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5. September 2019


Epic have just released Unreal Engine 4.23.  The star feature, the new Chaos physics and destruction engine announced back at GDC made it’s beta release in this version, although you currently have to build UE4 from source.  The new physics system enables you to destroy world geometry with fine tune control as well as tightly integrate with the Niagara particle system.

Details of this release from the Unreal Engine blog:

Thanks to our next-gen virtual production tools and enhanced real-time ray tracing, film and TV production is transformed. Now you can achieve final shots live on set, with LED walls powered by nDisplay that not only place real-world actors and props within UE4 environments, but also light and cast reflections onto them (Beta). We've also added VR scouting tools (Beta), enhanced Live Link real-time data streaming, and the ability to remotely control UE4 from an iPad or other device (Beta). Ray tracing has received numerous enhancements to improve stability and performance, and to support additional material and geometry types—including landscape geometry, instanced static meshes, procedural meshes, and Niagara sprite particles.

Unreal Engine lets you build realistic worlds without bounds. Fracture, shatter, and demolish massive-scale scenes at cinematic quality with unprecedented levels of artistic control using the new Chaos physics and destruction system. Paint stunning vistas for users to experience using runtime Virtual Texturing, non-destructive Landscape editing, and interactive Actor placement using the Foliage tool.

We have optimized systems, provided new tools, and added features to help you do more for less. Virtual Texturing reduces texture memory overhead for light maps and detailed artist-created textures, and improves rendering performance for procedural or layered materials respectively. Animation streaming enables more animations to be used by limiting the runtime memory impact to only those currently in use. Use Unreal Insights to collect, analyze, and visualize data on UE4 behavior for profiling, helping you understand engine performance from either live or pre-recorded sessions.

This release includes 192 improvements submitted by the incredible community of Unreal Engine developers on GitHub!

Be sure to check the full release announcement for more details on the release or watch the video below.

GameDev News


1. September 2019


Every month Epic Games release several free assets on the Unreal Engine marketplace and this September is no exception.  Keep in mind you need to “purchase” the assets during the month of September for free then you can keep them forever.  Additionally Epic make a couple free assets available forever each month.

September Free Assets

Free Forever Assets

You can learn more about the asset giveaway on the Unreal Engine blog or by watching the video below.

GameDev News


27. August 2019


Epic Games have just announced an Unreal Engine marketplace sale running from August 27th through September 3rd, 2019.  Details from the Unreal Engine blog:

It’s officially the 5-year anniversary of the Unreal Engine Marketplace!
Celebrate with us by saving up to 50% on select products. Over 4,000 fantastic products have been discounted, ranging from environments, Blueprints, props,characters and beyond!


The sale runs now through September 3 at 11:59 PM EDT.


Thank you to all the amazing Marketplace creators who have contributed to the Unreal development community over the last five years by offering outstanding content and support.

Don't forget to check out the currently free offerings for August if you haven’t already.  An asset of interest to many developers was the CCG Toolkit, previously featured for free, which is currently on sale for 50% off in the sale if you missed it before.

GameDev News


1. August 2019


The first day of every month Epic Games make several assets available for free on the Unreal Engine marketplace.  Some of the assets are free forever, while others have to be “purchased” during the month, although once purchased they are yours forever.  August 2019 is no exception.  Let’s take a look at the free stuff for August announced on the Unreal Engine blog.

Free For August


Free Forever


Be sure to watch the video below for more details on this months free Unreal assets.

GameDev News


15. July 2019


As part of the Unreal Megagrant Program launched to:

…support game developers, enterprise professionals, media and entertainment creators, students, educators, and tool developers doing amazing things with Unreal Engine or enhancing open-source capabilities for the 3D graphics community.

Of course “open source capabilities for the 3D graphics community” sounds like a very specific application doesn’t it?  Therefore today’s news should come as no surprise, the Blender Foundation is receiving $1.2M USD as part of the megagrant program.

Details from the Blender news page:

Epic Games, as part of the company’s $100 million Epic MegaGrants program, is awarding the Blender Foundation $1.2 million in cash to further the success of Blender, the free and open source 3D creation suite that supports the full range of tools empowering artists to create 3D graphics, animation, special effects or games.

The Epic MegaGrants initiative is designed to assist game developers, enterprise professionals, media and entertainment creators, students, educators, and tool developers doing outstanding work with Unreal Engine or enhancing open-source capabilities for the 3D graphics community.

The Epic MegaGrant will be delivered incrementally over the next three years and will contribute to Blender’s Professionalizing Blender Development Initiative.

“Having Epic Games on board is a major milestone for Blender,” said Blender Foundation founder and chairman Ton Roosendaal. “Thanks to the grant we will make a significant investment in our project organization to improve on-boarding, coordination and best practices for code quality. As a result, we expect more contributors from the industry to join our projects.”

“Open tools, libraries and platforms are critical to the future of the digital content ecosystem,” said Tim Sweeney, founder and CEO of Epic Games. “Blender is an enduring resource within the artistic community, and we aim to ensure its advancement to the benefit of all creators.”

This is actually the second time Epic Games funded Blender, with a much smaller donation back in 2014.

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