GameFromScratch for ongoing coverage of Unreal Engine marketplace giveaways!  To learn more and see the new assets, check out the video below.


EDIT: In the official media release, it was clarified that there will in fact be a release on November 5th!

Epic Games today announced a year-long extension of featured free content via the Unreal Engine Marketplace, providing assets, tools, and plugins to accelerate the production of high-quality 3D games and experiences, at no cost to creators. New featured content will be released on the first Tuesday of every month beginning on November 5.

Stay tuned for ongoing coverage of the next year of UE4 content!

GameDev News Art


27. October 2019


Talos is an open source Java based particle system creation tool powered by the LibGDX graphics framework.  The source code is available on GitHub under the Apache 2.0 open source license, while the executable is available here in JAR format.  Currently there is a LibGDX runtime with hopefully more game engines to follow in the future.

Version 1.05 was just released with the following features:

  • legacy libgdx particle file importer full functionality
  • Modules can now be renamed with double click on the title
  • Full Copy/Paste functionality for modules from emitter to the emitter. Works between different talos windows.
  • Additive blend mode support in renderer and config properties for emitter
  • Global dynamic user set vars (global scope input)
  • Dynamic Drag point support for visualizing vector2 values in the preview window
  • Filtered search drop-down for module creation
  • Dropping curve in empty location auto-open's module popup.
  • Preview supports background and foreground images.
  • Viewport width can be changed with exact numbers in input box instead of just scroll for zoom
  • Particle in the preview window can be moved with right-click
  • Module multi-select with rectangle hit, with SHIFT, and with Ctrl+A
  • Categorized module list
  • Some modules now have their default values exposed as input fields
  • Performance numbers such as triangles, particle count, render times and more shown in preview
  • Runtime: attached mode
  • Runtime: loopable effects and support for API methods such as pause/start/stop allow completion
  • Batch legacy import functionality
  • Export for runtime format
  • Settings dialog for default asset location
  • Module Grouping with Ctrl+G, color and custom text for module groups
  • Up & Down positioning for emitters.
  • Fixed samples list to work, now you can see 3 example .tls in File->Samples menu
  • Offset dynamic shape module
  • Module to script in java code and manipulate inputs/outputs
  • Beam Renderer module
  • Random Input slot module
  • Perlin Noise module
  • From To to Position/Size/Rotation converter module

Given the new ability to import existing LibGDX particle effects, you can download plenty of examples to play around with in this project.  If you are interested in learning LibGDX be sure to check out our complete tutorial series available here.  To learn more about Talos and see it in action, check out the video below.

GameDev News Art


23. October 2019


2019 has been a massive year for the open source 3D application Blender.  Back in July Blender 2.80 was released, perhaps the biggest release in Blender’s history.  Just a few days later, Epic Games announced that they would be giving Blender 1.2M dollars as part of their Mega-grant program.  Then earlier this month, NVIDIA became a Patron level sponsor, the highest tier possible.  Today another company joined that tier, announced in the following tweet:


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No formal details of the partnership have been announced by either Blender or AMD as of yet, but a patron level sponsorship means that AMD will be giving the Blender Foundation at least 120K Euro/month, enabling the hiring of at least two developers full time!

Learn more about this and prior announcements in the video below.

GameDev News Art


7. October 2019


First, we start of with the excellent news… NVIDIA have joined the Blender foundation as a Patron level sponsor as detailed in this tweet.

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This makes NVIDIA only the second Patron level sponsor, following Epic Games with their massive 1.2 million dollar grant earlier this summer.  This new sponsorship will enable Blender to hire two more full time core developers.

This is increasing level of corporate sponsorship some Blender users are a bit concerned about the future of Blender.  So I put together the following video to hopefully assuage some of those fears.  Some of the key resources mentioned in the video include the Blender Foundation homepage here, details on the GPLv3 available here and the developer fund details available here.

GameDev News Art


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